The Wandering Isles: Session 30

The session began with chaos and fire. The party found themselves in the heart of danger as the fiery figure’s burn radius expanded rapidly, engulfing everything within a staggering 120-foot radius. Dash Heidmann and Slate took bold action to try and halt the destruction. Dash lunged forward, plunging his dagger into the figure before retreating quickly, while Slate took a more direct approach, grappling with the entity in an attempt to subdue it. However, their efforts were in vain as the body detonated in a violent explosion, nearly taking the party down with it.

Wounded but alive, the group regrouped and began to assess the aftermath. The remains of the body were eerily familiar—burned and distorted in a way that mirrored the corpses they had encountered in the caves. This led to a troubling conversation about the nature of the creature, with the group speculating that it might be using people's forms as vessels for destruction.

During their discussion, Ayame Fujiwara brought up Kaname Muramori, a renowned blacksmith from Saigo no Toshi who was said to have a deep understanding of spirits. Hatsu Toshitsugu suggested reaching out to Remington Maleficum for insight into the creature’s origins. Utilizing the magical Telestones, Hatsu contacted Remington, who admitted he had no experience with such an entity but offered his assistance, promising to investigate further.

As night fell, the party took a much-needed rest before heading back to Dagtorp the following day. The mood lightened somewhat upon their arrival as Slate charmed the tavern crowd with a spirited performance, earning free rounds of drinks for the group. While the merriment swelled, Dash mingled with the locals, listening to their stories and making connections.

However, the jovial atmosphere was tempered by ongoing concerns. Orla Voltheim, a seasoned hunter, expressed her fear that the creature they faced might eventually target the town, a possibility that weighed heavily on everyone. Meanwhile, Dash reported an unusual act of vandalism to the barkeep: a crown symbol, painted in gold, representing Ramseth, The Sun King. This led Slate to investigate, searching for anyone with paint-stained hands.

The search yielded results—Slate identified suspicious individuals, and Dash approached them. His confrontation took a dangerous turn as the group threatened to "paint a red masterpiece" using his blood. Fortunately, Lysa Sablewood intervened, defusing the situation before it escalated. Dash observed the individuals closely, attempting to determine if they were loyal to the Sun King, but their motives remained unclear.

In the midst of the commotion, Slate caused a well-timed distraction, pulling down the pants of one of the suspects and managing to steal a mysterious black card from another. The card bore a white handprint and a rune, a token Dash recognized as a mark of underground black markets, likely tied to Brautarðir.

With their path clear, the group resolved to journey to Brautarðir the next morning, determined to uncover more about the sinister forces at play. As they made their preparations, a brief glimpse showed Amaedrianna Blüdfist preparing for her own journey, her intentions and path shrouded in mystery.

This session set the stage for deeper intrigue, dangerous discoveries, and the promise of new challenges awaiting them in the treacherous landscapes ahead.

Ken

Founder of Flying Orc

www.FlyingOrc.com
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The Wandering Isles: Session 31

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The Wandering Isles: Session 29