The Wandering Isles - Session 38
The group’s time in Dagtorp took a sharp turn from routine to chaos. What started as a simple trip to the blacksmith soon spiralled into an unforeseen disaster. Amaedrianna and Slate secured weapons for the road ahead, while Albi returned from a scouting mission with troubling news—something immense and heavily guarded lurked within Gothenhammar.
Meanwhile, Dash picked up a peculiar gold coin marked with a fox, unknowingly setting off a chain of events none of them were prepared for. When the coin’s inscription was deciphered, the words became reality—wild animals surged into town, stampeding through the streets, leaving destruction in their wake. Amidst the chaos, a bank was robbed, and the criminals vanished without a trace.
Determined to track them down, the group followed a trail leading to an abandoned slart and a dying warning from a friend: Run.