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      <image:title>The Wandering Isles: Story so Far - The Wandering Isles: Session 88 - Make it stand out</image:title>
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      <image:title>The Wandering Isles: Story so Far - The Wandering Isles: Session 86 - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
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  <url>
    <loc>https://flyingorc.com/twi-recap/twi85</loc>
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      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
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  <url>
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      <image:title>The Wandering Isles: Story so Far - The Wandering Isles: Session 84 - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
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  <url>
    <loc>https://flyingorc.com/twi-recap/twi83</loc>
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      <image:title>The Wandering Isles: Story so Far - The Wandering Isles: Session 83 - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://flyingorc.com/twi-recap/twi82</loc>
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      <image:title>The Wandering Isles: Story so Far - The Wandering Isles: Session 82 - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://flyingorc.com/twi-recap/twi81</loc>
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      <image:title>The Wandering Isles: Story so Far - The Wandering Isles: Session 81 - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://flyingorc.com/twi-recap/twi80</loc>
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      <image:title>The Wandering Isles: Story so Far - The Wandering Isles: Session 80 - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://flyingorc.com/twi-recap/twi79</loc>
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      <image:title>The Wandering Isles: Story so Far - The Wandering Isles: Session 79 - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://flyingorc.com/twi-recap/twi78</loc>
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      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://flyingorc.com/twi-recap/twi77</loc>
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    <lastmod>2025-12-17</lastmod>
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      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://flyingorc.com/twi-recap/twi76</loc>
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      <image:title>The Wandering Isles: Story so Far - The Wandering Isles: Session 76 - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
  </url>
  <url>
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  <url>
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      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
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  <url>
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      <image:title>The Wandering Isles: Story so Far - The Wandering Isles: Session 73 - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
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  <url>
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  <url>
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    </image:image>
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      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
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  <url>
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      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
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      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
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      <image:title>The Wandering Isles: Story so Far - The Wandering Isles: Session 66 - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
  </url>
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      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
  </url>
  <url>
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      <image:title>The Wandering Isles: Story so Far - The Wandering Isles: Session 64 - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
  </url>
  <url>
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      <image:title>The Wandering Isles: Story so Far - The Wandering Isles: Session 63 - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://flyingorc.com/twi-recap/twi62</loc>
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    <lastmod>2025-08-27</lastmod>
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      <image:title>The Wandering Isles: Story so Far - The Wandering Isles: Session 62 - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://flyingorc.com/twi-recap/twi61</loc>
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    <lastmod>2025-08-20</lastmod>
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      <image:title>The Wandering Isles: Story so Far - The Wandering Isles: Session 61 - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://flyingorc.com/twi-recap/twi60</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2025-08-19</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/51224474e4b0cbd2cf2a66e3/66dc38ff-582a-4fc9-bc0f-062b3ccb9eb0/Session_60.png</image:loc>
      <image:title>The Wandering Isles: Story so Far - The Wandering Isles: Session 60 - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://flyingorc.com/twi-recap/twi59</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2025-08-08</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/51224474e4b0cbd2cf2a66e3/964ca9d1-07a3-4c50-b4b8-fa0433455b86/Session+59.png</image:loc>
      <image:title>The Wandering Isles: Story so Far - The Wandering Isles: Session 59 - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://flyingorc.com/twi-recap/twi58</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2025-07-31</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/51224474e4b0cbd2cf2a66e3/029c317d-fa64-4a92-bd99-a704bc6826be/Session+58.png</image:loc>
      <image:title>The Wandering Isles: Story so Far - The Wandering Isles: Session 58 - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://flyingorc.com/twi-recap/twi57</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2025-07-23</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/51224474e4b0cbd2cf2a66e3/c38b3e32-897a-47ca-ba1e-d17501a48824/Session+57.png</image:loc>
      <image:title>The Wandering Isles: Story so Far - The Wandering Isles: Session 57 - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://flyingorc.com/twi-recap/twi56</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2025-07-21</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/51224474e4b0cbd2cf2a66e3/106ea826-f07e-4aeb-ad55-4e00f469307b/Session+56.png</image:loc>
      <image:title>The Wandering Isles: Story so Far - The Wandering Isles: Session 56 - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://flyingorc.com/twi-recap/twi55</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2025-07-02</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/51224474e4b0cbd2cf2a66e3/adfb8718-a275-43b9-99e3-a24ce0a6abe6/Session+55.png</image:loc>
      <image:title>The Wandering Isles: Story so Far - The Wandering Isles: Session 55 - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://flyingorc.com/twi-recap/twi54</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2025-07-01</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/51224474e4b0cbd2cf2a66e3/5588d40a-4952-46e9-ab3f-2bb50c7786a4/Session+54.png</image:loc>
      <image:title>The Wandering Isles: Story so Far - The Wandering Isles: Session 54 - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://flyingorc.com/twi-recap/twi53</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2025-06-18</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/51224474e4b0cbd2cf2a66e3/3d57d4be-8fbe-4e60-a367-a683a21a3a08/Session53.png</image:loc>
      <image:title>The Wandering Isles: Story so Far - The Wandering Isles: Session 53 - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://flyingorc.com/twi-recap/twi52</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2025-06-17</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/51224474e4b0cbd2cf2a66e3/1749241205165-YL1PGCNCRGFO0X7PB8HX/Session+52.png</image:loc>
      <image:title>The Wandering Isles: Story so Far - The Wandering Isles: Session 52 - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://flyingorc.com/twi-recap/twi51</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2025-06-06</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/51224474e4b0cbd2cf2a66e3/839e5fa1-717e-4259-abf9-441eb7afa14d/Session+51.png</image:loc>
      <image:title>The Wandering Isles: Story so Far - The Wandering Isles: Session 51 - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://flyingorc.com/twi-recap/twi50</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2025-05-22</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/51224474e4b0cbd2cf2a66e3/4d5bfc34-bbc7-41d1-8e13-9760a89240b7/Session+50.png</image:loc>
      <image:title>The Wandering Isles: Story so Far - The Wandering Isles: Session 50 - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://flyingorc.com/twi-recap/twi49</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2025-05-16</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/51224474e4b0cbd2cf2a66e3/3343214c-a444-4d4f-a395-6c6ef93287cf/session49.png</image:loc>
      <image:title>The Wandering Isles: Story so Far - The Wandering Isles: Session 49 - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://flyingorc.com/twi-recap/twi48</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2025-05-09</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/51224474e4b0cbd2cf2a66e3/1746699519319-8JLLZTJE0M8OGPEAVWMB/Session48.png</image:loc>
      <image:title>The Wandering Isles: Story so Far - The Wandering Isles: Session 48 - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://flyingorc.com/twi-recap/twi47</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2025-05-09</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/51224474e4b0cbd2cf2a66e3/1746700075339-65XY34DY7AZJYHOCTDIG/Session+47.png</image:loc>
      <image:title>The Wandering Isles: Story so Far - The Wandering Isles: Session 47 - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://flyingorc.com/twi-recap/twi46</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2025-05-09</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/51224474e4b0cbd2cf2a66e3/c8959ac9-f3af-4ddd-be2f-e4647157a220/Session+46.png</image:loc>
      <image:title>The Wandering Isles: Story so Far - The Wandering Isles: Session 46 - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://flyingorc.com/twi-recap/twi45</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2025-05-09</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/51224474e4b0cbd2cf2a66e3/699fcd18-10f7-4be1-9843-9a60e98beef3/Session+45.png</image:loc>
      <image:title>The Wandering Isles: Story so Far - The Wandering Isles: Session 45 - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://flyingorc.com/twi-recap/twi44</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2025-05-09</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/51224474e4b0cbd2cf2a66e3/8ed51cd7-54c1-4b66-9f28-92e2c56fc20d/Session+44.png</image:loc>
      <image:title>The Wandering Isles: Story so Far - The Wandering Isles: Session 44 - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://flyingorc.com/twi-recap/twi43</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2025-05-09</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/51224474e4b0cbd2cf2a66e3/1746702865423-AQ2KG8TFUBNXAZQ5L6UA/Session+43.png</image:loc>
      <image:title>The Wandering Isles: Story so Far - The Wandering Isles: Session 43 - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://flyingorc.com/twi-recap/twi42</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2025-05-09</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/51224474e4b0cbd2cf2a66e3/c8052f78-0bab-4887-8356-c26ef2e8f6eb/Session+42.png</image:loc>
      <image:title>The Wandering Isles: Story so Far - The Wandering Isles: Session 42 - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://flyingorc.com/twi-recap/twi41</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2025-05-09</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/51224474e4b0cbd2cf2a66e3/cf60fa65-b3f1-4986-b5a7-e921bd9fca48/Session+41.png</image:loc>
      <image:title>The Wandering Isles: Story so Far - The Wandering Isles: Session 41 - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://flyingorc.com/twi-recap/twi40</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2025-05-09</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/51224474e4b0cbd2cf2a66e3/8cb82052-f759-4394-8c5d-ebac4cbf1e0e/Session+40.png</image:loc>
      <image:title>The Wandering Isles: Story so Far - The Wandering Isles: Session 40 - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://flyingorc.com/twi-recap/twi39</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2025-05-09</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/51224474e4b0cbd2cf2a66e3/1746708653496-X7ZZFVIF65W1ZKDIQ2ZI/Session+39.png</image:loc>
      <image:title>The Wandering Isles: Story so Far - The Wandering Isles: Session 39 - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://flyingorc.com/twi-recap/twi38</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2025-05-09</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/51224474e4b0cbd2cf2a66e3/1746709687978-H3U3IX2QV0IQVCQYEUY5/Session+38.png</image:loc>
      <image:title>The Wandering Isles: Story so Far - The Wandering Isles: Session 38 - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://flyingorc.com/twi-recap/twi37</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2025-05-09</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/51224474e4b0cbd2cf2a66e3/5191e3f5-2dcc-49dc-a154-7931de8badff/Session+37.png</image:loc>
      <image:title>The Wandering Isles: Story so Far - The Wandering Isles: Session 37 - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://flyingorc.com/twi-recap/twi36</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2025-05-09</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/51224474e4b0cbd2cf2a66e3/ecdb8954-1b80-4e8b-9d9d-a3b3e8d59d2f/Session+36.png</image:loc>
      <image:title>The Wandering Isles: Story so Far - The Wandering Isles: Session 36 - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://flyingorc.com/twi-recap/twi35</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2025-05-09</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/51224474e4b0cbd2cf2a66e3/8b470e21-d65c-4550-9ec2-becd28119957/Sssion+35.png</image:loc>
      <image:title>The Wandering Isles: Story so Far - The Wandering Isles: Session 35 - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://flyingorc.com/twi-recap/twi34</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2025-05-09</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/51224474e4b0cbd2cf2a66e3/e2e8e53a-550c-49be-a9a8-abd2abea7a91/Session+34.png</image:loc>
      <image:title>The Wandering Isles: Story so Far - The Wandering Isles: Session 34 - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://flyingorc.com/twi-recap/twi33</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2025-05-09</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/51224474e4b0cbd2cf2a66e3/992ccd87-6706-4757-a599-ca7f017728bd/Session+33.png</image:loc>
      <image:title>The Wandering Isles: Story so Far - The Wandering Isles: Session 33 - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://flyingorc.com/twi-recap/twi32</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2025-05-09</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/51224474e4b0cbd2cf2a66e3/4282bf0d-f051-4d10-b8e6-a3ffa8978545/Session+32.png</image:loc>
      <image:title>The Wandering Isles: Story so Far - The Wandering Isles: Session 32 - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://flyingorc.com/twi-recap/twi31</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2025-05-09</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/51224474e4b0cbd2cf2a66e3/3cf7dda8-e1ad-4e01-8ecf-2b80d1bdbdbb/Session+31.png</image:loc>
      <image:title>The Wandering Isles: Story so Far - The Wandering Isles: Session 31 - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://flyingorc.com/twi-recap/twi30</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2025-05-09</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/51224474e4b0cbd2cf2a66e3/aa266109-518b-438f-86b3-b1d64444a669/Session+30.png</image:loc>
      <image:title>The Wandering Isles: Story so Far - The Wandering Isles: Session 30 - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://flyingorc.com/twi-recap/twi29</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2025-05-09</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/51224474e4b0cbd2cf2a66e3/1746775131888-GOOZEMWQ181VO1ZWV499/Session+29.png</image:loc>
      <image:title>The Wandering Isles: Story so Far - The Wandering Isles: Session 29 - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://flyingorc.com/twi-recap/twi28</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2025-05-09</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/51224474e4b0cbd2cf2a66e3/8e3f4007-5d65-491d-a7fd-96d5e2a7e7a4/Session+28.png</image:loc>
      <image:title>The Wandering Isles: Story so Far - The Wandering Isles: Session 28 - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://flyingorc.com/twi-recap/twi27</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2025-05-09</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/51224474e4b0cbd2cf2a66e3/2a80300e-ca1e-4f9f-b567-a5aac5e3df19/Session+27.png</image:loc>
      <image:title>The Wandering Isles: Story so Far - The Wandering Isles: Session 27 - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://flyingorc.com/twi-recap/twi26</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2025-05-09</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/51224474e4b0cbd2cf2a66e3/d5b36978-f7de-4131-8c88-cbe679211300/Session+26.png</image:loc>
      <image:title>The Wandering Isles: Story so Far - The Wandering Isles: Session 26 - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://flyingorc.com/twi-recap/twi25</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2025-05-12</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/51224474e4b0cbd2cf2a66e3/53776620-87ca-4bf7-8d31-4856c39ca9ef/Session+25.png</image:loc>
      <image:title>The Wandering Isles: Story so Far - The Wandering Isles: Session 25 - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://flyingorc.com/twi-recap/twi24</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2025-05-09</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/51224474e4b0cbd2cf2a66e3/1746778288788-R7FR14CGSW6JNKW6TU4Q/Session+24.png</image:loc>
      <image:title>The Wandering Isles: Story so Far - The Wandering Isles: Session 24 - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://flyingorc.com/twi-recap/twi23</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2025-05-09</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/51224474e4b0cbd2cf2a66e3/06cc0905-1ca7-4c77-8bf3-5781dc04ea32/Session+23.png</image:loc>
      <image:title>The Wandering Isles: Story so Far - The Wandering Isles: Session 23 - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://flyingorc.com/twi-recap/twi22</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2025-05-09</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/51224474e4b0cbd2cf2a66e3/c0e289ea-5fc5-46cc-a56f-25623de20a4f/Session+22.png</image:loc>
      <image:title>The Wandering Isles: Story so Far - The Wandering Isles: Session 22 - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://flyingorc.com/twi-recap/twi21</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2025-05-09</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/51224474e4b0cbd2cf2a66e3/c1fe57f6-de55-4676-9a8b-02957c58a686/Session+21.png</image:loc>
      <image:title>The Wandering Isles: Story so Far - The Wandering Isles: Session 21 - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://flyingorc.com/twi-recap/twi20</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2025-05-09</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/51224474e4b0cbd2cf2a66e3/ed5af742-4ba9-490e-821d-b81bb000d5d4/Session+20.png</image:loc>
      <image:title>The Wandering Isles: Story so Far - The Wandering Isles: Session 20 - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://flyingorc.com/twi-recap/twi19</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2025-05-09</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/51224474e4b0cbd2cf2a66e3/f439d22f-636f-49d9-8636-6151486639a0/Session+19.png</image:loc>
      <image:title>The Wandering Isles: Story so Far - The Wandering Isles: Session 19 - Recap - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://flyingorc.com/twi-recap/twi18</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2025-05-09</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/51224474e4b0cbd2cf2a66e3/8a456d7c-2e37-44b7-a629-09955d318f51/Session+18.png</image:loc>
      <image:title>The Wandering Isles: Story so Far - The Wandering Isles: Session 18 - Recap - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://flyingorc.com/twi-recap/twi17</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2025-05-12</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/51224474e4b0cbd2cf2a66e3/cd4da1f6-7c47-4bc8-a3aa-a1993d0f2ec6/Session+17.png</image:loc>
      <image:title>The Wandering Isles: Story so Far - The Wandering Isles: Session 17 - Recap - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://flyingorc.com/twi-recap/twi16</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2025-05-09</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/51224474e4b0cbd2cf2a66e3/1746781092806-OKPYFNLD7ZNCU3J8HFHI/Session+16.png</image:loc>
      <image:title>The Wandering Isles: Story so Far - The Wandering Isles: Session 16 - Recap - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://flyingorc.com/twi-recap/twi15</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2025-05-09</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/51224474e4b0cbd2cf2a66e3/8e14da5b-2ce2-4776-baf9-4b4cbb220b55/Session+15.png</image:loc>
      <image:title>The Wandering Isles: Story so Far - The Wandering Isles: Session 15 - Recap - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://flyingorc.com/twi-recap/twi14</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2025-05-09</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/51224474e4b0cbd2cf2a66e3/0d9bba66-8cb0-4fec-996e-f0610fb8a9f4/Session+14.png</image:loc>
      <image:title>The Wandering Isles: Story so Far - The Wandering Isles: Session 14 - Recap - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://flyingorc.com/twi-recap/twi13</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2025-05-09</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/51224474e4b0cbd2cf2a66e3/6a4bdc62-e99a-4061-b9c6-be38f468d01f/Session+13.png</image:loc>
      <image:title>The Wandering Isles: Story so Far - The Wandering Isles: Session 13 - Recap - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://flyingorc.com/twi-recap/twi12</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2025-05-09</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/51224474e4b0cbd2cf2a66e3/6e9e17dc-a649-4437-a9d2-cdbe36b605e5/Session+12.png</image:loc>
      <image:title>The Wandering Isles: Story so Far - The Wandering Isles: Session 12 - Recap - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://flyingorc.com/twi-recap/twi11</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2025-05-09</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/51224474e4b0cbd2cf2a66e3/7b0a893f-a292-4740-b61a-09621dd0d7d2/Session+11.png</image:loc>
      <image:title>The Wandering Isles: Story so Far - The Wandering Isles: Session 11 - Recap - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://flyingorc.com/twi-recap/twi10</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2025-05-09</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/51224474e4b0cbd2cf2a66e3/20392e11-e181-4cbc-9e44-db1f11844bc9/Session+10.png</image:loc>
      <image:title>The Wandering Isles: Story so Far - The Wandering Isles: Session 10 - Recap - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://flyingorc.com/twi-recap/twi9</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2025-05-09</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/51224474e4b0cbd2cf2a66e3/9004b61e-a2d1-4963-b29f-9a887541d2fd/Session+09.png</image:loc>
      <image:title>The Wandering Isles: Story so Far - The Wandering Isles: Session 9 - Recap - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://flyingorc.com/twi-recap/twi8</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2025-05-09</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/51224474e4b0cbd2cf2a66e3/1defd0ee-86d4-47ed-9d96-2795c5efe2ee/Session+08.png</image:loc>
      <image:title>The Wandering Isles: Story so Far - The Wandering Isles: Session 8 - Recap - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://flyingorc.com/twi-recap/twi7</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2025-05-09</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/51224474e4b0cbd2cf2a66e3/8ea03042-9b27-4d15-b9dd-755ae03e1f8d/Session+07.png</image:loc>
      <image:title>The Wandering Isles: Story so Far - The Wandering Isles: Session 7 - Recap - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://flyingorc.com/twi-recap/twi6</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2025-05-09</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/51224474e4b0cbd2cf2a66e3/28377f7d-8e78-479d-bdbe-3fc54dd550f1/Session+06.png</image:loc>
      <image:title>The Wandering Isles: Story so Far - The Wandering Isles: Session 6 - Recap - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://flyingorc.com/twi-recap/twi5</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2025-05-09</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/51224474e4b0cbd2cf2a66e3/41b418f1-1b0e-420d-ac0c-803406011898/Session+05.png</image:loc>
      <image:title>The Wandering Isles: Story so Far - The Wandering Isles: Session 5 - Recap - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://flyingorc.com/twi-recap/twi4</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2025-05-09</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/51224474e4b0cbd2cf2a66e3/d5a52c11-f924-4109-9742-629e7b608c62/Session+04.png</image:loc>
      <image:title>The Wandering Isles: Story so Far - The Wandering Isles: Session 4 - Recap - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://flyingorc.com/twi-recap/twi3</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2025-05-09</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/51224474e4b0cbd2cf2a66e3/fe55f59e-09e6-4e43-8001-049585689951/Session+03.png</image:loc>
      <image:title>The Wandering Isles: Story so Far - The Wandering Isles: Session 3 - Recap - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://flyingorc.com/twi-recap/twi2</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2025-05-09</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/51224474e4b0cbd2cf2a66e3/b0d32b5f-38c9-4122-9f49-7391500d0aae/Session+02.png</image:loc>
      <image:title>The Wandering Isles: Story so Far - The Wandering Isles: Session 2 - Recap - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://flyingorc.com/twi-recap/twi1</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2025-05-09</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/51224474e4b0cbd2cf2a66e3/754c3685-9534-401c-a4dc-90e85a553737/Session+01.png</image:loc>
      <image:title>The Wandering Isles: Story so Far - The Wandering Isles: Session 1 - Recap - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://flyingorc.com/twi-recap/twi0</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2024-09-19</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/51224474e4b0cbd2cf2a66e3/1712961842041-9JU1OWFCFL6NEZR3V09L/Background.png</image:loc>
      <image:title>The Wandering Isles: Story so Far - The Wandering Isles: Session 0 - Recap - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/51224474e4b0cbd2cf2a66e3/cfca9061-8dd1-413a-89b3-2049b64cba2a/Amaedrianna.png</image:loc>
      <image:title>The Wandering Isles: Story so Far - The Wandering Isles: Session 0 - Recap - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/51224474e4b0cbd2cf2a66e3/c1b324f2-2b5a-42bd-96c2-9d2421fd8c92/Dash+Heidmann.jpg</image:loc>
      <image:title>The Wandering Isles: Story so Far - The Wandering Isles: Session 0 - Recap - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/51224474e4b0cbd2cf2a66e3/677a47f3-d995-492d-b778-e5fbf1ce0c24/Ekd%C3%ADkisi+Eos+Tintreach.png</image:loc>
      <image:title>The Wandering Isles: Story so Far - The Wandering Isles: Session 0 - Recap - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/51224474e4b0cbd2cf2a66e3/0842ef58-151c-4d60-9ba6-1244c8c4d910/Hatsu.PNG</image:loc>
      <image:title>The Wandering Isles: Story so Far - The Wandering Isles: Session 0 - Recap - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/51224474e4b0cbd2cf2a66e3/14dd4a30-aafc-4fea-a801-6effbcc6621a/Slate.png</image:loc>
      <image:title>The Wandering Isles: Story so Far - The Wandering Isles: Session 0 - Recap - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/51224474e4b0cbd2cf2a66e3/af7edd0b-6dc5-4962-a945-deadd81e9af2/Weslyn+Theiwyse.png</image:loc>
      <image:title>The Wandering Isles: Story so Far - The Wandering Isles: Session 0 - Recap - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://flyingorc.com/twi-recap/category/The+Wandering+Isles</loc>
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  </url>
  <url>
    <loc>https://flyingorc.com/twi-recap/category/Twitch.tv</loc>
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  </url>
  <url>
    <loc>https://flyingorc.com/twi-recap/tag/The+Wandering+Isles</loc>
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  </url>
  <url>
    <loc>https://flyingorc.com/news</loc>
    <changefreq>daily</changefreq>
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  </url>
  <url>
    <loc>https://flyingorc.com/news/xtrapass-out-now</loc>
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    <lastmod>2025-04-13</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/51224474e4b0cbd2cf2a66e3/b5089ecc-d5a5-4d8e-9fb3-a5afbcbd3ef8/XtrapassPodcastLogo.png</image:loc>
      <image:title>Flying Orc News - XtraPass is Out Now! - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://flyingorc.com/news/the-haunting-of-hallowfen</loc>
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  <url>
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  <url>
    <loc>https://flyingorc.com/news/the-wandering-isles-meet-weslyn</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2024-08-19</lastmod>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/51224474e4b0cbd2cf2a66e3/af7edd0b-6dc5-4962-a945-deadd81e9af2/Weslyn+Theiwyse.png</image:loc>
      <image:title>Flying Orc News - The Wandering Isles: Meet Weslyn - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
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  <url>
    <loc>https://flyingorc.com/news/the-wandering-isles-meet-slate</loc>
    <changefreq>monthly</changefreq>
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    <lastmod>2024-08-19</lastmod>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/51224474e4b0cbd2cf2a66e3/14dd4a30-aafc-4fea-a801-6effbcc6621a/Slate.png</image:loc>
      <image:title>Flying Orc News - The Wandering Isles: Meet Slate - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
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  <url>
    <loc>https://flyingorc.com/news/the-wandering-isles-meet-hatsu</loc>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/51224474e4b0cbd2cf2a66e3/0842ef58-151c-4d60-9ba6-1244c8c4d910/Hatsu.PNG</image:loc>
      <image:title>Flying Orc News - The Wandering Isles: Meet Hatsu - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
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  <url>
    <loc>https://flyingorc.com/news/t-he-wandering-isles-meet-eos</loc>
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    <lastmod>2024-08-19</lastmod>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/51224474e4b0cbd2cf2a66e3/677a47f3-d995-492d-b778-e5fbf1ce0c24/Ekd%C3%ADkisi+Eos+Tintreach.png</image:loc>
      <image:title>Flying Orc News - The Wandering Isles: Meet Eos - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
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  <url>
    <loc>https://flyingorc.com/news/the-wandering-isles-meet-dash</loc>
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    <lastmod>2024-08-19</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/51224474e4b0cbd2cf2a66e3/c1b324f2-2b5a-42bd-96c2-9d2421fd8c92/Dash+Heidmann.jpg</image:loc>
      <image:title>Flying Orc News - The Wandering Isles: Meet Dash - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
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  <url>
    <loc>https://flyingorc.com/news/the-wandering-isles-meet-amaedrianna</loc>
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      <image:title>Flying Orc News - The Wandering Isles: Meet Amaedrianna - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
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  <url>
    <loc>https://flyingorc.com/news/flying-orc-our-official-launch</loc>
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    <lastmod>2024-08-19</lastmod>
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    <loc>https://flyingorc.com/news/category/Flying+Orc+News</loc>
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    <loc>https://flyingorc.com/news/tag/D%26D</loc>
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    <loc>https://flyingorc.com/news/tag/The+Wandering+Isles</loc>
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    <loc>https://flyingorc.com/news/tag/One+Shot</loc>
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    <loc>https://flyingorc.com/news/tag/Mirroth</loc>
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  </url>
  <url>
    <loc>https://flyingorc.com/404</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2024-08-24</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/51224474e4b0cbd2cf2a66e3/906e604b-cc5a-4c79-9a5e-5e9206da104c/404.png</image:loc>
      <image:title>404 - We rolled a Nat 1 on our investigation check.</image:title>
      <image:caption>Sorry, we were unable to find the page you were looking for. Feel free to roll again.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://flyingorc.com/foundry-vtt-installation-guide</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2021-12-18</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/51224474e4b0cbd2cf2a66e3/68da8d58-a4f6-4a68-8b75-1e227f008301/fvtt-cc-text.png</image:loc>
      <image:title>FoundryVTT: Download, Install &amp; Player Setup - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/51224474e4b0cbd2cf2a66e3/71fd35b3-fac4-46ed-af25-2009c0126c51/foundryvtt_LI+%283%29.jpg</image:loc>
      <image:title>FoundryVTT: Download, Install &amp; Player Setup - Navigate the Website</image:title>
      <image:caption>The first thing you’ll want to do (if you haven’t already) is make your way to foundryvtt.com and click on “I Accept” on their terms of service. Before clicking on this, the website may give you very limited access. The next step is to log in or register in the top right, which will allow you to download the program. It may prompt for an email and password, just throw your details in and your username should appear in place of the “login” button. Simply click your username.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/51224474e4b0cbd2cf2a66e3/ce926b2b-2823-4782-9f5a-fbb88537dd26/Foundry2_LI.jpg</image:loc>
      <image:title>FoundryVTT: Download, Install &amp; Player Setup - Find Your Download</image:title>
      <image:caption>On the next page, you will be greeted with your account page. It will tell you about some profile badges and your bio. This is normal. On the left side, you will get a list of settings. You want to click on “Purchased Licenses” to gain access to your download file, and your licence key (which you will need later.)</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/51224474e4b0cbd2cf2a66e3/96fdb37a-dce6-4515-b648-300b363fe49b/Foundry+3.JPG</image:loc>
      <image:title>FoundryVTT: Download, Install &amp; Player Setup - Download FoundryVTT</image:title>
      <image:caption>From the next page you can select the following: Download Version: Usually the latest stable release is what you would be aiming for here. You can download older versions, and sometimes newer versions, but the stable release is generally the best bet. Operating System: Windows, MacOS &amp; Linux Node are currently supported. Timed URL: This is a URL to download Foundry, mostly used for Linux. Download: This will download the system based on the information you just provided (version/system)</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/51224474e4b0cbd2cf2a66e3/136e2293-dd68-4d96-844e-3d4969729f65/Worlds.JPG</image:loc>
      <image:title>FoundryVTT: Download, Install &amp; Player Setup - Game Worlds</image:title>
      <image:caption>This is where you will access your game worlds, create new ones or even install published worlds. If it is asking for your licence key, simply copy it from the website (view the previous image, it’s the long number I put a red line over) and paste it into Foundry where it is requesting the number. Install World: This is what you will click to download pre-build and published worlds. This will give you all the parts required to run the campaign they have built, usually. Create World: This will allow you to create your own world from scratch. This is strongly advised if you don’t know much about the pre-build worlds in the “Install World” option.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/51224474e4b0cbd2cf2a66e3/4bea1614-c90f-4214-9afb-caa2c3290305/Worlds+2.JPG</image:loc>
      <image:title>FoundryVTT: Download, Install &amp; Player Setup - Creating Your World</image:title>
      <image:caption>World Title: The name in Foundry that will display, used to identify your world. Data Path: The name on your computer that will be the directory path (folder) that your world is saved into. Game System: More about how to do this in the next image, but you need a game system installed to be able to start a world. Background Image: the image behind your world login screen, everybody can see this when logging in. Next Session: Your players can see when their next game is due. World Description: a description….. for your world….</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/51224474e4b0cbd2cf2a66e3/680915d2-e2e6-4f73-a45b-86472e4a8025/System.JPG</image:loc>
      <image:title>FoundryVTT: Download, Install &amp; Player Setup - Game Systems</image:title>
      <image:caption>Game systems allow your actual game to follow a ruleset. For example, we will be using D&amp;D5e in this tutorial, and the system that Atropos has made will allow different functions (such as resting) to just automatically work. A game system will allow the ruleset of each game type to run. You can pick things such as Dungeons &amp; Dragons, Pathfinder and even Warhammer. First, you click on Install System at the bottom. This will open up a menu for you. You then can simply search for the system you prefer. In this case, we are using DND5e.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/51224474e4b0cbd2cf2a66e3/884e4ecd-034e-44a3-b4aa-4811fb655e97/Modules.JPG</image:loc>
      <image:title>FoundryVTT: Download, Install &amp; Player Setup - Modules</image:title>
      <image:caption>I’ll go into much more detail about these at a later time, but essentially modules are just add-ons that the community have created to enhance your FoundryVTT experience.  Install Module: This is where you click to find a full database of community created modules. These can do a wide variety of things, including making core FoundryVTT features different and better suited to your specific needs. Update All: When you have a huge collection of modules, this button will allow you to update them all at once rather than one at a time. Should you not wish to upload certain modules, simply click the padlock next to each module you download.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/51224474e4b0cbd2cf2a66e3/1f2f5944-6353-4c41-ac6e-7df58f1c7480/Config.JPG</image:loc>
      <image:title>FoundryVTT: Download, Install &amp; Player Setup - Configuration</image:title>
      <image:caption>Administrator Password: Your private login to access Foundry settings. Port: The port number that Foundry opens to allow your friends to join your games User Data Path: The place on your PC where you store your Foundry files. The path in my image is the base default, but you can change it to any location you wish. Default world: when you have multiple worlds, this setting allows you to change which one opens when you open Foundry.  Default Language: They only have English as a default, but you can download more in Modules The rest of the settings are for more advanced users. If you don’t know what these are, there is no need to change them.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/51224474e4b0cbd2cf2a66e3/175c6236-735d-4a70-9270-dc53d2b66579/System+Update.JPG</image:loc>
      <image:title>FoundryVTT: Download, Install &amp; Player Setup - Update Software</image:title>
      <image:caption>As the name suggests, this is where you update your software. You can update Foundry itself from here, whereas the Modules and Systems are updated in their respective tabs.  As a rule of thumb, you should stick to stable releases until you understand the consequences of updating your world to unstable versions. You should also ALWAYS make a backup of your world when doing major updates so as not to lose everything.  Going from 0.8.8-0.8.9 generally isn’t too harmful on your system, although you do hear the occasional horror story on the FoundryVTT subreddit. However, going to a major release like 0.9.0 usually brings huge changes, and modules (for example) may need to be updated to work on the new system update. It is usually advised to wait a while to update. The foundry subreddit usually has a list of supported mods that is regularly updated when an update comes out, so whenever there is a full release it is usually wise to take a look there.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/51224474e4b0cbd2cf2a66e3/9855f2a4-d82c-41e9-bde6-f59a9a4bf224/password.JPG</image:loc>
      <image:title>FoundryVTT: Download, Install &amp; Player Setup - Logging In</image:title>
      <image:caption>The first time you log in to a world it might be a bit jarring. You haven’t set up any details yet, and it’s now asking you for details. Don’t worry, this is easy to overcome. Select User: This is where you would typically select your user, and your players would select theirs. At the moment there is just “Game Master” so simply click on that. User Password: At first there is no password. Simply leave this blank. I will show you how to set up the login for you and your players in the next step.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/51224474e4b0cbd2cf2a66e3/039b14a2-dd91-4942-a28b-0798f3275198/First+World.JPG</image:loc>
      <image:title>FoundryVTT: Download, Install &amp; Player Setup - Your First Login</image:title>
      <image:caption>When you log in for the first time the screen may seem a little strange if you’re not familiar with a VTT (Virtual Table Top.) This screen is your primary control centre for your game. You can do almost everything from just this screen.  Bar on the left: This is your toolbar, it is going to be greyed until you load your first map in. We will cover that in another tutorial.  Players bar: This is where you will see all active and connected players, I’ll show you how to add to this shortly. Bottom Bar: This is your macro bar. This is more detailed and will need more explaining, but essentially you can add a multitude of macro commands to Foundry and this is where you run them.  Right box: this is your chatbox. You will see your chats, rolls and more info here.  Top right: this is your menu bar. The most important for now is simply the far-right settings cog.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/51224474e4b0cbd2cf2a66e3/116cfcd2-de81-4b47-ab6c-9de45f3409e5/user+management.JPG</image:loc>
      <image:title>FoundryVTT: Download, Install &amp; Player Setup - The Menu Bar</image:title>
      <image:caption>From left to right: Chat: Your chat window Combat Tracker: Once you have players in combat, you track their turns here. Scenes: This is where you store your maps. Actors: This is where you store your tokens for PCs and NPCs.  Items: This is where you store any items you make (weapons, potions, so on.) Journals: This is where you store journals for yourself and/or the players. Roll Tables: This is where you can create some pre-built tables that you or players can roll from to determine an outcome. Example: Wild Magic Table. Playlists: This is where you store your audio. Ambience, music, so on.  Compendiums: This is where you store your folders which can house hundreds of tokens, maps, notes and more.  Settings: Your general settings. I’ll cover them in more detail in another post, but for now, we simply click “User Management".</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/51224474e4b0cbd2cf2a66e3/f0b914c2-428e-44c3-9c9d-c545b1706a94/permissions.jpg</image:loc>
      <image:title>FoundryVTT: Download, Install &amp; Player Setup - Create Player</image:title>
      <image:caption>In this section, you can click “create additional user” to create as many players as you’d like. Username: This is the player’s login name, not their character name. It can be both if you choose. Password: This is a password that is used for you or your players. As this is stored in plain text on your computer, I wouldn’t advise using a password you care about here. People can read the document that these passwords are stored. Role: this allows you to set the permission for each respective player. We will cover the permissions list in the next section. Click on “Configure Permissions” at the bottom and let’s continue.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/51224474e4b0cbd2cf2a66e3/1ccbb372-3608-4a40-bde7-210608923736/Permissions1.JPG</image:loc>
      <image:title>FoundryVTT: Download, Install &amp; Player Setup - Player Permissions</image:title>
      <image:caption>This is where you give each player type (Player, Trusted Player, Assistant GM and Game Master) their access and control over your FoundryVTT.  Alow Broadcasting Audio: FoundryVTT does support client audio, so this enables that. Allow Broadcasting Video: FoundryVTT does support client video, so this enables that. Configure Token Settings: It enables players to change settings on their tokens Create Journal Entries: It enables players to create journals in the Journal tab.  Create Map Notes: Allow players to drag journals onto a map to make notes Create measured Template: Some spells and effects require a template, this allows your players to make them. Create New Actors: An actor is basically the character. everything from PC to Familiar to BBEG. This allows your players to make them. I usually have this off.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/51224474e4b0cbd2cf2a66e3/68a6aa9e-f9eb-4b2b-9fad-96bca44c5eec/Permissions2.JPG</image:loc>
      <image:title>FoundryVTT: Download, Install &amp; Player Setup - Player Permissions</image:title>
      <image:caption>Create New Items: Items are things like swords, armour, books, potions and more. This allows your players to create them or not. Create New Tokens: A token is just a blank character you place on the field. You can populate this with information if you wish. Display Mouse Cursor: Do you want to see all the mouse cursors of all your players. Display Ruler Measurement: Do you see when players measure stuff. Modify Configuration Settings: This allows players to modify core Foundry settings. Generally not advised unless you trust the person. Open and Close Doors: This is fine to leave on, you can still lock doors as the GM so the party doesn’t sprint ahead. Upload New Files: Can they upload their own files to your folders on your computer. Generally not advised.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/51224474e4b0cbd2cf2a66e3/d0d5b2ee-55e2-420d-bf4a-7ce66fc63943/Permissions3.JPG</image:loc>
      <image:title>FoundryVTT: Download, Install &amp; Player Setup - Player Permissions</image:title>
      <image:caption>Use Script Macros: Macros (which can go in the bar I mentioned earlier) usually are created to make aspects of the game more convenient. Be careful with this, they generally can toggle GM abilities if they know what they’re doing.  Whisper Private Messages: Can your players pm others players or the GM.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/51224474e4b0cbd2cf2a66e3/68da8d58-a4f6-4a68-8b75-1e227f008301/fvtt-cc-text.png</image:loc>
      <image:title>FoundryVTT: Download, Install &amp; Player Setup - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/51224474e4b0cbd2cf2a66e3/71fd35b3-fac4-46ed-af25-2009c0126c51/foundryvtt_LI+%283%29.jpg</image:loc>
      <image:title>FoundryVTT: Download, Install &amp; Player Setup - Navigate the Website</image:title>
      <image:caption>The first thing you’ll want to do (if you haven’t already) is make your way to foundryvtt.com and click on “I Accept” on their terms of service. Before clicking on this, the website may give you very limited access. The next step is to log in or register in the top right, which will allow you to download the program. It may prompt for an email and password, just throw your details in and your username should appear in place of the “login” button. Simply click your username.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/51224474e4b0cbd2cf2a66e3/ce926b2b-2823-4782-9f5a-fbb88537dd26/Foundry2_LI.jpg</image:loc>
      <image:title>FoundryVTT: Download, Install &amp; Player Setup - Find Your Download</image:title>
      <image:caption>On the next page, you will be greeted with your account page. It will tell you about some profile badges and your bio. This is normal. On the left side, you will get a list of settings. You want to click on “Purchased Licenses” to gain access to your download file, and your licence key (which you will need later.)</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/51224474e4b0cbd2cf2a66e3/96fdb37a-dce6-4515-b648-300b363fe49b/Foundry+3.JPG</image:loc>
      <image:title>FoundryVTT: Download, Install &amp; Player Setup - Download FoundryVTT</image:title>
      <image:caption>From the next page you can select the following: Download Version: Usually the latest stable release is what you would be aiming for here. You can download older versions, and sometimes newer versions, but the stable release is generally the best bet. Operating System: Windows, MacOS &amp; Linux Node are currently supported. Timed URL: This is a URL to download Foundry, mostly used for Linux. Download: This will download the system based on the information you just provided (version/system)</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/51224474e4b0cbd2cf2a66e3/136e2293-dd68-4d96-844e-3d4969729f65/Worlds.JPG</image:loc>
      <image:title>FoundryVTT: Download, Install &amp; Player Setup - Game Worlds</image:title>
      <image:caption>This is where you will access your game worlds, create new ones or even install published worlds. If it is asking for your licence key, simply copy it from the website (view the previous image, it’s the long number I put a red line over) and paste it into Foundry where it is requesting the number. Install World: This is what you will click to download pre-build and published worlds. This will give you all the parts required to run the campaign they have built, usually. Create World: This will allow you to create your own world from scratch. This is strongly advised if you don’t know much about the pre-build worlds in the “Install World” option.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/51224474e4b0cbd2cf2a66e3/4bea1614-c90f-4214-9afb-caa2c3290305/Worlds+2.JPG</image:loc>
      <image:title>FoundryVTT: Download, Install &amp; Player Setup - Creating Your World</image:title>
      <image:caption>World Title: The name in Foundry that will display, used to identify your world. Data Path: The name on your computer that will be the directory path (folder) that your world is saved into. Game System: More about how to do this in the next image, but you need a game system installed to be able to start a world. Background Image: the image behind your world login screen, everybody can see this when logging in. Next Session: Your players can see when their next game is due. World Description: a description….. for your world….</image:caption>
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      <image:title>FoundryVTT: Download, Install &amp; Player Setup - Game Systems</image:title>
      <image:caption>Game systems allow your actual game to follow a ruleset. For example, we will be using D&amp;D5e in this tutorial, and the system that Atropos has made will allow different functions (such as resting) to just automatically work. A game system will allow the ruleset of each game type to run. You can pick things such as Dungeons &amp; Dragons, Pathfinder and even Warhammer. First, you click on Install System at the bottom. This will open up a menu for you. You then can simply search for the system you prefer. In this case, we are using DND5e.</image:caption>
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      <image:title>FoundryVTT: Download, Install &amp; Player Setup - Modules</image:title>
      <image:caption>I’ll go into much more detail about these at a later time, but essentially modules are just add-ons that the community have created to enhance your FoundryVTT experience.  Install Module: This is where you click to find a full database of community created modules. These can do a wide variety of things, including making core FoundryVTT features different and better suited to your specific needs. Update All: When you have a huge collection of modules, this button will allow you to update them all at once rather than one at a time. Should you not wish to upload certain modules, simply click the padlock next to each module you download.</image:caption>
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      <image:title>FoundryVTT: Download, Install &amp; Player Setup - Configuration</image:title>
      <image:caption>Administrator Password: Your private login to access Foundry settings. Port: The port number that Foundry opens to allow your friends to join your games User Data Path: The place on your PC where you store your Foundry files. The path in my image is the base default, but you can change it to any location you wish. Default world: when you have multiple worlds, this setting allows you to change which one opens when you open Foundry.  Default Language: They only have English as a default, but you can download more in Modules The rest of the settings are for more advanced users. If you don’t know what these are, there is no need to change them.</image:caption>
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      <image:title>FoundryVTT: Download, Install &amp; Player Setup - Update Software</image:title>
      <image:caption>As the name suggests, this is where you update your software. You can update Foundry itself from here, whereas the Modules and Systems are updated in their respective tabs.  As a rule of thumb, you should stick to stable releases until you understand the consequences of updating your world to unstable versions. You should also ALWAYS make a backup of your world when doing major updates so as not to lose everything.  Going from 0.8.8-0.8.9 generally isn’t too harmful on your system, although you do hear the occasional horror story on the FoundryVTT subreddit. However, going to a major release like 0.9.0 usually brings huge changes, and modules (for example) may need to be updated to work on the new system update. It is usually advised to wait a while to update. The foundry subreddit usually has a list of supported mods that is regularly updated when an update comes out, so whenever there is a full release it is usually wise to take a look there.</image:caption>
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      <image:title>FoundryVTT: Download, Install &amp; Player Setup - Logging In</image:title>
      <image:caption>The first time you log in to a world it might be a bit jarring. You haven’t set up any details yet, and it’s now asking you for details. Don’t worry, this is easy to overcome. Select User: This is where you would typically select your user, and your players would select theirs. At the moment there is just “Game Master” so simply click on that. User Password: At first there is no password. Simply leave this blank. I will show you how to set up the login for you and your players in the next step.</image:caption>
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      <image:title>FoundryVTT: Download, Install &amp; Player Setup - Your First Login</image:title>
      <image:caption>When you log in for the first time the screen may seem a little strange if you’re not familiar with a VTT (Virtual Table Top.) This screen is your primary control centre for your game. You can do almost everything from just this screen.  Bar on the left: This is your toolbar, it is going to be greyed until you load your first map in. We will cover that in another tutorial.  Players bar: This is where you will see all active and connected players, I’ll show you how to add to this shortly. Bottom Bar: This is your macro bar. This is more detailed and will need more explaining, but essentially you can add a multitude of macro commands to Foundry and this is where you run them.  Right box: this is your chatbox. You will see your chats, rolls and more info here.  Top right: this is your menu bar. The most important for now is simply the far-right settings cog.</image:caption>
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      <image:title>FoundryVTT: Download, Install &amp; Player Setup - The Menu Bar</image:title>
      <image:caption>From left to right: Chat: Your chat window Combat Tracker: Once you have players in combat, you track their turns here. Scenes: This is where you store your maps. Actors: This is where you store your tokens for PCs and NPCs.  Items: This is where you store any items you make (weapons, potions, so on.) Journals: This is where you store journals for yourself and/or the players. Roll Tables: This is where you can create some pre-built tables that you or players can roll from to determine an outcome. Example: Wild Magic Table. Playlists: This is where you store your audio. Ambience, music, so on.  Compendiums: This is where you store your folders which can house hundreds of tokens, maps, notes and more.  Settings: Your general settings. I’ll cover them in more detail in another post, but for now, we simply click “User Management".</image:caption>
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      <image:title>FoundryVTT: Download, Install &amp; Player Setup - Create Player</image:title>
      <image:caption>In this section, you can click “create additional user” to create as many players as you’d like. Username: This is the player’s login name, not their character name. It can be both if you choose. Password: This is a password that is used for you or your players. As this is stored in plain text on your computer, I wouldn’t advise using a password you care about here. People can read the document that these passwords are stored. Role: this allows you to set the permission for each respective player. We will cover the permissions list in the next section. Click on “Configure Permissions” at the bottom and let’s continue.</image:caption>
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      <image:title>FoundryVTT: Download, Install &amp; Player Setup - Player Permissions</image:title>
      <image:caption>This is where you give each player type (Player, Trusted Player, Assistant GM and Game Master) their access and control over your FoundryVTT.  Alow Broadcasting Audio: FoundryVTT does support client audio, so this enables that. Allow Broadcasting Video: FoundryVTT does support client video, so this enables that. Configure Token Settings: It enables players to change settings on their tokens Create Journal Entries: It enables players to create journals in the Journal tab.  Create Map Notes: Allow players to drag journals onto a map to make notes Create measured Template: Some spells and effects require a template, this allows your players to make them. Create New Actors: An actor is basically the character. everything from PC to Familiar to BBEG. This allows your players to make them. I usually have this off.</image:caption>
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      <image:title>FoundryVTT: Download, Install &amp; Player Setup - Player Permissions</image:title>
      <image:caption>Create New Items: Items are things like swords, armour, books, potions and more. This allows your players to create them or not. Create New Tokens: A token is just a blank character you place on the field. You can populate this with information if you wish. Display Mouse Cursor: Do you want to see all the mouse cursors of all your players. Display Ruler Measurement: Do you see when players measure stuff. Modify Configuration Settings: This allows players to modify core Foundry settings. Generally not advised unless you trust the person. Open and Close Doors: This is fine to leave on, you can still lock doors as the GM so the party doesn’t sprint ahead. Upload New Files: Can they upload their own files to your folders on your computer. Generally not advised.</image:caption>
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      <image:title>FoundryVTT: Download, Install &amp; Player Setup - Player Permissions</image:title>
      <image:caption>Use Script Macros: Macros (which can go in the bar I mentioned earlier) usually are created to make aspects of the game more convenient. Be careful with this, they generally can toggle GM abilities if they know what they’re doing.  Whisper Private Messages: Can your players pm others players or the GM.</image:caption>
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    <loc>https://flyingorc.com/foundryvtt-settings-configuration</loc>
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      <image:title>FoundryVTT: Settings &amp; Configuration - User Configuration</image:title>
      <image:caption>In the previous guide, we showed you how to add players. Now if you go to the bottom left of your main Foundry display (once you join your game) you will see a Player Tab. Click the arrow to reveal all the players you have added to your campaign. Right-click on the player you want to configure and click “User Configuration.” Player Avatar: This is a picture associated with the player, not just their character. If they play multiple campaigns it’s useful to have a picture for the person. Player Color: This is the colour associated with the players, even while using some modules. This is represented in the player dice, and the player ruler they use to measure, for example.  Select Character: When you associate a character to a player (which we will cover in another article) you can select that character for this player, and it will show the name of that character and player in chat and on the Player Tab.</image:caption>
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      <image:title>FoundryVTT: Settings &amp; Configuration - Macro Bar</image:title>
      <image:caption>Along the bottom of the screen, you can see that you have a bar with the numbers 1-0 on them. This is your macro bar. We will cover this in another article in more detail, but here are the basics:  You click on one of the squares to begin creating your first macro. A macro is basically a quick way to do something. You put a command into the macro and then whenever you click the macro (or hit the corresponding number on your keyboard) it will trigger the macro.  It can be anything from a simple chat message to a full script. You can roll dice, or create automatic features. To see some more complex but useful FoundryVTT macros we recommend checking GitHub.  As a test, you can simply type “/r 1d8” and hit execute, and it will roll a dice for you in chat. If you create a whole script you would change the “type” to “script” instead of “chat,” but for basic dice rolls, it would simply rely on the chat function.</image:caption>
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      <image:title>FoundryVTT: Settings &amp; Configuration - Default Roll Mode</image:title>
      <image:caption>This controls the roll type you’re about to make. If you’re like me you probably are asking why you even need a roll type, just make the dice go clickity-clack and take the number, right? Well, this is far more useful than it may first appear.  Public Roll: This is the default type of roll in Foundry, and is visible to all players. Private GM Roll: Rolls of this type are only visible to the player that rolled and any Game Master users. Blind GM Roll: A private dice roll only visible to Game Master users. The rolling player will not see the result of their roll.  Self Roll: A private dice roll that is only visible to the user who rolled it.</image:caption>
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      <image:title>FoundryVTT: Settings &amp; Configuration - Chat Log</image:title>
      <image:caption>The chat log allows users to post messages to one another and also enables some of the core functions of FoundryVTT, so let's break it down. Dice Rolls: You see all of your dice roll results in the chat tab. You can roll your dice here by simply typing “/r” followed by any combination of numbers. You can make it simple like “/r 1d8” or even add complications like “/r 2d178” and it’ll just use random number generation to roll two sets of 178 and tell you the chosen number. If you say something like “/r 2d20kh” this means “Keep Highest” which is essentially an advantage. If you like to roll for stats with your players you can simply go: “/r {4d6kh3, 4d6kh3, 4d6kh3, 4d6kh3, 4d6kh3, 4d6kh3}” and it will tell you those stats in chat. To see the rolls in full, simply click on the formula in chat (for example the 1d2 in the picture) and it will display the dice rolls to you. Dice Roll Types: There are a variety of dice roll types. To envoke them from chat you simply type /roll, /gmroll, /blindroll or /selfroll for the corresponding type. For example: “/gmroll 1d20 +3" would do a roll that you and y  In Character: If you type “/ic” before your message, this means you are typing in character. Whatever character you have linked to your player (to link a player and a character, follow the steps in the “User Configuration” paragraph above. So if your player named Laura had a character named Jester, you would link the two and then if Laura typed “/ic Have you ever had a blueberry cupcake?” then a chat from Jester would appear stating the comment. Out of Character: Much like the In Character steps above, this is similar. Instead of speaking as the character, you would instead speak as the player. So if Laura from the previous example were to type “/ooc hello guys!” it would state that message from Laura, not Jester. Usually, this is outlined by the player colour set up in the player configuration to make it more obvious.  Emote: This is an immersive chat feature. If you write “/emote waves hand” it will simply state “Laura waves their hand” instead of a message. Whisper Message: You can whisper to an individual player or your GM. You simply type "/whisper” then add the name of the person and then your message. So “/whisper RoperSeiler howdy” would just send a private message from you to me saying “howdy” and nobody else would see it. Chat Bubbles: When you use one of the “/ic” commands from earlier you can have it set up in settings (which I’ll show you shortly) to have a chat bubble pop up above the head(s) of the character talking. You can even set it so the in-game camera pans to whoever is talking. A lot of people like this, it gives that video game vibe when having a chat conversation. Typos can certainly lead to some hilarity, too.  There are things you can do to backup your chat log, which is wonderful. Sometimes it’s great to scroll back and find some gems. I generally like to keep my chat log clear by cleaning up the overall mistakes or re-rolls, test rolls and whatever, so my chat log is a complete history of our campaign. I’ll never scroll through it, given that it’s just weapon attacks and sass, but it’s nice to know it’s there.</image:caption>
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      <image:title>FoundryVTT: Settings &amp; Configuration - Combat Tracker</image:title>
      <image:caption>It’s different for each system, but the fundamentals are generally the same. Usually, there is a system in place for turn-based combat. Usually, these situations require some form of a scene, like combat for example, and in that, we have a lot going on we usually need some sort of tracking. That is where our combat tracker comes in. FoundryVTT has a system that runs on an initiative tracker. Effectively all of your player characters (PCs) and non-player characters (NPCs) all roll their initiative, and this combat tracker will keep it in order for you. When the PCs and NPCs roll for initiative they will show up in order of highest to lowest on the combat tracker. If you right-click an active token on a map it will have a lot of options, one is a shield with swords crossed over it. This is the button to toggle combat state. This will all people to the initiative order. This will also create a list for you to then click “Begin Combat” at the bottom, when ready.  The player can roll from initiative from their own sheet, or simply go to the combat tracker and roll from next to their name, where a dice symbol will appear. On the left, you can see that Reno got an 18, and the Adult Brass Dragon got a 7. This shows us that Reno will go first and the dragon will follow. Reno is highlighted because it is currently their turn.  In FoundryVTT each scene has its own combat tracker, so if you’re on one scene with a party and in combat you can jump to the next scene and have a whole other tracker. Useful for when the party splits.  Under each token in the list, you see an eye with a strike through it, this is to hide the token on this list from the view of the players. The GM will still see it.  There is also a symbol of a skull. This is to mark them as “defeated” so the combat tracker will automatically skip over them.  When you double click on a character in the combat tracker it will open a new display with a few options: Update Combatant opens the combatant configuration pane, which I’ll discuss in a moment. Clear Initiative clears that combatant's initiative score and marks them as ready to roll for initiative. Re-Roll Initiative re-rolls the combatant's initiative for the current encounter, replacing the current value with the new roll.  Remove Combatant removes the combatant from the encounter entirely. The combatant configuration panel has a good few options, too: Linked Token: The name of the token to which this combatant refers to.  Displayed Name: The name that players will see for this combatant.  Thumbnail Image: An alternate picture for the token which will appear in the combat tracker. Initiative Value: A numerical value to denote when this combatant will take its turn.  Hidden: hides the entry for this combatant in the tracker from players completely,  Defeated: shows players the combatant has faded out and will automatically skip the turn for this combatant.</image:caption>
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      <image:title>FoundryVTT: Settings &amp; Configuration - Actors Directory</image:title>
      <image:caption>One of the most important parts of your game will be the tokens. These are referred to in FoundryVTT as “Actors.” This is where you store all of your tokens for things like the player’s characters, your NPC’s and stuff like monsters and townsfolk and all of that.  The game system (in my case, DND5e) is what controls what type of actors you have, so it may be different for everybody. The important part to note is that you create PC’s as actual PC’s and NPC’s as this controls a lot of aspects of their sheet and enables a lot of cross-over with modules, which I’ll explain in the near future. When you click Create Actor at the top you will get options like “Player Character,” “Non-Player Character” and “Vehicle” when you use the DND5e system. If you’re using another system, that may be slightly different.  Player Character: This is that character that your players will use. You use this to set up their character sheet, which you can use to manage their inventory, HP, spell slots, stats, features, spellbook, effects and their biography.  Non-Player Character: This is a token you make for each and every protagonist, allies, monsters, antagonist(s), and person(s) that exist in the world. Everything from a gnoll to your BBEG can be created here. It’s a great place to have quick references for your NPC inventory, HP, spell slots, stats, features, spellbook, effects and their biography, which I usually just use for notes. Vehicle: This is for things like a ship, airship, horse and carriage and so on. It has a whole other sheet to remind you of speed, things you stored on it, how many people can fit on it, how many people it takes to operate the vehicle and so on. It also tracks HP and so forth.</image:caption>
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      <image:title>FoundryVTT: Settings &amp; Configuration - Item Directory</image:title>
      <image:caption>Foundry VTT enables you to make basically any item you can think of, and on that item, you can update and add a whole wide selection of features. You can give items their own statistics, information, descriptions, pictures and even add uses for them that automate when using them in conjunction with your character sheet. This function may slightly vary from system to system.  If you click “Create Item” you will get a full list of possibilities. Depending on you you set your permissions from the previous guide you may only have this set up to work for the GM, or perhaps all players can create items. I will do a full tutorial on this, but for now, I will give a short rundown of items.  Weapon: This allows you to create an item like a Greatsword, Mace, or any piece of equipment generally considered to have rollable damage. For example, if your character had a sword, this is how you would put it on their sheet. You fill out the form it creates Equipment: This allows you to create things like armour and clothing. Items you generally equip. You can add the AC, strength requirements, and things like if it imposes a disadvantage.  Consumable: This is for things like potions, rations and food, and generally any other item your character would consume with use. It also lets you add rolls and saving throws to these items so you can just use them and then you will be able to instantly roll from chat.  Tool: Things like Thieves’ Tools, Brewer Supplies, Alchemist Kits. This is just where you create your tools. It allows you to program it to pick what stats to roll. Loot: Things like gemstones and trinkets or whatever. The valuable goodies from the dragon’s sweet sweet gold pile. Class: This lets you create a class, like Barbarian, Bard, Cleric and so on. It lets you fill out the information like what they earn for each level, and then add those features to enable things to be much faster when levelling up a character.  Spell: This allows you to make spells! You can pick the level, school, damage output, saving throws, so on. It’s like a more advanced “weapon” and “equipment” form. Feature: Feats! Boons! You can make them here for the lucky PC’s that have levelled up and need those extra perks.  Backpack: It’s a container for the sweet goodies you have found along the way. You can make anything from a satchel to a full bag of holding. You can control the weight measurement and everything on this item, which is super useful.</image:caption>
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      <image:title>FoundryVTT: Settings &amp; Configuration - Journal Entries</image:title>
      <image:caption>Journal Entries is, as the name suggests, a place to store all of your journals and notes. It is a great place to store your GM notes, rules for the game, and other useful text files. In my game, I have a huge list of folders just filled with notes. You can also decide to share those notes with your players. For example, I have a folder that is just a huge list of the rules of D&amp;D and then when the player is trying to quickly find something they can go to the journal search and read it from there. You can also take journals from this menu here and “pin” them to any scene. I use this on my world map. Each town has a journal pinned to it so the players can double click it and add personal notes to it. Journal Entries may have both a Text View and an Image View, which can be switched between by clicking the "Text" or "Image" buttons on the top menu of the Journal Entry. For example, I have a town set up and then I have a picture of what I imagine that town to look like, to give the players the feeling and vibe. Text View is the default mode of all newly created journal entries and has an in-depth text editor. You can change everything from font, layout, styles and all sorts of text-based changes. You can even have secrets. You can make a change to text entries that will only be visible to the GM, or Owner of the Journal Entry. You can create a Secret by selecting "Custom" and then "Secret" from the Paragraph formatting menu. If text is selected when you choose 'secret' it will change the selected text to Secret. Something really useful about journals is that if you drag a token from a directory (item, actor, journal, scene) and you drop it onto a journal, it’ll create a link. This is incredibly useful for actually getting a thread going of all your crazy DM notes, or maybe a list of items you players want or something similar.</image:caption>
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      <image:title>FoundryVTT: Settings &amp; Configuration - Rollable Tables</image:title>
      <image:caption>Rollable Tables allow you to create a list of possible outcomes which you can then use to roll using a random number generator to select an outcome. The biggest use for this is things like the wild magic table, or even the loot generation for combat or possibly even a deck of many things, or playing cards, for example. For loot, you can add items to the roll table by dragging it from a compendium to the table itself. You can even add actors if you wanted to roll for random combat. Journal entries for rolling notes. Macros for rolling effects. Playlists for rolling music. Scenes to roll for a scene type. You can put anything you want into a roll-table.</image:caption>
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      <image:title>FoundryVTT: Settings &amp; Configuration - Audio Playlists</image:title>
      <image:caption>FoundryVTT supports the use of audio to really add to the atmosphere during gaming sessions. You can add things like ambience, sound effects and songs to really just enhance the mood. All players can access this sidebar, to view the currently playing playlists and adjust their client-side volume controls. Playlists: This is the sound being played from any playlist Ambient: This would be sounds like doors and the likes Interface: I have literally never heard an interface sound, but usually it means sounds from interacting with the UI You can create a folder to house your playlists. I have one in my personal game for ambience, and one for BBEG songs, and so on. It just allows for a quick sorting system to locate the right song and sound for the mood. When you click add Create Playlist, it will let you add a mode for each playlist.  Sequential Playback: Sounds will play one after another. Shuffle Tracks: Sounds will play in random order. Simultaneous Playback: Sounds will all play together. Soundboard Only: Will just play one sound and stop. To add a track to the playlist you simply click the “+” on the playlist itself and then locate the sound file. It must be in your asset folder.</image:caption>
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      <image:title>FoundryVTT: Settings &amp; Configuration - Compendium Packs</image:title>
      <image:caption>Compendium packs house all of the assets you make in other tabs, like scenes, actors, items and journals. Something worth noting about FoundryVTT is that if you have a bunch of files in your other directories, like scenes, this will drastically slow down the load time for each of your players each time they connect. To avoid this, you create compendiums and fill them with non-essential things. When these elements are not in use but are not ready to be deleted, they should be stored in a compendium. Compendium Packs can also be used to help you keep your world organized and reduce clutter. You can right-click compendiums to get some extra options. One of these is to lock a compendium. This means that people cannot edit the content of these compendiums. The other option is to hide. This means that your players cannot see these compendiums. A compendium is limited to a specific game world by default, but it is possible to move them to new worlds. You can also import compendiums, which means that you can, in a sense, backup your compendiums. I will go over this in greater detail in my compendium breakdown.</image:caption>
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      <image:title>FoundryVTT: Settings &amp; Configuration - Game Settings</image:title>
      <image:caption>There are a lot of game settings, which can be a little overwhelming at first, so let us break it down. Foundry Virtual Tabletop features several configurable settings which are accessed by clicking the Configure Settings button in the Settings Sidebar tab. Settings break down into two parts: Client Settings are saved in the browser. As a consequence, client settings will apply to all Worlds that are accessed from the same device using the same browser. Maximum Framerate is an example of a client setting. Any user, regardless of permission, can modify their client-level settings. World Settings are stored in the server-side database for the World. This is stored on your computer. As a consequence, world settings only apply to a single World but are common to all users within that world. Changes to these game settings are only applied when the Save Changes button is clicked, and some changes may require the browser to automatically refresh to take effect.  Core Settings change particular features of the software's behaviour in the current world. System Settings change aspects of the game system you are currently using. Options here depends on what the system provides you to change. Module Settings change particular settings and customise functionality as provided by currently active add-on modules. Configure Settings: This is beefy, so I’ll show you this in the next section below. Manage Modules: When you install modules, this is where you can enable or disable them. You can also check the information about them here. Edit World: This is where you can change the world name, description and time as I showed you in the previous guide. User Management: Again, as I mentioned in the previous guide you can configure and add your users here. Return to Setup: This takes you out of your world and back to the main FoundryVTT menu. Controls Reference: this is a full breakdown of all the mouse and keyboard shortcuts available to you. Very useful if you want to find a quicker way to do things. There are a lot of very easy to follow shortcuts here. View Documentation: This is a full breakdown of FoundryVTT and what it can do for you. Community Wiki Pages: This takes you to an excellently curated selection of articles made and published by the community. This is filled with a lot of how-to, tips and tricks and features that the community found useful.  Invitation Links: This is how you sent out invitations to your players. Local Network is for people on the same network as you. So if you’re with somebody on the same wi-fi they can use this link. If they are elsewhere, you can send them the internet link and they will be able to join. This IP changes regularly, depending on your internet service provider it may even be extremely frequent. This means that the link won’t stay the same every time. You can set up a static IP for the local network, but it’s a bit more complicated for the public one. Essentially you would be hosting a website.</image:caption>
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      <image:title>FoundryVTT: Settings &amp; Configuration - Configure Game Settings</image:title>
      <image:caption>There is a lot here, so let’s break it down. Configure Permissions: I showed a full breakdown of this in the previous guide, but essentially it allows you to configure what each play type can interact within your FoundryVTT game. Audio/Video Configuration: If you use WebRTC to connect your webcam and mic to FoundryVTT, you can toggle the settings here to make it work best for you.  Default Token Configuration: I’ll break this down fully in the next section. Disable Game Canvas: This will greatly improve performance by disabling almost everything in the scene. You can always turn this back off if you end up not enjoying that experience.  Language Preference: You can download language modules in the main menu, this is where you change that language. Enable Chat Bubbles: This toggles if a character has a bubble appear when they type, as I mentioned in the chat log section of this breakdown. Pan to Token Speaker: This also pans to the token on the scene when the character has a chat bubble appear. Left-Click to Release Objects: Turn this on, thank me later. When you select things in FoundryVTT they get “stuck” to your selected objects and it means you have to manually de-select everything. With this option, you can simply left-click and it will automatically release all the objects.  Maximum Frame Rate: The lower this is, the more stuttery the game looks but the less processing power it takes for you and the players. The highest it is, the smoother it looks but the more intense it is to run. Token Drag Vision: This is if the tokens can see before you release them while dragging them.  The next settings are all just visual. Turning each one-off increases performance for everybody, except zoomed texture antialiasing. That just changes if each person changes that setting respectively. It makes things look sharper when zooming out, which some people like and some people don’t.</image:caption>
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      <image:title>FoundryVTT: Settings &amp; Configuration - Default Token Configuration</image:title>
      <image:caption>This is where you set up the defaults for every single time you create a token in the future. Display Name: This toggles if you display a name on the token when you place it and if it happens all the time or just when you hover or not at all. Token Disposition: This changes the border on a token on the scene if they are hostile, neutral or friendly. Lock Rotation: You can hold shift or ctrl and scroll your mouse wheel to rotate a token. Not if you lock it. Has Vision: Can this token see? Dim Vision: This allows a token to see in grayscale, as the rules suggest. Used for darkvision in DnD5e. Bright Vision: This is similar to dim vision, but allows you to see in colour. This is used for things like Devils Sight in DnD5e Sight Angle: 360 means they can see all the way around them, something like 90 lets them just see through a cone of vision. Dim Light Radius: This emits a dim light from the token that all players can see. Bright Light Radius: This emits a bright light that all players can see. Emission Angle: 360 means the light is all the way around them, something like 90 lets them just shine light through a cone.  Light Color: What colour is the light emitting from the token. Colour Intensity: How intense is that colour. Light Animation Type: You can set it to something like “torch” to have a more realistic torch effect from the light, it animates the light to look more realistic. Animation Speed: How fast the light flickers. Animation Intensity: How heavy those flickers are. Resources: Bars represent things like HP, XP, mana and so on. You can add these resources to show up on tokens for convenience.</image:caption>
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      <image:title>FoundryVTT: Settings &amp; Configuration - System &amp; Module Settings</image:title>
      <image:caption>This very much so depends on the game system you downloaded. This will be for DND5e. Rest Variant: Which rest variant do you wish to use.  - PHB: LR: 8 hours SR: 1 hour - Gritty Realism: LR: 7 Days SR: 8 Hours - Epic Realism: LR: 1 Hour SR: 1 Minute Diagonal Movement Rule: this is usually just how much distance counts when you move in a diagonal cross along with the scene. 5ft, 7ft or 10ft.  Proficiency Variant: Do you use the static Proficiency (+2, +3, +4 and so on) or do you roll a dice each time to add proficiency (+1d2, +1d3, +1d4 and so on) Initiative Tiebreaker: this automatically adds your dexterity to your initiative roll. If your Dexterity was +4 and your Initiative roll was 12, you would have 12.4 as your initiative roll. It just helps when two characters roll the same number.  Apply Currency Weight: Do your beautiful shiny coins weight. Disable Experience Tracking: This just toggles the XP bar at the top of your player’s sheets. Good if you use a Milestone system. Collapse Item Cards in Chat: When spells and weapons and such post a card in chat, it’s good to have this on, otherwise it just posts the full description of the spell, weapon, or whichever to chat. You can still see the description by clicking the name in chat.  Allow Polymorphing: Do you allow your players to polymorph themselves using other tokens. Use Metric Weight Units: Imperial or metric, up to you! Critical Damage Multiply Modifiers: Typically in D&amp;D you just multiply the dice on a crit, but with this, you also multiply the modifiers.  Critical Damage Maximize Dice: Typically in D&amp;D you just roll dice for damage, even on a critical, but using this you just do your max damage. Extremely lethal when lined up with Sneak or Smite damage.</image:caption>
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      <image:title>FoundryVTT: Settings &amp; Configuration - User Configuration</image:title>
      <image:caption>In the previous guide, we showed you how to add players. Now if you go to the bottom left of your main Foundry display (once you join your game) you will see a Player Tab. Click the arrow to reveal all the players you have added to your campaign. Right-click on the player you want to configure and click “User Configuration.” Player Avatar: This is a picture associated with the player, not just their character. If they play multiple campaigns it’s useful to have a picture for the person. Player Color: This is the colour associated with the players, even while using some modules. This is represented in the player dice, and the player ruler they use to measure, for example.  Select Character: When you associate a character to a player (which we will cover in another article) you can select that character for this player, and it will show the name of that character and player in chat and on the Player Tab.</image:caption>
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      <image:title>FoundryVTT: Settings &amp; Configuration - Macro Bar</image:title>
      <image:caption>Along the bottom of the screen, you can see that you have a bar with the numbers 1-0 on them. This is your macro bar. We will cover this in another article in more detail, but here are the basics:  You click on one of the squares to begin creating your first macro. A macro is basically a quick way to do something. You put a command into the macro and then whenever you click the macro (or hit the corresponding number on your keyboard) it will trigger the macro.  It can be anything from a simple chat message to a full script. You can roll dice, or create automatic features. To see some more complex but useful FoundryVTT macros we recommend checking GitHub.  As a test, you can simply type “/r 1d8” and hit execute, and it will roll a dice for you in chat. If you create a whole script you would change the “type” to “script” instead of “chat,” but for basic dice rolls, it would simply rely on the chat function.</image:caption>
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      <image:title>FoundryVTT: Settings &amp; Configuration - Default Roll Mode</image:title>
      <image:caption>This controls the roll type you’re about to make. If you’re like me you probably are asking why you even need a roll type, just make the dice go clickity-clack and take the number, right? Well, this is far more useful than it may first appear.  Public Roll: This is the default type of roll in Foundry, and is visible to all players. Private GM Roll: Rolls of this type are only visible to the player that rolled and any Game Master users. Blind GM Roll: A private dice roll only visible to Game Master users. The rolling player will not see the result of their roll.  Self Roll: A private dice roll that is only visible to the user who rolled it.</image:caption>
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      <image:title>FoundryVTT: Settings &amp; Configuration - Chat Log</image:title>
      <image:caption>The chat log allows users to post messages to one another and also enables some of the core functions of FoundryVTT, so let's break it down. Dice Rolls: You see all of your dice roll results in the chat tab. You can roll your dice here by simply typing “/r” followed by any combination of numbers. You can make it simple like “/r 1d8” or even add complications like “/r 2d178” and it’ll just use random number generation to roll two sets of 178 and tell you the chosen number. If you say something like “/r 2d20kh” this means “Keep Highest” which is essentially an advantage. If you like to roll for stats with your players you can simply go: “/r {4d6kh3, 4d6kh3, 4d6kh3, 4d6kh3, 4d6kh3, 4d6kh3}” and it will tell you those stats in chat. To see the rolls in full, simply click on the formula in chat (for example the 1d2 in the picture) and it will display the dice rolls to you. Dice Roll Types: There are a variety of dice roll types. To envoke them from chat you simply type /roll, /gmroll, /blindroll or /selfroll for the corresponding type. For example: “/gmroll 1d20 +3" would do a roll that you and y  In Character: If you type “/ic” before your message, this means you are typing in character. Whatever character you have linked to your player (to link a player and a character, follow the steps in the “User Configuration” paragraph above. So if your player named Laura had a character named Jester, you would link the two and then if Laura typed “/ic Have you ever had a blueberry cupcake?” then a chat from Jester would appear stating the comment. Out of Character: Much like the In Character steps above, this is similar. Instead of speaking as the character, you would instead speak as the player. So if Laura from the previous example were to type “/ooc hello guys!” it would state that message from Laura, not Jester. Usually, this is outlined by the player colour set up in the player configuration to make it more obvious.  Emote: This is an immersive chat feature. If you write “/emote waves hand” it will simply state “Laura waves their hand” instead of a message. Whisper Message: You can whisper to an individual player or your GM. You simply type "/whisper” then add the name of the person and then your message. So “/whisper RoperSeiler howdy” would just send a private message from you to me saying “howdy” and nobody else would see it. Chat Bubbles: When you use one of the “/ic” commands from earlier you can have it set up in settings (which I’ll show you shortly) to have a chat bubble pop up above the head(s) of the character talking. You can even set it so the in-game camera pans to whoever is talking. A lot of people like this, it gives that video game vibe when having a chat conversation. Typos can certainly lead to some hilarity, too.  There are things you can do to backup your chat log, which is wonderful. Sometimes it’s great to scroll back and find some gems. I generally like to keep my chat log clear by cleaning up the overall mistakes or re-rolls, test rolls and whatever, so my chat log is a complete history of our campaign. I’ll never scroll through it, given that it’s just weapon attacks and sass, but it’s nice to know it’s there.</image:caption>
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      <image:title>FoundryVTT: Settings &amp; Configuration - Combat Tracker</image:title>
      <image:caption>It’s different for each system, but the fundamentals are generally the same. Usually, there is a system in place for turn-based combat. Usually, these situations require some form of a scene, like combat for example, and in that, we have a lot going on we usually need some sort of tracking. That is where our combat tracker comes in. FoundryVTT has a system that runs on an initiative tracker. Effectively all of your player characters (PCs) and non-player characters (NPCs) all roll their initiative, and this combat tracker will keep it in order for you. When the PCs and NPCs roll for initiative they will show up in order of highest to lowest on the combat tracker. If you right-click an active token on a map it will have a lot of options, one is a shield with swords crossed over it. This is the button to toggle combat state. This will all people to the initiative order. This will also create a list for you to then click “Begin Combat” at the bottom, when ready.  The player can roll from initiative from their own sheet, or simply go to the combat tracker and roll from next to their name, where a dice symbol will appear. On the left, you can see that Reno got an 18, and the Adult Brass Dragon got a 7. This shows us that Reno will go first and the dragon will follow. Reno is highlighted because it is currently their turn.  In FoundryVTT each scene has its own combat tracker, so if you’re on one scene with a party and in combat you can jump to the next scene and have a whole other tracker. Useful for when the party splits.  Under each token in the list, you see an eye with a strike through it, this is to hide the token on this list from the view of the players. The GM will still see it.  There is also a symbol of a skull. This is to mark them as “defeated” so the combat tracker will automatically skip over them.  When you double click on a character in the combat tracker it will open a new display with a few options: Update Combatant opens the combatant configuration pane, which I’ll discuss in a moment. Clear Initiative clears that combatant's initiative score and marks them as ready to roll for initiative. Re-Roll Initiative re-rolls the combatant's initiative for the current encounter, replacing the current value with the new roll.  Remove Combatant removes the combatant from the encounter entirely. The combatant configuration panel has a good few options, too: Linked Token: The name of the token to which this combatant refers to.  Displayed Name: The name that players will see for this combatant.  Thumbnail Image: An alternate picture for the token which will appear in the combat tracker. Initiative Value: A numerical value to denote when this combatant will take its turn.  Hidden: hides the entry for this combatant in the tracker from players completely,  Defeated: shows players the combatant has faded out and will automatically skip the turn for this combatant.</image:caption>
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      <image:title>FoundryVTT: Settings &amp; Configuration - Actors Directory</image:title>
      <image:caption>One of the most important parts of your game will be the tokens. These are referred to in FoundryVTT as “Actors.” This is where you store all of your tokens for things like the player’s characters, your NPC’s and stuff like monsters and townsfolk and all of that.  The game system (in my case, DND5e) is what controls what type of actors you have, so it may be different for everybody. The important part to note is that you create PC’s as actual PC’s and NPC’s as this controls a lot of aspects of their sheet and enables a lot of cross-over with modules, which I’ll explain in the near future. When you click Create Actor at the top you will get options like “Player Character,” “Non-Player Character” and “Vehicle” when you use the DND5e system. If you’re using another system, that may be slightly different.  Player Character: This is that character that your players will use. You use this to set up their character sheet, which you can use to manage their inventory, HP, spell slots, stats, features, spellbook, effects and their biography.  Non-Player Character: This is a token you make for each and every protagonist, allies, monsters, antagonist(s), and person(s) that exist in the world. Everything from a gnoll to your BBEG can be created here. It’s a great place to have quick references for your NPC inventory, HP, spell slots, stats, features, spellbook, effects and their biography, which I usually just use for notes. Vehicle: This is for things like a ship, airship, horse and carriage and so on. It has a whole other sheet to remind you of speed, things you stored on it, how many people can fit on it, how many people it takes to operate the vehicle and so on. It also tracks HP and so forth.</image:caption>
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      <image:title>FoundryVTT: Settings &amp; Configuration - Item Directory</image:title>
      <image:caption>Foundry VTT enables you to make basically any item you can think of, and on that item, you can update and add a whole wide selection of features. You can give items their own statistics, information, descriptions, pictures and even add uses for them that automate when using them in conjunction with your character sheet. This function may slightly vary from system to system.  If you click “Create Item” you will get a full list of possibilities. Depending on you you set your permissions from the previous guide you may only have this set up to work for the GM, or perhaps all players can create items. I will do a full tutorial on this, but for now, I will give a short rundown of items.  Weapon: This allows you to create an item like a Greatsword, Mace, or any piece of equipment generally considered to have rollable damage. For example, if your character had a sword, this is how you would put it on their sheet. You fill out the form it creates Equipment: This allows you to create things like armour and clothing. Items you generally equip. You can add the AC, strength requirements, and things like if it imposes a disadvantage.  Consumable: This is for things like potions, rations and food, and generally any other item your character would consume with use. It also lets you add rolls and saving throws to these items so you can just use them and then you will be able to instantly roll from chat.  Tool: Things like Thieves’ Tools, Brewer Supplies, Alchemist Kits. This is just where you create your tools. It allows you to program it to pick what stats to roll. Loot: Things like gemstones and trinkets or whatever. The valuable goodies from the dragon’s sweet sweet gold pile. Class: This lets you create a class, like Barbarian, Bard, Cleric and so on. It lets you fill out the information like what they earn for each level, and then add those features to enable things to be much faster when levelling up a character.  Spell: This allows you to make spells! You can pick the level, school, damage output, saving throws, so on. It’s like a more advanced “weapon” and “equipment” form. Feature: Feats! Boons! You can make them here for the lucky PC’s that have levelled up and need those extra perks.  Backpack: It’s a container for the sweet goodies you have found along the way. You can make anything from a satchel to a full bag of holding. You can control the weight measurement and everything on this item, which is super useful.</image:caption>
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      <image:title>FoundryVTT: Settings &amp; Configuration - Journal Entries</image:title>
      <image:caption>Journal Entries is, as the name suggests, a place to store all of your journals and notes. It is a great place to store your GM notes, rules for the game, and other useful text files. In my game, I have a huge list of folders just filled with notes. You can also decide to share those notes with your players. For example, I have a folder that is just a huge list of the rules of D&amp;D and then when the player is trying to quickly find something they can go to the journal search and read it from there. You can also take journals from this menu here and “pin” them to any scene. I use this on my world map. Each town has a journal pinned to it so the players can double click it and add personal notes to it. Journal Entries may have both a Text View and an Image View, which can be switched between by clicking the "Text" or "Image" buttons on the top menu of the Journal Entry. For example, I have a town set up and then I have a picture of what I imagine that town to look like, to give the players the feeling and vibe. Text View is the default mode of all newly created journal entries and has an in-depth text editor. You can change everything from font, layout, styles and all sorts of text-based changes. You can even have secrets. You can make a change to text entries that will only be visible to the GM, or Owner of the Journal Entry. You can create a Secret by selecting "Custom" and then "Secret" from the Paragraph formatting menu. If text is selected when you choose 'secret' it will change the selected text to Secret. Something really useful about journals is that if you drag a token from a directory (item, actor, journal, scene) and you drop it onto a journal, it’ll create a link. This is incredibly useful for actually getting a thread going of all your crazy DM notes, or maybe a list of items you players want or something similar.</image:caption>
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      <image:title>FoundryVTT: Settings &amp; Configuration - Rollable Tables</image:title>
      <image:caption>Rollable Tables allow you to create a list of possible outcomes which you can then use to roll using a random number generator to select an outcome. The biggest use for this is things like the wild magic table, or even the loot generation for combat or possibly even a deck of many things, or playing cards, for example. For loot, you can add items to the roll table by dragging it from a compendium to the table itself. You can even add actors if you wanted to roll for random combat. Journal entries for rolling notes. Macros for rolling effects. Playlists for rolling music. Scenes to roll for a scene type. You can put anything you want into a roll-table.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/51224474e4b0cbd2cf2a66e3/86c4a3ec-6dcf-45a8-b167-997578239519/Playlist.JPG</image:loc>
      <image:title>FoundryVTT: Settings &amp; Configuration - Audio Playlists</image:title>
      <image:caption>FoundryVTT supports the use of audio to really add to the atmosphere during gaming sessions. You can add things like ambience, sound effects and songs to really just enhance the mood. All players can access this sidebar, to view the currently playing playlists and adjust their client-side volume controls. Playlists: This is the sound being played from any playlist Ambient: This would be sounds like doors and the likes Interface: I have literally never heard an interface sound, but usually it means sounds from interacting with the UI You can create a folder to house your playlists. I have one in my personal game for ambience, and one for BBEG songs, and so on. It just allows for a quick sorting system to locate the right song and sound for the mood. When you click add Create Playlist, it will let you add a mode for each playlist.  Sequential Playback: Sounds will play one after another. Shuffle Tracks: Sounds will play in random order. Simultaneous Playback: Sounds will all play together. Soundboard Only: Will just play one sound and stop. To add a track to the playlist you simply click the “+” on the playlist itself and then locate the sound file. It must be in your asset folder.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/51224474e4b0cbd2cf2a66e3/8f723930-735c-4b27-8517-f6d413c257d0/Compendiums.JPG</image:loc>
      <image:title>FoundryVTT: Settings &amp; Configuration - Compendium Packs</image:title>
      <image:caption>Compendium packs house all of the assets you make in other tabs, like scenes, actors, items and journals. Something worth noting about FoundryVTT is that if you have a bunch of files in your other directories, like scenes, this will drastically slow down the load time for each of your players each time they connect. To avoid this, you create compendiums and fill them with non-essential things. When these elements are not in use but are not ready to be deleted, they should be stored in a compendium. Compendium Packs can also be used to help you keep your world organized and reduce clutter. You can right-click compendiums to get some extra options. One of these is to lock a compendium. This means that people cannot edit the content of these compendiums. The other option is to hide. This means that your players cannot see these compendiums. A compendium is limited to a specific game world by default, but it is possible to move them to new worlds. You can also import compendiums, which means that you can, in a sense, backup your compendiums. I will go over this in greater detail in my compendium breakdown.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/51224474e4b0cbd2cf2a66e3/35abf501-0330-4fbf-816d-8a918abd7a3b/Settings.JPG</image:loc>
      <image:title>FoundryVTT: Settings &amp; Configuration - Game Settings</image:title>
      <image:caption>There are a lot of game settings, which can be a little overwhelming at first, so let us break it down. Foundry Virtual Tabletop features several configurable settings which are accessed by clicking the Configure Settings button in the Settings Sidebar tab. Settings break down into two parts: Client Settings are saved in the browser. As a consequence, client settings will apply to all Worlds that are accessed from the same device using the same browser. Maximum Framerate is an example of a client setting. Any user, regardless of permission, can modify their client-level settings. World Settings are stored in the server-side database for the World. This is stored on your computer. As a consequence, world settings only apply to a single World but are common to all users within that world. Changes to these game settings are only applied when the Save Changes button is clicked, and some changes may require the browser to automatically refresh to take effect.  Core Settings change particular features of the software's behaviour in the current world. System Settings change aspects of the game system you are currently using. Options here depends on what the system provides you to change. Module Settings change particular settings and customise functionality as provided by currently active add-on modules. Configure Settings: This is beefy, so I’ll show you this in the next section below. Manage Modules: When you install modules, this is where you can enable or disable them. You can also check the information about them here. Edit World: This is where you can change the world name, description and time as I showed you in the previous guide. User Management: Again, as I mentioned in the previous guide you can configure and add your users here. Return to Setup: This takes you out of your world and back to the main FoundryVTT menu. Controls Reference: this is a full breakdown of all the mouse and keyboard shortcuts available to you. Very useful if you want to find a quicker way to do things. There are a lot of very easy to follow shortcuts here. View Documentation: This is a full breakdown of FoundryVTT and what it can do for you. Community Wiki Pages: This takes you to an excellently curated selection of articles made and published by the community. This is filled with a lot of how-to, tips and tricks and features that the community found useful.  Invitation Links: This is how you sent out invitations to your players. Local Network is for people on the same network as you. So if you’re with somebody on the same wi-fi they can use this link. If they are elsewhere, you can send them the internet link and they will be able to join. This IP changes regularly, depending on your internet service provider it may even be extremely frequent. This means that the link won’t stay the same every time. You can set up a static IP for the local network, but it’s a bit more complicated for the public one. Essentially you would be hosting a website.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/51224474e4b0cbd2cf2a66e3/8fbed5eb-3a9f-4c27-97c1-a43b8926f662/Core+Settings.JPG</image:loc>
      <image:title>FoundryVTT: Settings &amp; Configuration - Configure Game Settings</image:title>
      <image:caption>There is a lot here, so let’s break it down. Configure Permissions: I showed a full breakdown of this in the previous guide, but essentially it allows you to configure what each play type can interact within your FoundryVTT game. Audio/Video Configuration: If you use WebRTC to connect your webcam and mic to FoundryVTT, you can toggle the settings here to make it work best for you.  Default Token Configuration: I’ll break this down fully in the next section. Disable Game Canvas: This will greatly improve performance by disabling almost everything in the scene. You can always turn this back off if you end up not enjoying that experience.  Language Preference: You can download language modules in the main menu, this is where you change that language. Enable Chat Bubbles: This toggles if a character has a bubble appear when they type, as I mentioned in the chat log section of this breakdown. Pan to Token Speaker: This also pans to the token on the scene when the character has a chat bubble appear. Left-Click to Release Objects: Turn this on, thank me later. When you select things in FoundryVTT they get “stuck” to your selected objects and it means you have to manually de-select everything. With this option, you can simply left-click and it will automatically release all the objects.  Maximum Frame Rate: The lower this is, the more stuttery the game looks but the less processing power it takes for you and the players. The highest it is, the smoother it looks but the more intense it is to run. Token Drag Vision: This is if the tokens can see before you release them while dragging them.  The next settings are all just visual. Turning each one-off increases performance for everybody, except zoomed texture antialiasing. That just changes if each person changes that setting respectively. It makes things look sharper when zooming out, which some people like and some people don’t.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/51224474e4b0cbd2cf2a66e3/8af5f553-c4a6-4426-87ac-2f7c6c2ffae8/Default+Token+Config.JPG</image:loc>
      <image:title>FoundryVTT: Settings &amp; Configuration - Default Token Configuration</image:title>
      <image:caption>This is where you set up the defaults for every single time you create a token in the future. Display Name: This toggles if you display a name on the token when you place it and if it happens all the time or just when you hover or not at all. Token Disposition: This changes the border on a token on the scene if they are hostile, neutral or friendly. Lock Rotation: You can hold shift or ctrl and scroll your mouse wheel to rotate a token. Not if you lock it. Has Vision: Can this token see? Dim Vision: This allows a token to see in grayscale, as the rules suggest. Used for darkvision in DnD5e. Bright Vision: This is similar to dim vision, but allows you to see in colour. This is used for things like Devils Sight in DnD5e Sight Angle: 360 means they can see all the way around them, something like 90 lets them just see through a cone of vision. Dim Light Radius: This emits a dim light from the token that all players can see. Bright Light Radius: This emits a bright light that all players can see. Emission Angle: 360 means the light is all the way around them, something like 90 lets them just shine light through a cone.  Light Color: What colour is the light emitting from the token. Colour Intensity: How intense is that colour. Light Animation Type: You can set it to something like “torch” to have a more realistic torch effect from the light, it animates the light to look more realistic. Animation Speed: How fast the light flickers. Animation Intensity: How heavy those flickers are. Resources: Bars represent things like HP, XP, mana and so on. You can add these resources to show up on tokens for convenience.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/51224474e4b0cbd2cf2a66e3/34153d6d-65ff-46ba-bd87-aa3be02996ab/System+Settings.JPG</image:loc>
      <image:title>FoundryVTT: Settings &amp; Configuration - System &amp; Module Settings</image:title>
      <image:caption>This very much so depends on the game system you downloaded. This will be for DND5e. Rest Variant: Which rest variant do you wish to use.  - PHB: LR: 8 hours SR: 1 hour - Gritty Realism: LR: 7 Days SR: 8 Hours - Epic Realism: LR: 1 Hour SR: 1 Minute Diagonal Movement Rule: this is usually just how much distance counts when you move in a diagonal cross along with the scene. 5ft, 7ft or 10ft.  Proficiency Variant: Do you use the static Proficiency (+2, +3, +4 and so on) or do you roll a dice each time to add proficiency (+1d2, +1d3, +1d4 and so on) Initiative Tiebreaker: this automatically adds your dexterity to your initiative roll. If your Dexterity was +4 and your Initiative roll was 12, you would have 12.4 as your initiative roll. It just helps when two characters roll the same number.  Apply Currency Weight: Do your beautiful shiny coins weight. Disable Experience Tracking: This just toggles the XP bar at the top of your player’s sheets. Good if you use a Milestone system. Collapse Item Cards in Chat: When spells and weapons and such post a card in chat, it’s good to have this on, otherwise it just posts the full description of the spell, weapon, or whichever to chat. You can still see the description by clicking the name in chat.  Allow Polymorphing: Do you allow your players to polymorph themselves using other tokens. Use Metric Weight Units: Imperial or metric, up to you! Critical Damage Multiply Modifiers: Typically in D&amp;D you just multiply the dice on a crit, but with this, you also multiply the modifiers.  Critical Damage Maximize Dice: Typically in D&amp;D you just roll dice for damage, even on a critical, but using this you just do your max damage. Extremely lethal when lined up with Sneak or Smite damage.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://flyingorc.com/heroforge-creating-a-mini</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2022-01-14</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/51224474e4b0cbd2cf2a66e3/e674caf8-d563-4108-a749-4f999c96d652/Hero+Forge.png</image:loc>
      <image:title>Creating a Mini - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/51224474e4b0cbd2cf2a66e3/f65676e3-61a3-4b24-a078-85609a832da6/New+Character.JPG</image:loc>
      <image:title>Creating a Mini - Getting Started</image:title>
      <image:caption>On the first page of Hero Forge, you will see a standard hero, and from here you usually will begin to create your character. The community over on Reddit has shown off the true potential of this service by making some truly incredible things. In our experience, we found this service by attempting to create a mini for our Dungeons &amp; Dragons character, but as you can see on that subreddit - you can use this service for a great many things. So to get things started, you can pick your race on the right hand side. This will load a pre-set character of that race for you, which will really speed up the process for you.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/51224474e4b0cbd2cf2a66e3/8fbc7656-c392-4568-9e82-37f92efa153a/Minor+Details.JPG</image:loc>
      <image:title>Creating a Mini - Head Details</image:title>
      <image:caption>Once you select your race, the next option is to tweak the details of your head. Starting with the face, you can pick a large variety. Choosing your race in the previous tab will pick the closest, but you can change it to anything else you may want. An orc with a goblin head, or perhaps just a skull. That can be done. You tweak the rest of the head details here too. Ears, hair, bead, eyebrows, eyes, teeth and horns. Horns include features like halos, too.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/51224474e4b0cbd2cf2a66e3/a48d42b4-e376-49fb-8b6f-8a068fa7f17d/Body.JPG</image:loc>
      <image:title>Creating a Mini - Body Details</image:title>
      <image:caption>This is where you update the overall body. From here you can change the torso type, and update the arms. On the left of the torso pane, you can see two red icons, those toggle between the torso and arms. That same system applies to legs. The measurement tool allows you to change the height, weight and dimensions of your mini. You can also add wings, a tail, or even some extra features like spines along your back, arms or legs.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/51224474e4b0cbd2cf2a66e3/b9a0b21c-49dc-44b1-bc3d-e51c01791f35/Clothes.JPG</image:loc>
      <image:title>Creating a Mini - Clothing</image:title>
      <image:caption>In the clothing section, you can select pre-sets or simply select each piece by itself. You can also select a pre-set clothing choice that’s close to what you want, and then tweak it in each of the alternate clothing tabs. You can zoom in and out with the middle mouse wheel. You can move up and down by holding the right mouse. You can then twist the model by using your left mouse.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/51224474e4b0cbd2cf2a66e3/2144ebaf-c35a-4751-9554-88099b5aee6c/Gear.JPG</image:loc>
      <image:title>Creating a Mini - Gear</image:title>
      <image:caption>This is where you add the small details to really finish off the mini-figure. You can put weapons in their hands or on their sides, or back. You can add a backpack or a cape, or a multitude of little niche items. Finally you can add goggles, masks, and pierings. These will really help to personalise your character. If you have items in mind you can use the search bar and it will bring up the closest matching item to your request.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/51224474e4b0cbd2cf2a66e3/9629a15a-cdca-4411-a25f-c24fb41d0171/Base.JPG</image:loc>
      <image:title>Creating a Mini - Base</image:title>
      <image:caption>The base is the next thing on the list. This allows you to change what your character is standing on. This can be a mount, a standard base or even a larger specialised base. Usually it comes with a default pose, but you can change this later. You can also add smaller features, like familiars, various items and even a d20. This tiny flourishes really bring the whole thing together.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/51224474e4b0cbd2cf2a66e3/e1d975b4-4fbd-4281-8b04-6089924c9ffe/Pose.JPG</image:loc>
      <image:title>Creating a Mini - Pose</image:title>
      <image:caption>This is where you tweak the final parts to get your mini looking fresh. If you perhaps put on a cape, long hair, a long coat and a sword on the back, you might notice a lot of clipping, for example. You can change all of that here in the pose options. How it works is you click on the corresponding option on the top right, and then adjust the sliders to move the objects to the desired location.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/51224474e4b0cbd2cf2a66e3/174af45d-5607-41a2-a645-a394fd235799/Paint.JPG</image:loc>
      <image:title>Creating a Mini - Paint</image:title>
      <image:caption>Here is where you can colour your mini. This is useful if you plan to use it as a token, a picture, or even if you plan to have it printed in full colour, which is an option. You can also use and move the lighting, which allows you to give a more natural look to your Minifigure. The colours have multiple options, but mixing colour (at the time of publishing this) is a feature that is only for Pro users. We will break down the bonuses for using Pro below.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/51224474e4b0cbd2cf2a66e3/5737b375-356b-4222-9b13-96039dee5c46/Booth.JPG</image:loc>
      <image:title>Creating a Mini - Booth</image:title>
      <image:caption>This is where you can take pictures of your miniature. You can either use a background or make it transparent. You can also take a token image for use with things like virtual tabletop games. The scene is a great way to take a picture of your entire party in one picture. You can add multiple Minifigures into one picture using a scene. When you’re happy, click the little arrow next to “capture” to change the quality.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/51224474e4b0cbd2cf2a66e3/5b08980c-fa0a-4247-8052-1cb5d9274bca/Purchase.JPG</image:loc>
      <image:title>Creating a Mini - Buy</image:title>
      <image:caption>Here is where you can purchase the Minifigure you want. If you have a 3d printer at home, you can just get the STL directly and print your mini as many times in as many sizes as you would like. If you prefer, there are many options to purchase a specific mini type from Hero Forge directly and they will then send it out to you. You can even get the mini pre-coloured to your specs.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/51224474e4b0cbd2cf2a66e3/8c5c518e-fd46-4545-a932-1e6ec3a5a96c/rename.JPG</image:loc>
      <image:title>Creating a Mini - Save &amp; Rename</image:title>
      <image:caption>You can click on the name on the top of the screen to allow you to access a menu. From here you can do the following: Rename, Save, Save As, Undo, New, Share, Screenshot and Heroes. Share allows you to send the files to other people to see and edit the miniature themselves. Heroes is a folder where your saves are all stored.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/51224474e4b0cbd2cf2a66e3/c21c7d00-0deb-48bf-ad3b-c780b7018bde/Pro.JPG</image:loc>
      <image:title>Creating a Mini - Pro Features</image:title>
      <image:caption>If you get the pro subscriptions you get quite a lot of content. You can view it all in the image. If you wish to learn more in detail you can always check their website information here. The pro features add a variety of things, but if you have a 3d printer then one of the most useful add-ons is the free digital credits. You get 5 per month to use on any mini you want, which allows you to get 5 free STL’s per month. If you sign up for the annual package you will get all of the credits at the same time.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/51224474e4b0cbd2cf2a66e3/e674caf8-d563-4108-a749-4f999c96d652/Hero+Forge.png</image:loc>
      <image:title>Creating a Mini - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/51224474e4b0cbd2cf2a66e3/f65676e3-61a3-4b24-a078-85609a832da6/New+Character.JPG</image:loc>
      <image:title>Creating a Mini - Getting Started</image:title>
      <image:caption>On the first page of Hero Forge, you will see a standard hero, and from here you usually will begin to create your character. The community over on Reddit has shown off the true potential of this service by making some truly incredible things. In our experience, we found this service by attempting to create a mini for our Dungeons &amp; Dragons character, but as you can see on that subreddit - you can use this service for a great many things. So to get things started, you can pick your race on the right hand side. This will load a pre-set character of that race for you, which will really speed up the process for you.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/51224474e4b0cbd2cf2a66e3/8fbc7656-c392-4568-9e82-37f92efa153a/Minor+Details.JPG</image:loc>
      <image:title>Creating a Mini - Head Details</image:title>
      <image:caption>Once you select your race, the next option is to tweak the details of your head. Starting with the face, you can pick a large variety. Choosing your race in the previous tab will pick the closest, but you can change it to anything else you may want. An orc with a goblin head, or perhaps just a skull. That can be done. You tweak the rest of the head details here too. Ears, hair, bead, eyebrows, eyes, teeth and horns. Horns include features like halos, too.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/51224474e4b0cbd2cf2a66e3/a48d42b4-e376-49fb-8b6f-8a068fa7f17d/Body.JPG</image:loc>
      <image:title>Creating a Mini - Body Details</image:title>
      <image:caption>This is where you update the overall body. From here you can change the torso type, and update the arms. On the left of the torso pane, you can see two red icons, those toggle between the torso and arms. That same system applies to legs. The measurement tool allows you to change the height, weight and dimensions of your mini. You can also add wings, a tail, or even some extra features like spines along your back, arms or legs.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/51224474e4b0cbd2cf2a66e3/b9a0b21c-49dc-44b1-bc3d-e51c01791f35/Clothes.JPG</image:loc>
      <image:title>Creating a Mini - Clothing</image:title>
      <image:caption>In the clothing section, you can select pre-sets or simply select each piece by itself. You can also select a pre-set clothing choice that’s close to what you want, and then tweak it in each of the alternate clothing tabs. You can zoom in and out with the middle mouse wheel. You can move up and down by holding the right mouse. You can then twist the model by using your left mouse.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/51224474e4b0cbd2cf2a66e3/2144ebaf-c35a-4751-9554-88099b5aee6c/Gear.JPG</image:loc>
      <image:title>Creating a Mini - Gear</image:title>
      <image:caption>This is where you add the small details to really finish off the mini-figure. You can put weapons in their hands or on their sides, or back. You can add a backpack or a cape, or a multitude of little niche items. Finally you can add goggles, masks, and pierings. These will really help to personalise your character. If you have items in mind you can use the search bar and it will bring up the closest matching item to your request.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/51224474e4b0cbd2cf2a66e3/9629a15a-cdca-4411-a25f-c24fb41d0171/Base.JPG</image:loc>
      <image:title>Creating a Mini - Base</image:title>
      <image:caption>The base is the next thing on the list. This allows you to change what your character is standing on. This can be a mount, a standard base or even a larger specialised base. Usually it comes with a default pose, but you can change this later. You can also add smaller features, like familiars, various items and even a d20. This tiny flourishes really bring the whole thing together.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/51224474e4b0cbd2cf2a66e3/e1d975b4-4fbd-4281-8b04-6089924c9ffe/Pose.JPG</image:loc>
      <image:title>Creating a Mini - Pose</image:title>
      <image:caption>This is where you tweak the final parts to get your mini looking fresh. If you perhaps put on a cape, long hair, a long coat and a sword on the back, you might notice a lot of clipping, for example. You can change all of that here in the pose options. How it works is you click on the corresponding option on the top right, and then adjust the sliders to move the objects to the desired location.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/51224474e4b0cbd2cf2a66e3/174af45d-5607-41a2-a645-a394fd235799/Paint.JPG</image:loc>
      <image:title>Creating a Mini - Paint</image:title>
      <image:caption>Here is where you can colour your mini. This is useful if you plan to use it as a token, a picture, or even if you plan to have it printed in full colour, which is an option. You can also use and move the lighting, which allows you to give a more natural look to your Minifigure. The colours have multiple options, but mixing colour (at the time of publishing this) is a feature that is only for Pro users. We will break down the bonuses for using Pro below.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/51224474e4b0cbd2cf2a66e3/5737b375-356b-4222-9b13-96039dee5c46/Booth.JPG</image:loc>
      <image:title>Creating a Mini - Booth</image:title>
      <image:caption>This is where you can take pictures of your miniature. You can either use a background or make it transparent. You can also take a token image for use with things like virtual tabletop games. The scene is a great way to take a picture of your entire party in one picture. You can add multiple Minifigures into one picture using a scene. When you’re happy, click the little arrow next to “capture” to change the quality.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/51224474e4b0cbd2cf2a66e3/5b08980c-fa0a-4247-8052-1cb5d9274bca/Purchase.JPG</image:loc>
      <image:title>Creating a Mini - Buy</image:title>
      <image:caption>Here is where you can purchase the Minifigure you want. If you have a 3d printer at home, you can just get the STL directly and print your mini as many times in as many sizes as you would like. If you prefer, there are many options to purchase a specific mini type from Hero Forge directly and they will then send it out to you. You can even get the mini pre-coloured to your specs.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/51224474e4b0cbd2cf2a66e3/8c5c518e-fd46-4545-a932-1e6ec3a5a96c/rename.JPG</image:loc>
      <image:title>Creating a Mini - Save &amp; Rename</image:title>
      <image:caption>You can click on the name on the top of the screen to allow you to access a menu. From here you can do the following: Rename, Save, Save As, Undo, New, Share, Screenshot and Heroes. Share allows you to send the files to other people to see and edit the miniature themselves. Heroes is a folder where your saves are all stored.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/51224474e4b0cbd2cf2a66e3/c21c7d00-0deb-48bf-ad3b-c780b7018bde/Pro.JPG</image:loc>
      <image:title>Creating a Mini - Pro Features</image:title>
      <image:caption>If you get the pro subscriptions you get quite a lot of content. You can view it all in the image. If you wish to learn more in detail you can always check their website information here. The pro features add a variety of things, but if you have a 3d printer then one of the most useful add-ons is the free digital credits. You get 5 per month to use on any mini you want, which allows you to get 5 free STL’s per month. If you sign up for the annual package you will get all of the credits at the same time.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://flyingorc.com/foundryvtt-create-a-token</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2021-12-19</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/51224474e4b0cbd2cf2a66e3/74ddefa2-10fb-4dee-ae18-fb2074ed717e/fvtt-cc-text-sm.png</image:loc>
      <image:title>FoundryVTT: Create a Player Token - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/51224474e4b0cbd2cf2a66e3/c39811ce-146b-40cf-a260-46755a0c81aa/Create+Token.png</image:loc>
      <image:title>FoundryVTT: Create a Player Token - Create New Actor</image:title>
      <image:caption>If you click on the Actor’s Directory (you can find out more here about directories) and click “Create Actor” you will be given a new prompt to create a new actor token. Below I will explain what each token is: Player Character: This is the character that your players would use. This is for characters that are generally just used by players, rather than by the DM/GM. Non-Player Character: This is for characters and monsters usually played by the DM/GM. Everything from a generic zombie to your BBEG (big bad evil guy) is usually made as an NPC.  Vehicle: This is for things like boats, ships, airships and even things like a horse and cart. This sheet has a lot of information about speed, vehicle type and even information about what is being stored in the vehicle.  We will break down each of these in their guide to explain them. Below will be the information for creating your Player Character.  Your first step in playing an adventurer in any TTRGP (tabletop role-playing game) is to imagine and create a character of your own. Your character is a combination of game statistics, roleplaying hooks, and your imagination. You choose a race (such as human or halfling) and a class (such as fighter or wizard). You also invent the personality, appearance, and backstory of your character. Once completed, your character serves as your representative in the game, your avatar in the game world. To put all of that information together, you use your character sheet. This is a huge part of setting up your player character.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/51224474e4b0cbd2cf2a66e3/5e6b9d66-fd21-46ed-a244-e56c6ab30180/Attributes.png</image:loc>
      <image:title>FoundryVTT: Create a Player Token - Ability Scores and Skills</image:title>
      <image:caption>Much of what your character does in the game depends on their six abilities: Strength, Dexterity, Constitution, Intelligence, Wisdom, and Charisma. Each ability has a score, which is a number you record on your character sheet. The Ability Score Summary table provides a quick reference for what qualities are measured by each ability, what races increases which abilities, and what classes consider each ability particularly important. After you have rolled your stats you take your six numbers and write each number beside one of your character’s six abilities to assign scores to Strength, Dexterity, Constitution, Intelligence, Wisdom, and Charisma. Afterwards, make any changes to your ability scores as a result of your race choice. After assigning your ability scores, your ability modifiers (for an ability check or a saving throw) will automatically be determined for you by FoundryVTT.  Besides the attribute scores, you will see a list of skills (Acrobatics, Animal Handling, so on) which will also be automatically updated based on your attributes. You will see a small circle below your attributes, or to the left of your skills, which you can click to add proficiency and expertise. You can also add half proficiency for optional rulesets. If you hover over an attribute you will get a hidden menu (the symbol of the gear cog beside Strength in the picture) and I will explain that below.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/51224474e4b0cbd2cf2a66e3/36055615-468a-4127-abd5-c4825e112eb0/Configure+Saving+Throws.JPG</image:loc>
      <image:title>FoundryVTT: Create a Player Token - Configure Saving Throws</image:title>
      <image:caption>If you hover over an attribute you will get a hidden menu (the symbol of the gear cog beside Strength in the previous attribute picture) which will allow you to make some global changes to your sheet. Proficiency Level: This is a place you can also change the level to either be proficient, not proficient or even to have expertise.  Saving Throw Bonus: This allows you to make a change to that specific saving throw. For example in this case I picked Strength. If I added a +2 it would add a +2 to specifically saving throws for Strength by this character. Global Saving Throw Bonus: This allows you to add to ALL saving throws by this character, not just Strength but also the other 5 stats listed in the section above.   Ability Checks: This is the same rules as the saving throws above, but specifically regarding ability checks instead of saving throws.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/51224474e4b0cbd2cf2a66e3/d5c25c74-15f7-472e-84a0-3a666665932f/Sheet+Settings_LI.jpg</image:loc>
      <image:title>FoundryVTT: Create a Player Token - Player Resources</image:title>
      <image:caption>From this section, you can control the various game resources for a character. Resource: Primary, Secondary and Tertiary Resources are used to track a variety of different features for your player character. For example, if my Paladin had Smite, I could simply add the number of “Smite” available and then mark a number down as I go. I could also set the ability to track it automatically, but I’ll explain this when explaining Features. You can also tick SR and/or LR to track if it recharges automatically on a short rest (SR) or a long rest (LR.)  Death Saves: This is where you track successful and failed death saving throws. In D&amp;D when your player character goes unconscious, they usually make saving throws to stabilise or slip into death. As you track those rolls you can monitor them here on the top of the sheet.   Exhaustion: When characters encounter a situation that may cause exhaustion (long travel, certain spells, so on) they can monitor their exhaustion status here. Inspiration: Be it Bardic, or granted by a GM, each player can track if they do or do not have inspiration here on their sheet.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/51224474e4b0cbd2cf2a66e3/544a8816-ac96-4646-8ce1-f61fad36f65d/Sheet+Settings_LI+%282%29.jpg</image:loc>
      <image:title>FoundryVTT: Create a Player Token - Player Statistics</image:title>
      <image:caption>From this section, you can control the various parts of the character’s information. Let’s break it down.  Size: You can pick the size of your character. Everything from Tiny-Gargantuan, if playing DND5e Senses: You can add any sense related to your character, here. Blindsight, Darkvision, Tremorsense, Truesight, you can change the distance measurement and add custom ones like “Passive Perception.” Languages: There are a bunch of pre-set languages based on your ruleset, but you can also add custom ones at the bottom. Damage Immunities/Resistances/Vulnerabilities: You get a comprehensive list based on your ruleset, but the useful thing about this is not just simply seeing it on the sheet, but FoundryVTT usually includes this information when rolling for damage.  Condition immunities: This has a comprehensive list, like the steps above, but this time just about conditions you’re immune to. Example: Exhaustion, Stunned, so on.  Weapon Proficiencies: This opens a list for your to tick and all weapon proficiencies on your sheet for tracking. You can go by entire categories or just specific weapons. Armour Proficiencies: This opens a list for your to tick and all armour proficiencies on your sheet for tracking. You can go by entire categories or just specific armour types. Tool Proficiencies: This opens a list for your to tick and all tool proficiencies on your sheet for tracking. You can go by entire categories or just specific tools. Special Traits: This is for feats (example, Reliable Talent) so it just automatically includes that in all rolls.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/51224474e4b0cbd2cf2a66e3/937f2acf-59aa-4ebc-8445-43d26ec19419/Elise+Starseekers_LI.jpg</image:loc>
      <image:title>FoundryVTT: Create a Player Token - Character Management</image:title>
      <image:caption>This top section is where you track all the features of your character. Picture: Click this and navigate to your various assets to update the picture. This will automatically update the token, too. We can adjust that later.  Race: The player character race.  Background: The chosen background for the character.   Alignment: Their chosen alignment  XP: You can update their XP here, simply type “+” and add your XP gains and it will auto-update.  Hit Points: Their health. This is one of the places a player can see their remaining health points. Hit Dice: This is used while you rest, and is automatically determined when you select your class. Armour Class: This is automatically determined when you equip your armour in your inventory.  Movement: How far you can move during your turn.  Initiative: This bonus is usually automatically calculated based on your stats.  Proficiency: This is usually automatically updated based on your chosen traits.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/51224474e4b0cbd2cf2a66e3/07dc9801-0509-4f3e-99b4-1d059421d4ec/Equipment.JPG</image:loc>
      <image:title>FoundryVTT: Create a Player Token - Inventory</image:title>
      <image:caption>This is where your player maintains and keeps track of all the various things they acquired for their character. In the example image, I placed a greatsword in the inventory. You can always click “Add” to create any item type you wish, but in this case, we are using a weapon. If you click the shield symbol you can “equip” the weapon, so the stats are appropriately rolled. This also applies to the armour that you equip. For a detailed breakdown of each item type you can always check here, but effectively you are looking at a standard inventory type from any normal character sheet. It may be similar in other game types, too.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/51224474e4b0cbd2cf2a66e3/77a349f8-89c6-4683-8c30-f601c6c4b6f7/Features.JPG</image:loc>
      <image:title>FoundryVTT: Create a Player Token - Features</image:title>
      <image:caption>This is where your players will put things like their class, their active/passive abilities and any feats or race/class features they may have accrued throughout their game. The example on the right is for a Druid. Your game rules may give you a compendium (check compendiums tab) that has some pre-built classes, which you just drag onto your player’s sheet. If you do each level (start on 1, then 2, then 3) it will also populate the sheet automatically for you with their level up features, spells, skills and so on.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/51224474e4b0cbd2cf2a66e3/66bda56d-570d-4e75-8753-835cf226a939/Features+Class.JPG</image:loc>
      <image:title>FoundryVTT: Create a Player Token - Update Class Information</image:title>
      <image:caption>If you click on the little square with a pencil in it, next to your class, you will open up an editor where you can see all the changes you can make.  Class Levels: This is how many levels in the respective class you have chosen. For example, level 2 Druid, but if you dragged Warlock onto the sheet it would be a multiclass and you track how many levels in each class. Subclass Name: The name of the chosen subclass, fairly straightforward. Hit Dice: Which dice you use for your hit dice rolls, for example, Druids are 1d8 per level.  Hit Dice Used: How many hit dice are “consumed” already on their sheet. You can update this on the sheet itself, as shown above. Spell Progression: Full Caster, Half Caster, Artificer. What type of spellcaster they are.  Spellcasting Ability: Which modifier they use for spells. The PHB (in DND5e) will usually tell you this. Saving Throws: Which saving throws the class is proficient in.  Number of Starting Skills: How many skills they can pick at the start  Eligible Class Skills: The list they can choose the previously mentioned starting skills from Chosen Class Skills: This is which skills they have chosen</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/51224474e4b0cbd2cf2a66e3/e5b824bf-b43b-4252-855f-f1e9608b3b81/Spells.JPG</image:loc>
      <image:title>FoundryVTT: Create a Player Token - Spells</image:title>
      <image:caption>There is a full guide on combat and spellcasting coming soon, but for now, we can do a brief breakdown. When you pick your class (as shown above) it will automatically determine your spell slots. You simply drag your desired spells over to the sheet from the compendium. You usually have a basic compendium with your game rules, but you can create them on the sheet by clicking “add” on the bar with each spell level. You can also click the symbol of the sun (highlighted in the image) to “prepare” the spell.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/51224474e4b0cbd2cf2a66e3/a36872b5-614f-4564-943b-58356b8dbda4/Biography.JPG</image:loc>
      <image:title>FoundryVTT: Create a Player Token - Biography</image:title>
      <image:caption>This tab is all about the bio of your character. When selecting a background it asks you to roll some traits, as listed on the left of the image included here. You fill these out accordingly. You can also click the pencil in the top right, which may not be invisible until you move your mouse there. This will allow you to edit your biography and update your story and information on the right side of the sheet.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/51224474e4b0cbd2cf2a66e3/74ddefa2-10fb-4dee-ae18-fb2074ed717e/fvtt-cc-text-sm.png</image:loc>
      <image:title>FoundryVTT: Create a Player Token - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/51224474e4b0cbd2cf2a66e3/c39811ce-146b-40cf-a260-46755a0c81aa/Create+Token.png</image:loc>
      <image:title>FoundryVTT: Create a Player Token - Create New Actor</image:title>
      <image:caption>If you click on the Actor’s Directory (you can find out more here about directories) and click “Create Actor” you will be given a new prompt to create a new actor token. Below I will explain what each token is: Player Character: This is the character that your players would use. This is for characters that are generally just used by players, rather than by the DM/GM. Non-Player Character: This is for characters and monsters usually played by the DM/GM. Everything from a generic zombie to your BBEG (big bad evil guy) is usually made as an NPC.  Vehicle: This is for things like boats, ships, airships and even things like a horse and cart. This sheet has a lot of information about speed, vehicle type and even information about what is being stored in the vehicle.  We will break down each of these in their guide to explain them. Below will be the information for creating your Player Character.  Your first step in playing an adventurer in any TTRGP (tabletop role-playing game) is to imagine and create a character of your own. Your character is a combination of game statistics, roleplaying hooks, and your imagination. You choose a race (such as human or halfling) and a class (such as fighter or wizard). You also invent the personality, appearance, and backstory of your character. Once completed, your character serves as your representative in the game, your avatar in the game world. To put all of that information together, you use your character sheet. This is a huge part of setting up your player character.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/51224474e4b0cbd2cf2a66e3/5e6b9d66-fd21-46ed-a244-e56c6ab30180/Attributes.png</image:loc>
      <image:title>FoundryVTT: Create a Player Token - Ability Scores and Skills</image:title>
      <image:caption>Much of what your character does in the game depends on their six abilities: Strength, Dexterity, Constitution, Intelligence, Wisdom, and Charisma. Each ability has a score, which is a number you record on your character sheet. The Ability Score Summary table provides a quick reference for what qualities are measured by each ability, what races increases which abilities, and what classes consider each ability particularly important. After you have rolled your stats you take your six numbers and write each number beside one of your character’s six abilities to assign scores to Strength, Dexterity, Constitution, Intelligence, Wisdom, and Charisma. Afterwards, make any changes to your ability scores as a result of your race choice. After assigning your ability scores, your ability modifiers (for an ability check or a saving throw) will automatically be determined for you by FoundryVTT.  Besides the attribute scores, you will see a list of skills (Acrobatics, Animal Handling, so on) which will also be automatically updated based on your attributes. You will see a small circle below your attributes, or to the left of your skills, which you can click to add proficiency and expertise. You can also add half proficiency for optional rulesets. If you hover over an attribute you will get a hidden menu (the symbol of the gear cog beside Strength in the picture) and I will explain that below.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/51224474e4b0cbd2cf2a66e3/36055615-468a-4127-abd5-c4825e112eb0/Configure+Saving+Throws.JPG</image:loc>
      <image:title>FoundryVTT: Create a Player Token - Configure Saving Throws</image:title>
      <image:caption>If you hover over an attribute you will get a hidden menu (the symbol of the gear cog beside Strength in the previous attribute picture) which will allow you to make some global changes to your sheet. Proficiency Level: This is a place you can also change the level to either be proficient, not proficient or even to have expertise.  Saving Throw Bonus: This allows you to make a change to that specific saving throw. For example in this case I picked Strength. If I added a +2 it would add a +2 to specifically saving throws for Strength by this character. Global Saving Throw Bonus: This allows you to add to ALL saving throws by this character, not just Strength but also the other 5 stats listed in the section above.   Ability Checks: This is the same rules as the saving throws above, but specifically regarding ability checks instead of saving throws.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/51224474e4b0cbd2cf2a66e3/d5c25c74-15f7-472e-84a0-3a666665932f/Sheet+Settings_LI.jpg</image:loc>
      <image:title>FoundryVTT: Create a Player Token - Player Resources</image:title>
      <image:caption>From this section, you can control the various game resources for a character. Resource: Primary, Secondary and Tertiary Resources are used to track a variety of different features for your player character. For example, if my Paladin had Smite, I could simply add the number of “Smite” available and then mark a number down as I go. I could also set the ability to track it automatically, but I’ll explain this when explaining Features. You can also tick SR and/or LR to track if it recharges automatically on a short rest (SR) or a long rest (LR.)  Death Saves: This is where you track successful and failed death saving throws. In D&amp;D when your player character goes unconscious, they usually make saving throws to stabilise or slip into death. As you track those rolls you can monitor them here on the top of the sheet.   Exhaustion: When characters encounter a situation that may cause exhaustion (long travel, certain spells, so on) they can monitor their exhaustion status here. Inspiration: Be it Bardic, or granted by a GM, each player can track if they do or do not have inspiration here on their sheet.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/51224474e4b0cbd2cf2a66e3/544a8816-ac96-4646-8ce1-f61fad36f65d/Sheet+Settings_LI+%282%29.jpg</image:loc>
      <image:title>FoundryVTT: Create a Player Token - Player Statistics</image:title>
      <image:caption>From this section, you can control the various parts of the character’s information. Let’s break it down.  Size: You can pick the size of your character. Everything from Tiny-Gargantuan, if playing DND5e Senses: You can add any sense related to your character, here. Blindsight, Darkvision, Tremorsense, Truesight, you can change the distance measurement and add custom ones like “Passive Perception.” Languages: There are a bunch of pre-set languages based on your ruleset, but you can also add custom ones at the bottom. Damage Immunities/Resistances/Vulnerabilities: You get a comprehensive list based on your ruleset, but the useful thing about this is not just simply seeing it on the sheet, but FoundryVTT usually includes this information when rolling for damage.  Condition immunities: This has a comprehensive list, like the steps above, but this time just about conditions you’re immune to. Example: Exhaustion, Stunned, so on.  Weapon Proficiencies: This opens a list for your to tick and all weapon proficiencies on your sheet for tracking. You can go by entire categories or just specific weapons. Armour Proficiencies: This opens a list for your to tick and all armour proficiencies on your sheet for tracking. You can go by entire categories or just specific armour types. Tool Proficiencies: This opens a list for your to tick and all tool proficiencies on your sheet for tracking. You can go by entire categories or just specific tools. Special Traits: This is for feats (example, Reliable Talent) so it just automatically includes that in all rolls.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/51224474e4b0cbd2cf2a66e3/937f2acf-59aa-4ebc-8445-43d26ec19419/Elise+Starseekers_LI.jpg</image:loc>
      <image:title>FoundryVTT: Create a Player Token - Character Management</image:title>
      <image:caption>This top section is where you track all the features of your character. Picture: Click this and navigate to your various assets to update the picture. This will automatically update the token, too. We can adjust that later.  Race: The player character race.  Background: The chosen background for the character.   Alignment: Their chosen alignment  XP: You can update their XP here, simply type “+” and add your XP gains and it will auto-update.  Hit Points: Their health. This is one of the places a player can see their remaining health points. Hit Dice: This is used while you rest, and is automatically determined when you select your class. Armour Class: This is automatically determined when you equip your armour in your inventory.  Movement: How far you can move during your turn.  Initiative: This bonus is usually automatically calculated based on your stats.  Proficiency: This is usually automatically updated based on your chosen traits.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/51224474e4b0cbd2cf2a66e3/07dc9801-0509-4f3e-99b4-1d059421d4ec/Equipment.JPG</image:loc>
      <image:title>FoundryVTT: Create a Player Token - Inventory</image:title>
      <image:caption>This is where your player maintains and keeps track of all the various things they acquired for their character. In the example image, I placed a greatsword in the inventory. You can always click “Add” to create any item type you wish, but in this case, we are using a weapon. If you click the shield symbol you can “equip” the weapon, so the stats are appropriately rolled. This also applies to the armour that you equip. For a detailed breakdown of each item type you can always check here, but effectively you are looking at a standard inventory type from any normal character sheet. It may be similar in other game types, too.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/51224474e4b0cbd2cf2a66e3/77a349f8-89c6-4683-8c30-f601c6c4b6f7/Features.JPG</image:loc>
      <image:title>FoundryVTT: Create a Player Token - Features</image:title>
      <image:caption>This is where your players will put things like their class, their active/passive abilities and any feats or race/class features they may have accrued throughout their game. The example on the right is for a Druid. Your game rules may give you a compendium (check compendiums tab) that has some pre-built classes, which you just drag onto your player’s sheet. If you do each level (start on 1, then 2, then 3) it will also populate the sheet automatically for you with their level up features, spells, skills and so on.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/51224474e4b0cbd2cf2a66e3/66bda56d-570d-4e75-8753-835cf226a939/Features+Class.JPG</image:loc>
      <image:title>FoundryVTT: Create a Player Token - Update Class Information</image:title>
      <image:caption>If you click on the little square with a pencil in it, next to your class, you will open up an editor where you can see all the changes you can make.  Class Levels: This is how many levels in the respective class you have chosen. For example, level 2 Druid, but if you dragged Warlock onto the sheet it would be a multiclass and you track how many levels in each class. Subclass Name: The name of the chosen subclass, fairly straightforward. Hit Dice: Which dice you use for your hit dice rolls, for example, Druids are 1d8 per level.  Hit Dice Used: How many hit dice are “consumed” already on their sheet. You can update this on the sheet itself, as shown above. Spell Progression: Full Caster, Half Caster, Artificer. What type of spellcaster they are.  Spellcasting Ability: Which modifier they use for spells. The PHB (in DND5e) will usually tell you this. Saving Throws: Which saving throws the class is proficient in.  Number of Starting Skills: How many skills they can pick at the start  Eligible Class Skills: The list they can choose the previously mentioned starting skills from Chosen Class Skills: This is which skills they have chosen</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/51224474e4b0cbd2cf2a66e3/e5b824bf-b43b-4252-855f-f1e9608b3b81/Spells.JPG</image:loc>
      <image:title>FoundryVTT: Create a Player Token - Spells</image:title>
      <image:caption>There is a full guide on combat and spellcasting coming soon, but for now, we can do a brief breakdown. When you pick your class (as shown above) it will automatically determine your spell slots. You simply drag your desired spells over to the sheet from the compendium. You usually have a basic compendium with your game rules, but you can create them on the sheet by clicking “add” on the bar with each spell level. You can also click the symbol of the sun (highlighted in the image) to “prepare” the spell.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/51224474e4b0cbd2cf2a66e3/a36872b5-614f-4564-943b-58356b8dbda4/Biography.JPG</image:loc>
      <image:title>FoundryVTT: Create a Player Token - Biography</image:title>
      <image:caption>This tab is all about the bio of your character. When selecting a background it asks you to roll some traits, as listed on the left of the image included here. You fill these out accordingly. You can also click the pencil in the top right, which may not be invisible until you move your mouse there. This will allow you to edit your biography and update your story and information on the right side of the sheet.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://flyingorc.com/foundryvtt-tutorials</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2022-01-12</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/51224474e4b0cbd2cf2a66e3/a0ee7f14-d78a-4e3c-83b8-249084decbdb/fvtt-cc-text-sm.png</image:loc>
      <image:title>FoundryVTT Tutorials - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/51224474e4b0cbd2cf2a66e3/7b85fd38-9726-48e0-a252-9f1ba7945309/Foundry+VTT+Complete+Setup+-+Episode+1.png</image:loc>
      <image:title>FoundryVTT Tutorials - FoundryVTT: Download, Install &amp; Player Setup</image:title>
      <image:caption>This is a guide to downloading FoundryVTT from the website, going through the settings and features and finally it shows you how to set up your players so they can join.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/51224474e4b0cbd2cf2a66e3/7cb72aa9-bfd1-42eb-924c-0afd0253c3d1/Foundry+VTT+Complete+Setup+-+Episode+2.png</image:loc>
      <image:title>FoundryVTT Tutorials - FoundryVTT: Settings &amp; Configuration</image:title>
      <image:caption>This is a guide to all the core settings of FoundryVTT. This takes you through everything from the basics of the macro bar to the complexities of token vision.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/51224474e4b0cbd2cf2a66e3/09ba1072-5683-449c-a133-7e82ad1ec68a/Foundry+VTT+Complete+Setup+-+Episode+3.png</image:loc>
      <image:title>FoundryVTT Tutorials - FoundryVTT: Create a Player Token</image:title>
      <image:caption>This is a comprehensive breakdown of everything you need to know about making a token for your players in FoundryVTT.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/51224474e4b0cbd2cf2a66e3/5842c899-4a53-4413-ad38-9006de6f4c1f/Foundry+VTT+Complete+Setup+-+Episode+4.jpg</image:loc>
      <image:title>FoundryVTT Tutorials - FoundryVTT: Create a Non-Player Token</image:title>
      <image:caption>Everything from the big boss to the little kobold. If you’re a dungeon master, you’ll be using a lot of these.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/51224474e4b0cbd2cf2a66e3/1641586772990-Y1Z3BQ9R4MNKSYLFRY0G/Foundry+VTT+Complete+Setup+-+Episode+5.png</image:loc>
      <image:title>FoundryVTT Tutorials - FoundryVTT: Create a Vehicle Token</image:title>
      <image:caption>From chariots to space stations, this is how you put them in your game.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/51224474e4b0cbd2cf2a66e3/45178442-5a7e-49aa-b66c-35f942c174ab/Foundry+VTT+Complete+Setup+-+Episode+6.png</image:loc>
      <image:title>FoundryVTT Tutorials - FoundryVTT: How to Update</image:title>
      <image:caption>A complete rundown of how to update the various aspects of Foundry. System, Modules and the game client itself.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/51224474e4b0cbd2cf2a66e3/1641931696977-M5AP1ML8PEYCC7V7YUME/Foundry+VTT+Complete+Setup+-+Episode+8.png</image:loc>
      <image:title>FoundryVTT Tutorials - FoundryVTT: Modules</image:title>
      <image:caption>Learn all about how to find and install modules.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/51224474e4b0cbd2cf2a66e3/a0ee7f14-d78a-4e3c-83b8-249084decbdb/fvtt-cc-text-sm.png</image:loc>
      <image:title>FoundryVTT Tutorials - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/51224474e4b0cbd2cf2a66e3/7b85fd38-9726-48e0-a252-9f1ba7945309/Foundry+VTT+Complete+Setup+-+Episode+1.png</image:loc>
      <image:title>FoundryVTT Tutorials - FoundryVTT: Download, Install &amp; Player Setup</image:title>
      <image:caption>This is a guide to downloading FoundryVTT from the website, going through the settings and features and finally it shows you how to set up your players so they can join.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/51224474e4b0cbd2cf2a66e3/7cb72aa9-bfd1-42eb-924c-0afd0253c3d1/Foundry+VTT+Complete+Setup+-+Episode+2.png</image:loc>
      <image:title>FoundryVTT Tutorials - FoundryVTT: Settings &amp; Configuration</image:title>
      <image:caption>This is a guide to all the core settings of FoundryVTT. This takes you through everything from the basics of the macro bar to the complexities of token vision.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/51224474e4b0cbd2cf2a66e3/09ba1072-5683-449c-a133-7e82ad1ec68a/Foundry+VTT+Complete+Setup+-+Episode+3.png</image:loc>
      <image:title>FoundryVTT Tutorials - FoundryVTT: Create a Player Token</image:title>
      <image:caption>This is a comprehensive breakdown of everything you need to know about making a token for your players in FoundryVTT.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/51224474e4b0cbd2cf2a66e3/5842c899-4a53-4413-ad38-9006de6f4c1f/Foundry+VTT+Complete+Setup+-+Episode+4.jpg</image:loc>
      <image:title>FoundryVTT Tutorials - FoundryVTT: Create a Non-Player Token</image:title>
      <image:caption>Everything from the big boss to the little kobold. If you’re a dungeon master, you’ll be using a lot of these.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/51224474e4b0cbd2cf2a66e3/1641586772990-Y1Z3BQ9R4MNKSYLFRY0G/Foundry+VTT+Complete+Setup+-+Episode+5.png</image:loc>
      <image:title>FoundryVTT Tutorials - FoundryVTT: Create a Vehicle Token</image:title>
      <image:caption>From chariots to space stations, this is how you put them in your game.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/51224474e4b0cbd2cf2a66e3/45178442-5a7e-49aa-b66c-35f942c174ab/Foundry+VTT+Complete+Setup+-+Episode+6.png</image:loc>
      <image:title>FoundryVTT Tutorials - FoundryVTT: How to Update</image:title>
      <image:caption>A complete rundown of how to update the various aspects of Foundry. System, Modules and the game client itself.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/51224474e4b0cbd2cf2a66e3/1641931696977-M5AP1ML8PEYCC7V7YUME/Foundry+VTT+Complete+Setup+-+Episode+8.png</image:loc>
      <image:title>FoundryVTT Tutorials - FoundryVTT: Modules</image:title>
      <image:caption>Learn all about how to find and install modules.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://flyingorc.com/contact</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2025-04-13</lastmod>
  </url>
  <url>
    <loc>https://flyingorc.com/foundryvtt-create-a-vehicle</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2022-01-07</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/51224474e4b0cbd2cf2a66e3/debeccde-d679-4f03-9dcf-85dd540d9cdf/fvtt-cc-text-sm.png</image:loc>
      <image:title>FoundryVTT: Create a Vehicle - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/51224474e4b0cbd2cf2a66e3/a1cbe333-7fb5-45cf-830a-4ce1c3fb9de4/Vehicle.png</image:loc>
      <image:title>FoundryVTT: Create a Vehicle - Create a Vehicle Token</image:title>
      <image:caption>If you click on the Actor’s Directory (you can find out more here about directories) and click “Create Actor” you will be given a new prompt to create a new actor token. Below I will explain what each token is: Player Character: This is the character that your players would use. This is for characters that are generally just used by players, rather than by the DM/GM. Non-Player Character: This is for characters and monsters usually played by the DM/GM. Everything from a generic zombie to your BBEG (big bad evil guy) is usually made as an NPC.  Vehicle: This is for things like boats, ships, airships and even things like a horse and cart. This sheet has a lot of information about speed, vehicle type and even information about what is being stored in the vehicle.  We will break down each of these in their guide to explain them. Below will be the information for creating your Vehicle.  A good mount can help you move more quickly through the Wilderness, but its primary purpose is to carry the gear that would otherwise slow you down. The Mounts and Other Animals table shows each animal’s speed and base carrying capacity. An animal pulling a carriage, cart, chariot, sled, or wagon can move weight up to five times its base carrying capacity, including the weight of the vehicle. If multiple animals pull the same vehicle, they can add their carrying capacity together. You can also use vehicles like Airships, or even various forms of Infernal War Machines and beyond.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/51224474e4b0cbd2cf2a66e3/557011f0-32df-4a79-a901-91b647dd95dd/attributes2.JPG</image:loc>
      <image:title>FoundryVTT: Create a Vehicle - Ability Scores and Skills</image:title>
      <image:caption>As previously stated in our last guide, much of what your character does in the game depends on their six abilities: Strength, Dexterity, Constitution, Intelligence, Wisdom, and Charisma. Each ability has a score, which is a number you record on your character sheet. The Ability Score Summary table provides a quick reference for what qualities are measured by each ability, what races increases which abilities, and what classes consider each ability particularly important. The fundamental difference between characters (PCs or NPCs) is that vehicles don’t have Intelligence, Charisma or Wisdom. They purely have Strength, Dexterity and Constitution. The exception to this may of course be if you include a creature such as a horse, but then you would have separate stats for those creatures and they would be an NPC. The vehicle token is used for the cart they pull, though. These stats generally aren’t rolled, as a player could be. They are instead outlined in the books you are reading. There are also cases where you may make a homebrew vehicle, and in that case, you can input those stats here.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/51224474e4b0cbd2cf2a66e3/116b4e4c-aac3-47a1-b5aa-914480d445d2/Capacity.JPG</image:loc>
      <image:title>FoundryVTT: Create a Vehicle - Capacity Details</image:title>
      <image:caption>Capacity is as it sounds. The maximum capacity of your vehicle. As long as you don’t exceed that, the vehicle will be at max speed. Depending on your rule set, over burdening a vehicle could slow it down or even stop it. Action stations and thresholds are different per vehicle, and are usually listed in the book. If you are making your own, you can always base it on book stats.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/51224474e4b0cbd2cf2a66e3/80552bcc-99f2-4761-a043-feb93f240716/Size.JPG</image:loc>
      <image:title>FoundryVTT: Create a Vehicle - Damage Immunities/Resistances/Vulnerabilities</image:title>
      <image:caption>This is usually filled out by default. Given that most vehicles are not living creatures, they can’t be impacted by things like being blind, or poisoned for example.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/51224474e4b0cbd2cf2a66e3/d9730a0c-11f9-4d10-9f0d-fa724092d1cb/Features.JPG</image:loc>
      <image:title>FoundryVTT: Create a Vehicle - Features</image:title>
      <image:caption>Features on a vehicle works slightly differently. This is not just for your class or feats like on the player character, but actually, this is where a majority of your turn economy will go.  Actions: This is for all of your actions (surprise!) and this is where you put all of the attack actions. For example: Ram. To bump other vehicles out of the way or destroy them. Equipment/Weapons: This slot would be for things you have armed your vehicle with, cargo and crew below would be for storage.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/51224474e4b0cbd2cf2a66e3/a42ec45f-fb62-4530-8bed-922953190758/Cargo+%26+Crew.JPG</image:loc>
      <image:title>FoundryVTT: Create a Vehicle - Cargo and Crew</image:title>
      <image:caption>Does your airship have permanent NPCs that are workers? Does it have cargo for your PC’s either to keep there, or plunder? How about passengers that may be on board? This is where you would store this information.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/51224474e4b0cbd2cf2a66e3/46c33b70-0b37-4c18-8746-c541c5decd94/Description.jpg</image:loc>
      <image:title>FoundryVTT: Create a Vehicle - Description</image:title>
      <image:caption>This is where you store information about your vehihcle. Maybe you want to describe the details, or you want to note where the vehicle is going or coming from. This is where you can slot those kinds of details.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/51224474e4b0cbd2cf2a66e3/debeccde-d679-4f03-9dcf-85dd540d9cdf/fvtt-cc-text-sm.png</image:loc>
      <image:title>FoundryVTT: Create a Vehicle - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/51224474e4b0cbd2cf2a66e3/a1cbe333-7fb5-45cf-830a-4ce1c3fb9de4/Vehicle.png</image:loc>
      <image:title>FoundryVTT: Create a Vehicle - Create a Vehicle Token</image:title>
      <image:caption>If you click on the Actor’s Directory (you can find out more here about directories) and click “Create Actor” you will be given a new prompt to create a new actor token. Below I will explain what each token is: Player Character: This is the character that your players would use. This is for characters that are generally just used by players, rather than by the DM/GM. Non-Player Character: This is for characters and monsters usually played by the DM/GM. Everything from a generic zombie to your BBEG (big bad evil guy) is usually made as an NPC.  Vehicle: This is for things like boats, ships, airships and even things like a horse and cart. This sheet has a lot of information about speed, vehicle type and even information about what is being stored in the vehicle.  We will break down each of these in their guide to explain them. Below will be the information for creating your Vehicle.  A good mount can help you move more quickly through the Wilderness, but its primary purpose is to carry the gear that would otherwise slow you down. The Mounts and Other Animals table shows each animal’s speed and base carrying capacity. An animal pulling a carriage, cart, chariot, sled, or wagon can move weight up to five times its base carrying capacity, including the weight of the vehicle. If multiple animals pull the same vehicle, they can add their carrying capacity together. You can also use vehicles like Airships, or even various forms of Infernal War Machines and beyond.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/51224474e4b0cbd2cf2a66e3/557011f0-32df-4a79-a901-91b647dd95dd/attributes2.JPG</image:loc>
      <image:title>FoundryVTT: Create a Vehicle - Ability Scores and Skills</image:title>
      <image:caption>As previously stated in our last guide, much of what your character does in the game depends on their six abilities: Strength, Dexterity, Constitution, Intelligence, Wisdom, and Charisma. Each ability has a score, which is a number you record on your character sheet. The Ability Score Summary table provides a quick reference for what qualities are measured by each ability, what races increases which abilities, and what classes consider each ability particularly important. The fundamental difference between characters (PCs or NPCs) is that vehicles don’t have Intelligence, Charisma or Wisdom. They purely have Strength, Dexterity and Constitution. The exception to this may of course be if you include a creature such as a horse, but then you would have separate stats for those creatures and they would be an NPC. The vehicle token is used for the cart they pull, though. These stats generally aren’t rolled, as a player could be. They are instead outlined in the books you are reading. There are also cases where you may make a homebrew vehicle, and in that case, you can input those stats here.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/51224474e4b0cbd2cf2a66e3/116b4e4c-aac3-47a1-b5aa-914480d445d2/Capacity.JPG</image:loc>
      <image:title>FoundryVTT: Create a Vehicle - Capacity Details</image:title>
      <image:caption>Capacity is as it sounds. The maximum capacity of your vehicle. As long as you don’t exceed that, the vehicle will be at max speed. Depending on your rule set, over burdening a vehicle could slow it down or even stop it. Action stations and thresholds are different per vehicle, and are usually listed in the book. If you are making your own, you can always base it on book stats.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/51224474e4b0cbd2cf2a66e3/80552bcc-99f2-4761-a043-feb93f240716/Size.JPG</image:loc>
      <image:title>FoundryVTT: Create a Vehicle - Damage Immunities/Resistances/Vulnerabilities</image:title>
      <image:caption>This is usually filled out by default. Given that most vehicles are not living creatures, they can’t be impacted by things like being blind, or poisoned for example.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/51224474e4b0cbd2cf2a66e3/d9730a0c-11f9-4d10-9f0d-fa724092d1cb/Features.JPG</image:loc>
      <image:title>FoundryVTT: Create a Vehicle - Features</image:title>
      <image:caption>Features on a vehicle works slightly differently. This is not just for your class or feats like on the player character, but actually, this is where a majority of your turn economy will go.  Actions: This is for all of your actions (surprise!) and this is where you put all of the attack actions. For example: Ram. To bump other vehicles out of the way or destroy them. Equipment/Weapons: This slot would be for things you have armed your vehicle with, cargo and crew below would be for storage.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/51224474e4b0cbd2cf2a66e3/a42ec45f-fb62-4530-8bed-922953190758/Cargo+%26+Crew.JPG</image:loc>
      <image:title>FoundryVTT: Create a Vehicle - Cargo and Crew</image:title>
      <image:caption>Does your airship have permanent NPCs that are workers? Does it have cargo for your PC’s either to keep there, or plunder? How about passengers that may be on board? This is where you would store this information.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/51224474e4b0cbd2cf2a66e3/46c33b70-0b37-4c18-8746-c541c5decd94/Description.jpg</image:loc>
      <image:title>FoundryVTT: Create a Vehicle - Description</image:title>
      <image:caption>This is where you store information about your vehihcle. Maybe you want to describe the details, or you want to note where the vehicle is going or coming from. This is where you can slot those kinds of details.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://flyingorc.com/foundryvtt-create-a-nonplayer-token</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2021-12-19</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/51224474e4b0cbd2cf2a66e3/debeccde-d679-4f03-9dcf-85dd540d9cdf/fvtt-cc-text-sm.png</image:loc>
      <image:title>FoundryVTT: Create a Non-Player Token - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/51224474e4b0cbd2cf2a66e3/91919f17-63b4-45fa-b813-e18171b29e47/Screenshot+%2850%29.png</image:loc>
      <image:title>FoundryVTT: Create a Non-Player Token - Create an NPC</image:title>
      <image:caption>If you click on the Actor’s Directory (you can find out more here about directories) and click “Create Actor” you will be given a new prompt to create a new actor token. Below I will explain what each token is: Player Character: This is the character that your players would use. This is for characters that are generally just used by players, rather than by the DM/GM. Non-Player Character: This is for characters and monsters usually played by the DM/GM. Everything from a generic zombie to your BBEG (big bad evil guy) is usually made as an NPC.  Vehicle: This is for things like boats, ships, airships and even things like a horse and cart. This sheet has a lot of information about speed, vehicle type and even information about what is being stored in the vehicle.  We will break down each of these in their guide to explain them. Below will be the information for creating your Non-Player Character.  NPCs are a perfect outlet for DMs. They are usually goal motivated and can influence the game in the direction you want it to go. They also impact the world in a variety of ways. For example, your big bad could be attempting to destroy your world as a whole, a group of bandits may be trying to rob everything in sight, and a rampaging pack of gnolls might be out for blood. The DM gets a wide range of personalities and character types that you normally could not play as a player.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/51224474e4b0cbd2cf2a66e3/99d7e036-b2db-42ae-9749-9765e2c52a0e/Stats.JPG</image:loc>
      <image:title>FoundryVTT: Create a Non-Player Token - Ability Scores and Skills</image:title>
      <image:caption>Much of what your character does in the game depends on their six abilities: Strength, Dexterity, Constitution, Intelligence, Wisdom, and Charisma. Each ability has a score, which is a number you record on your character sheet. The Ability Score Summary table provides a quick reference for what qualities are measured by each ability, what races increases which abilities, and what classes consider each ability particularly important. After you have rolled your stats you take your six numbers and write each number beside one of your character’s six abilities to assign scores to Strength, Dexterity, Constitution, Intelligence, Wisdom, and Charisma. Afterwards, make any changes to your ability scores as a result of your race choice. After assigning your ability scores, your ability modifiers (for an ability check or a saving throw) will automatically be determined for you by FoundryVTT.  Besides the attribute scores, you will see a list of skills (Acrobatics, Animal Handling, so on) which will also be automatically updated based on your attributes. You will see a small circle below your attributes, or to the left of your skills, which you can click to add proficiency and expertise. You can also add half proficiency for optional rulesets. If you hover over an attribute you will get a hidden menu (the symbol of the gear cog beside Strength in the picture) and I will explain that below. Much of what your character does in the game depends on their six abilities: Strength, Dexterity, Constitution, Intelligence, Wisdom, and Charisma. Each ability has a score, which is a number you record on your character sheet. The Ability Score Summary table provides a quick reference for what qualities are measured by each ability, what races increases which abilities, and what classes consider each ability particularly important. After you have rolled your stats you take your six numbers and write each number beside one of your character’s six abilities to assign scores to Strength, Dexterity, Constitution, Intelligence, Wisdom, and Charisma. Afterwards, make any changes to your ability scores as a result of your race choice. After assigning your ability scores, your ability modifiers (for an ability check or a saving throw) will automatically be determined for you by FoundryVTT.  Besides the attribute scores, you will see a list of skills (Acrobatics, Animal Handling, so on) which will also be automatically updated based on your attributes. You will see a small circle below your attributes, or to the left of your skills, which you can click to add proficiency and expertise. You can also add half proficiency for optional rulesets. If you hover over an attribute you will get a hidden menu (the symbol of the gear cog beside Strength in the picture) and I will explain that below.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/51224474e4b0cbd2cf2a66e3/6c47d940-7338-48f7-926a-ee4c6298303c/Saving+Throws.JPG</image:loc>
      <image:title>FoundryVTT: Create a Non-Player Token - Configure Saving Throws</image:title>
      <image:caption>If you hover over an attribute you will get a hidden menu (the symbol of the gear cog beside Strength in the previous attribute picture) which will allow you to make some global changes to your sheet. Proficiency Level: This is a place you can also change the level to either be proficient, not proficient or even to have expertise.  Saving Throw Bonus: This allows you to make a change to that specific saving throw. For example in this case I picked Strength. If I added a +2 it would add a +2 to specifically saving throws for Strength by this character. Global Saving Throw Bonus: This allows you to add to ALL saving throws by this character, not just Strength but also the other 5 stats listed in the section above.   Ability Checks: This is the same rules as the saving throws above, but specifically regarding ability checks instead of saving throws.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/51224474e4b0cbd2cf2a66e3/2b691eba-dae5-450f-8361-ebe3c88a94cf/Legendary.JPG</image:loc>
      <image:title>FoundryVTT: Create a Non-Player Token - Legendary and Lair Actions</image:title>
      <image:caption>Certain NPC’s get this instead of “resources,” like on the player sheet. This small box here is where you can add that information. Usually, it is outlined on their stat sheet in the books, you just type that information here so you can track it easier.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/51224474e4b0cbd2cf2a66e3/165c12f1-701d-4959-a2e0-5d51ffb0d3b2/Traits.JPG</image:loc>
      <image:title>FoundryVTT: Create a Non-Player Token - Non-Player Traits</image:title>
      <image:caption>From this section, you can control the various parts of the character’s information. Let’s break it down. You’ll notice they don’t get proficiencies for equipment. A huge change from the Player Character. Size: You can pick the size of your character. Everything from Tiny-Gargantuan, if playing DND5e Senses: You can add any sense related to your character, here. Blindsight, Darkvision, Tremorsense, Truesight, you can change the distance measurement and add custom ones like “Passive Perception.” Languages: There are a bunch of pre-set languages based on your ruleset, but you can also add custom ones at the bottom. Damage Immunities/Resistances/Vulnerabilities: You get a comprehensive list based on your ruleset, but the useful thing about this is not just simply seeing it on the sheet, but FoundryVTT usually includes this information when rolling for damage.  Condition immunities: This has a comprehensive list, like the steps above, but this time just about conditions you’re immune to. Example: Exhaustion, Stunned, so on.  Special Traits: This is for feats (example, Reliable Talent) so it just automatically includes that in all rolls.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/51224474e4b0cbd2cf2a66e3/bba4dae8-36d9-44d4-bdcb-aab6e5ed90ec/Sheer.JPG</image:loc>
      <image:title>FoundryVTT: Create a Non-Player Token - Character Management</image:title>
      <image:caption>This top section is where you track all the features of your character. Picture: Click this and navigate to your various assets to update the picture. This will automatically update the token, too. We can adjust that later. Size: Listed as “medium” in the picture. Click it, this is the non-player character size. Alignment: Their chosen alignment Challenge Rating: This is where you can see how difficult this creature is to fight, and XP for defeating it. Hit Points: Their health. This is one of the places a player can see their remaining health points. Health Formula: Here is where you put the dice rolled for monster health. For example: “2d10 + 4” Armuor Class: This is automatically determined when you equip their armour in their inventory. Movement: How far you can move during your turn.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/51224474e4b0cbd2cf2a66e3/121bad4c-eb9e-482f-92dd-b834ae1a4874/Features.JPG</image:loc>
      <image:title>FoundryVTT: Create a Non-Player Token - NPC Features</image:title>
      <image:caption>Features on an NPC works slightly different. This is not just for your class or feats like on the player character, but actually, this is where a majority of your turn economy will go.  Attacks: This is for all of your attacks (surprise!) and this is where you put all of the attack actions. If it has claws, a sword, a tongue-whip, it doesn’t matter. These are the primary attacks. For example, a black dragon might have bite, claw and tail attacks. However, the breath weapon doesn’t go here. This is an action. Blame the DND 5e rules for that weird distinction. Actions: This is a full list of actions that the NPC can take. Anything from a breath weapon to a lair action would go here.  Features: Are they amphibious? Does the weather change when they’re in the region? These are examples of features of the NPC.  Inventory: This is all of the equipment they have. Everything from weapons to armour and beyond.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/51224474e4b0cbd2cf2a66e3/1e982416-6c32-472a-a146-2ce532bfcd87/spells.JPG</image:loc>
      <image:title>FoundryVTT: Create a Non-Player Token - Spells</image:title>
      <image:caption>There is a full guide on combat and spellcasting coming soon, but for now, we can do a brief breakdown. You simply drag your desired spells over to the sheet from the compendium. You usually have a basic compendium with your game rules, but you can create them on the sheet by clicking “add” on the bar with each spell level.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/51224474e4b0cbd2cf2a66e3/10601f87-5715-4183-a1be-b1a00d0ecbc8/Screenshot+%2852%29_LI.jpg</image:loc>
      <image:title>FoundryVTT: Create a Non-Player Token - Biography</image:title>
      <image:caption>This is where you store information about your NPC. You can even leave GM reminders for things like voice, or style. Maybe you want to put some visual reminders, or even just put their actual bio here for your reasons. To edit this you move your mouse to the top right of the bio window and click on the pencil. It will allow you to edit the whole bio, then you can type and edit whatever you wish.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/51224474e4b0cbd2cf2a66e3/fb19a322-13d1-481c-ac21-75a290e48b13/Prototype.JPG</image:loc>
      <image:title>FoundryVTT: Create a Non-Player Token - Prototype Token</image:title>
      <image:caption>This allows you to edit the main information about the token, not the character itself. If you just see “token,” you simply open the sheet from the directory instead of the token in play. This allows you to update the name if you can see it if other people can see it if you can see stats like HP and magic and so on. There was a detailed covering of vision here.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/51224474e4b0cbd2cf2a66e3/debeccde-d679-4f03-9dcf-85dd540d9cdf/fvtt-cc-text-sm.png</image:loc>
      <image:title>FoundryVTT: Create a Non-Player Token - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/51224474e4b0cbd2cf2a66e3/91919f17-63b4-45fa-b813-e18171b29e47/Screenshot+%2850%29.png</image:loc>
      <image:title>FoundryVTT: Create a Non-Player Token - Create an NPC</image:title>
      <image:caption>If you click on the Actor’s Directory (you can find out more here about directories) and click “Create Actor” you will be given a new prompt to create a new actor token. Below I will explain what each token is: Player Character: This is the character that your players would use. This is for characters that are generally just used by players, rather than by the DM/GM. Non-Player Character: This is for characters and monsters usually played by the DM/GM. Everything from a generic zombie to your BBEG (big bad evil guy) is usually made as an NPC.  Vehicle: This is for things like boats, ships, airships and even things like a horse and cart. This sheet has a lot of information about speed, vehicle type and even information about what is being stored in the vehicle.  We will break down each of these in their guide to explain them. Below will be the information for creating your Non-Player Character.  NPCs are a perfect outlet for DMs. They are usually goal motivated and can influence the game in the direction you want it to go. They also impact the world in a variety of ways. For example, your big bad could be attempting to destroy your world as a whole, a group of bandits may be trying to rob everything in sight, and a rampaging pack of gnolls might be out for blood. The DM gets a wide range of personalities and character types that you normally could not play as a player.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/51224474e4b0cbd2cf2a66e3/99d7e036-b2db-42ae-9749-9765e2c52a0e/Stats.JPG</image:loc>
      <image:title>FoundryVTT: Create a Non-Player Token - Ability Scores and Skills</image:title>
      <image:caption>Much of what your character does in the game depends on their six abilities: Strength, Dexterity, Constitution, Intelligence, Wisdom, and Charisma. Each ability has a score, which is a number you record on your character sheet. The Ability Score Summary table provides a quick reference for what qualities are measured by each ability, what races increases which abilities, and what classes consider each ability particularly important. After you have rolled your stats you take your six numbers and write each number beside one of your character’s six abilities to assign scores to Strength, Dexterity, Constitution, Intelligence, Wisdom, and Charisma. Afterwards, make any changes to your ability scores as a result of your race choice. After assigning your ability scores, your ability modifiers (for an ability check or a saving throw) will automatically be determined for you by FoundryVTT.  Besides the attribute scores, you will see a list of skills (Acrobatics, Animal Handling, so on) which will also be automatically updated based on your attributes. You will see a small circle below your attributes, or to the left of your skills, which you can click to add proficiency and expertise. You can also add half proficiency for optional rulesets. If you hover over an attribute you will get a hidden menu (the symbol of the gear cog beside Strength in the picture) and I will explain that below. Much of what your character does in the game depends on their six abilities: Strength, Dexterity, Constitution, Intelligence, Wisdom, and Charisma. Each ability has a score, which is a number you record on your character sheet. The Ability Score Summary table provides a quick reference for what qualities are measured by each ability, what races increases which abilities, and what classes consider each ability particularly important. After you have rolled your stats you take your six numbers and write each number beside one of your character’s six abilities to assign scores to Strength, Dexterity, Constitution, Intelligence, Wisdom, and Charisma. Afterwards, make any changes to your ability scores as a result of your race choice. After assigning your ability scores, your ability modifiers (for an ability check or a saving throw) will automatically be determined for you by FoundryVTT.  Besides the attribute scores, you will see a list of skills (Acrobatics, Animal Handling, so on) which will also be automatically updated based on your attributes. You will see a small circle below your attributes, or to the left of your skills, which you can click to add proficiency and expertise. You can also add half proficiency for optional rulesets. If you hover over an attribute you will get a hidden menu (the symbol of the gear cog beside Strength in the picture) and I will explain that below.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/51224474e4b0cbd2cf2a66e3/6c47d940-7338-48f7-926a-ee4c6298303c/Saving+Throws.JPG</image:loc>
      <image:title>FoundryVTT: Create a Non-Player Token - Configure Saving Throws</image:title>
      <image:caption>If you hover over an attribute you will get a hidden menu (the symbol of the gear cog beside Strength in the previous attribute picture) which will allow you to make some global changes to your sheet. Proficiency Level: This is a place you can also change the level to either be proficient, not proficient or even to have expertise.  Saving Throw Bonus: This allows you to make a change to that specific saving throw. For example in this case I picked Strength. If I added a +2 it would add a +2 to specifically saving throws for Strength by this character. Global Saving Throw Bonus: This allows you to add to ALL saving throws by this character, not just Strength but also the other 5 stats listed in the section above.   Ability Checks: This is the same rules as the saving throws above, but specifically regarding ability checks instead of saving throws.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/51224474e4b0cbd2cf2a66e3/2b691eba-dae5-450f-8361-ebe3c88a94cf/Legendary.JPG</image:loc>
      <image:title>FoundryVTT: Create a Non-Player Token - Legendary and Lair Actions</image:title>
      <image:caption>Certain NPC’s get this instead of “resources,” like on the player sheet. This small box here is where you can add that information. Usually, it is outlined on their stat sheet in the books, you just type that information here so you can track it easier.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/51224474e4b0cbd2cf2a66e3/165c12f1-701d-4959-a2e0-5d51ffb0d3b2/Traits.JPG</image:loc>
      <image:title>FoundryVTT: Create a Non-Player Token - Non-Player Traits</image:title>
      <image:caption>From this section, you can control the various parts of the character’s information. Let’s break it down. You’ll notice they don’t get proficiencies for equipment. A huge change from the Player Character. Size: You can pick the size of your character. Everything from Tiny-Gargantuan, if playing DND5e Senses: You can add any sense related to your character, here. Blindsight, Darkvision, Tremorsense, Truesight, you can change the distance measurement and add custom ones like “Passive Perception.” Languages: There are a bunch of pre-set languages based on your ruleset, but you can also add custom ones at the bottom. Damage Immunities/Resistances/Vulnerabilities: You get a comprehensive list based on your ruleset, but the useful thing about this is not just simply seeing it on the sheet, but FoundryVTT usually includes this information when rolling for damage.  Condition immunities: This has a comprehensive list, like the steps above, but this time just about conditions you’re immune to. Example: Exhaustion, Stunned, so on.  Special Traits: This is for feats (example, Reliable Talent) so it just automatically includes that in all rolls.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/51224474e4b0cbd2cf2a66e3/bba4dae8-36d9-44d4-bdcb-aab6e5ed90ec/Sheer.JPG</image:loc>
      <image:title>FoundryVTT: Create a Non-Player Token - Character Management</image:title>
      <image:caption>This top section is where you track all the features of your character. Picture: Click this and navigate to your various assets to update the picture. This will automatically update the token, too. We can adjust that later. Size: Listed as “medium” in the picture. Click it, this is the non-player character size. Alignment: Their chosen alignment Challenge Rating: This is where you can see how difficult this creature is to fight, and XP for defeating it. Hit Points: Their health. This is one of the places a player can see their remaining health points. Health Formula: Here is where you put the dice rolled for monster health. For example: “2d10 + 4” Armuor Class: This is automatically determined when you equip their armour in their inventory. Movement: How far you can move during your turn.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/51224474e4b0cbd2cf2a66e3/121bad4c-eb9e-482f-92dd-b834ae1a4874/Features.JPG</image:loc>
      <image:title>FoundryVTT: Create a Non-Player Token - NPC Features</image:title>
      <image:caption>Features on an NPC works slightly different. This is not just for your class or feats like on the player character, but actually, this is where a majority of your turn economy will go.  Attacks: This is for all of your attacks (surprise!) and this is where you put all of the attack actions. If it has claws, a sword, a tongue-whip, it doesn’t matter. These are the primary attacks. For example, a black dragon might have bite, claw and tail attacks. However, the breath weapon doesn’t go here. This is an action. Blame the DND 5e rules for that weird distinction. Actions: This is a full list of actions that the NPC can take. Anything from a breath weapon to a lair action would go here.  Features: Are they amphibious? Does the weather change when they’re in the region? These are examples of features of the NPC.  Inventory: This is all of the equipment they have. Everything from weapons to armour and beyond.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/51224474e4b0cbd2cf2a66e3/1e982416-6c32-472a-a146-2ce532bfcd87/spells.JPG</image:loc>
      <image:title>FoundryVTT: Create a Non-Player Token - Spells</image:title>
      <image:caption>There is a full guide on combat and spellcasting coming soon, but for now, we can do a brief breakdown. You simply drag your desired spells over to the sheet from the compendium. You usually have a basic compendium with your game rules, but you can create them on the sheet by clicking “add” on the bar with each spell level.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/51224474e4b0cbd2cf2a66e3/10601f87-5715-4183-a1be-b1a00d0ecbc8/Screenshot+%2852%29_LI.jpg</image:loc>
      <image:title>FoundryVTT: Create a Non-Player Token - Biography</image:title>
      <image:caption>This is where you store information about your NPC. You can even leave GM reminders for things like voice, or style. Maybe you want to put some visual reminders, or even just put their actual bio here for your reasons. To edit this you move your mouse to the top right of the bio window and click on the pencil. It will allow you to edit the whole bio, then you can type and edit whatever you wish.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/51224474e4b0cbd2cf2a66e3/fb19a322-13d1-481c-ac21-75a290e48b13/Prototype.JPG</image:loc>
      <image:title>FoundryVTT: Create a Non-Player Token - Prototype Token</image:title>
      <image:caption>This allows you to edit the main information about the token, not the character itself. If you just see “token,” you simply open the sheet from the directory instead of the token in play. This allows you to update the name if you can see it if other people can see it if you can see stats like HP and magic and so on. There was a detailed covering of vision here.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://flyingorc.com/the-wandering-isles-home</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2025-11-27</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/51224474e4b0cbd2cf2a66e3/cfca9061-8dd1-413a-89b3-2049b64cba2a/Amaedrianna.png</image:loc>
      <image:title>The World of The Wandering Isles - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/51224474e4b0cbd2cf2a66e3/c1b324f2-2b5a-42bd-96c2-9d2421fd8c92/Dash+Heidmann.jpg</image:loc>
      <image:title>The World of The Wandering Isles - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/51224474e4b0cbd2cf2a66e3/677a47f3-d995-492d-b778-e5fbf1ce0c24/Ekd%C3%ADkisi+Eos+Tintreach.png</image:loc>
      <image:title>The World of The Wandering Isles - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/51224474e4b0cbd2cf2a66e3/0842ef58-151c-4d60-9ba6-1244c8c4d910/Hatsu.PNG</image:loc>
      <image:title>The World of The Wandering Isles - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/51224474e4b0cbd2cf2a66e3/14dd4a30-aafc-4fea-a801-6effbcc6621a/Slate.png</image:loc>
      <image:title>The World of The Wandering Isles - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/51224474e4b0cbd2cf2a66e3/af7edd0b-6dc5-4962-a945-deadd81e9af2/Weslyn+Theiwyse.png</image:loc>
      <image:title>The World of The Wandering Isles - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/51224474e4b0cbd2cf2a66e3/ca9e7e62-1f0a-4198-acda-2e06cbad0814/The_Wandering_Isles.jpg</image:loc>
      <image:title>The World of The Wandering Isles - Make it stand out</image:title>
      <image:caption>Click for Full Recap</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/51224474e4b0cbd2cf2a66e3/cfca9061-8dd1-413a-89b3-2049b64cba2a/Amaedrianna.png</image:loc>
      <image:title>The World of The Wandering Isles - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/51224474e4b0cbd2cf2a66e3/c1b324f2-2b5a-42bd-96c2-9d2421fd8c92/Dash+Heidmann.jpg</image:loc>
      <image:title>The World of The Wandering Isles - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/51224474e4b0cbd2cf2a66e3/387f380b-c38f-481f-9301-07918a9aea0e/Eldrin+Drosk.png</image:loc>
      <image:title>The World of The Wandering Isles - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/51224474e4b0cbd2cf2a66e3/677a47f3-d995-492d-b778-e5fbf1ce0c24/Ekd%C3%ADkisi+Eos+Tintreach.png</image:loc>
      <image:title>The World of The Wandering Isles - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/51224474e4b0cbd2cf2a66e3/0842ef58-151c-4d60-9ba6-1244c8c4d910/Hatsu.PNG</image:loc>
      <image:title>The World of The Wandering Isles - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/51224474e4b0cbd2cf2a66e3/14dd4a30-aafc-4fea-a801-6effbcc6621a/Slate.png</image:loc>
      <image:title>The World of The Wandering Isles - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/51224474e4b0cbd2cf2a66e3/af7edd0b-6dc5-4962-a945-deadd81e9af2/Weslyn+Theiwyse.png</image:loc>
      <image:title>The World of The Wandering Isles - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/51224474e4b0cbd2cf2a66e3/7f377e2e-8174-4bc7-921f-8a8aaebd632d/Tempestas.png</image:loc>
      <image:title>The World of The Wandering Isles - Make it stand out</image:title>
      <image:caption>Tempestas</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/51224474e4b0cbd2cf2a66e3/c91551c9-6b1d-416b-a90c-636f8fb58bec/Minerva.png</image:loc>
      <image:title>The World of The Wandering Isles - Make it stand out</image:title>
      <image:caption>Minerva</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/51224474e4b0cbd2cf2a66e3/4ffb78df-f898-4817-bc83-28a05895b48f/Forbidden.png</image:loc>
      <image:title>The World of The Wandering Isles - Make it stand out</image:title>
      <image:caption>The Unnamed One</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/51224474e4b0cbd2cf2a66e3/2ec0c7db-50a0-4e76-8510-1c46bfed9af3/OriusAndEriyus.png</image:loc>
      <image:title>The World of The Wandering Isles - Make it stand out</image:title>
      <image:caption>Orius &amp; Eriyus</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/51224474e4b0cbd2cf2a66e3/80762a18-9408-42db-88d6-4111ff04a8c9/Cobrus.png</image:loc>
      <image:title>The World of The Wandering Isles - Make it stand out</image:title>
      <image:caption>Cobrus</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://flyingorc.com/foundryvtt-modules</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2022-01-12</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/51224474e4b0cbd2cf2a66e3/debeccde-d679-4f03-9dcf-85dd540d9cdf/fvtt-cc-text-sm.png</image:loc>
      <image:title>FoundryVTT: Modules - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/51224474e4b0cbd2cf2a66e3/aed261db-e5f0-49c6-a8bc-4021a173f584/Modules.JPG</image:loc>
      <image:title>FoundryVTT: Modules - Add-on Modules</image:title>
      <image:caption>Modules can do just about anything to improve your FoundryVTT experience. You can get a module simply to just add ambient sound effects for when somebody opens a door, or a module to move the entire background of a map to make a ship appear as if it’s sailing. There is no limit to the content you can find. Modules are usually made by members of the community, and target something that perhaps vanilla (unmodified) Foundry may not contain. It could be things to make your prep easier, things to make the player experience enhanced, or even modules to just change how your UI (user-interface) appears. There are even modules that can add the long sought after dark mode.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/51224474e4b0cbd2cf2a66e3/2cda9587-2b3d-4a97-98da-6d912a417878/Modules.JPG</image:loc>
      <image:title>FoundryVTT: Modules - Installing a Module</image:title>
      <image:caption>To install a module you simply click on “Install Module” in the bottom left of your modules tab on the main Foundry screen. You then choose your packages from there. We will make guides for some of our favourites, but for this, we recommend you download something like “Dice So Nice!” by Simone, JDW. This module will allow you to download a whole new collection of beautiful dice that you and your players will be able to see. To find it, go to the search bar that states “Package Name” and then type in “Dice So Nice” and it should just come up. Once it does, click “Install” and it will begin to download. Once it is done, go back into your game world.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/51224474e4b0cbd2cf2a66e3/72541343-abb0-4c1e-af54-ef5f0436297e/Settings.JPG</image:loc>
      <image:title>FoundryVTT: Modules - Activating the Module</image:title>
      <image:caption>To activate the module is quite easy. You go back to your game world, and you make your way to the settings tab in the top right corner. From here you make your way down the list until you see “Manage Modules” and then you click on it. Managing the modules is the screen we want. This is what allows you to turn off and on each module, you have installed, as you did in the previous steps. This can be important if you have issues and bugs. You can toggle different modules to figure out which are causing problems with your main game. Sometimes when you update your modules, or even your game itself, things can get a little bit messy, so this menu is perfect for letting you control the modules you have.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/51224474e4b0cbd2cf2a66e3/87da5af4-5e91-4749-83c5-4ac09b274a0d/Settings+2.JPG</image:loc>
      <image:title>FoundryVTT: Modules - Toggle the Modules</image:title>
      <image:caption>The final step to activate the modules is simply to click the empty box, and then you can click on “save” down below. The game may restart, which is totally normal.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/51224474e4b0cbd2cf2a66e3/33f2f185-5ba0-4163-a693-5e5af63ab496/Dice+so+Nice.JPG</image:loc>
      <image:title>FoundryVTT: Modules - Control the Module Settings</image:title>
      <image:caption>Once you have the module active, you can go to the Settings tab - Configure Settings - Module Settings tab. This will allow you to overview all the modules that have additional settings available. In this example, we are using Dice So Nice! which will allow us to change the dice themselves. You can click on “My Dice Settings” and you can toggle and tweak the dice to your heart’s content. You can also change things like the rollable area settings. This is a great example of why you should update your modules. This didn’t initially exist, but it was added in a later update. That, along with multiple bug fixes and things to make your game run smoother. If the dice rolls lag your system, you can even lower the amount of dice that roll at one time. Many modules have enhanced features like that to tweak your experience with each module.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/51224474e4b0cbd2cf2a66e3/debeccde-d679-4f03-9dcf-85dd540d9cdf/fvtt-cc-text-sm.png</image:loc>
      <image:title>FoundryVTT: Modules - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/51224474e4b0cbd2cf2a66e3/aed261db-e5f0-49c6-a8bc-4021a173f584/Modules.JPG</image:loc>
      <image:title>FoundryVTT: Modules - Add-on Modules</image:title>
      <image:caption>Modules can do just about anything to improve your FoundryVTT experience. You can get a module simply to just add ambient sound effects for when somebody opens a door, or a module to move the entire background of a map to make a ship appear as if it’s sailing. There is no limit to the content you can find. Modules are usually made by members of the community, and target something that perhaps vanilla (unmodified) Foundry may not contain. It could be things to make your prep easier, things to make the player experience enhanced, or even modules to just change how your UI (user-interface) appears. There are even modules that can add the long sought after dark mode.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/51224474e4b0cbd2cf2a66e3/2cda9587-2b3d-4a97-98da-6d912a417878/Modules.JPG</image:loc>
      <image:title>FoundryVTT: Modules - Installing a Module</image:title>
      <image:caption>To install a module you simply click on “Install Module” in the bottom left of your modules tab on the main Foundry screen. You then choose your packages from there. We will make guides for some of our favourites, but for this, we recommend you download something like “Dice So Nice!” by Simone, JDW. This module will allow you to download a whole new collection of beautiful dice that you and your players will be able to see. To find it, go to the search bar that states “Package Name” and then type in “Dice So Nice” and it should just come up. Once it does, click “Install” and it will begin to download. Once it is done, go back into your game world.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/51224474e4b0cbd2cf2a66e3/72541343-abb0-4c1e-af54-ef5f0436297e/Settings.JPG</image:loc>
      <image:title>FoundryVTT: Modules - Activating the Module</image:title>
      <image:caption>To activate the module is quite easy. You go back to your game world, and you make your way to the settings tab in the top right corner. From here you make your way down the list until you see “Manage Modules” and then you click on it. Managing the modules is the screen we want. This is what allows you to turn off and on each module, you have installed, as you did in the previous steps. This can be important if you have issues and bugs. You can toggle different modules to figure out which are causing problems with your main game. Sometimes when you update your modules, or even your game itself, things can get a little bit messy, so this menu is perfect for letting you control the modules you have.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/51224474e4b0cbd2cf2a66e3/87da5af4-5e91-4749-83c5-4ac09b274a0d/Settings+2.JPG</image:loc>
      <image:title>FoundryVTT: Modules - Toggle the Modules</image:title>
      <image:caption>The final step to activate the modules is simply to click the empty box, and then you can click on “save” down below. The game may restart, which is totally normal.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/51224474e4b0cbd2cf2a66e3/33f2f185-5ba0-4163-a693-5e5af63ab496/Dice+so+Nice.JPG</image:loc>
      <image:title>FoundryVTT: Modules - Control the Module Settings</image:title>
      <image:caption>Once you have the module active, you can go to the Settings tab - Configure Settings - Module Settings tab. This will allow you to overview all the modules that have additional settings available. In this example, we are using Dice So Nice! which will allow us to change the dice themselves. You can click on “My Dice Settings” and you can toggle and tweak the dice to your heart’s content. You can also change things like the rollable area settings. This is a great example of why you should update your modules. This didn’t initially exist, but it was added in a later update. That, along with multiple bug fixes and things to make your game run smoother. If the dice rolls lag your system, you can even lower the amount of dice that roll at one time. Many modules have enhanced features like that to tweak your experience with each module.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://flyingorc.com/about-us</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2025-04-13</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/51224474e4b0cbd2cf2a66e3/1641588117065-IHOFSZTG4ORF0WSM36VS/Flying+Orc.png</image:loc>
      <image:title>About Us</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/51224474e4b0cbd2cf2a66e3/1641588117065-IHOFSZTG4ORF0WSM36VS/Flying+Orc.png</image:loc>
      <image:title>About Us</image:title>
    </image:image>
  </url>
  <url>
    <loc>https://flyingorc.com/foundryvtt-how-to-update</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2022-01-11</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/51224474e4b0cbd2cf2a66e3/74ddefa2-10fb-4dee-ae18-fb2074ed717e/fvtt-cc-text-sm.png</image:loc>
      <image:title>FoundryVTT: How to Update - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/51224474e4b0cbd2cf2a66e3/9ce98ea4-a681-4c93-93b9-a1b3cb199473/Game+Systems.JPG</image:loc>
      <image:title>FoundryVTT: How to Update - Game Systems</image:title>
      <image:caption>The game systems can be installed and updated from this page. This is usually determined by the game, and version, you wish to play. For example, You can download Pathfinder, Dungeons &amp; Dragons fifth edition, Warhammer, and dozens more game systems here. Updating this is relatively easy. You can simply click “update” on the right. In the case of DND5e, it gets updated every few weeks with patches, additional features and updates. At the bottom, you can see an orange URL. This will actually usually take you to a website where you can see the update, what is involved and (if it has been up long enough) you can also see issues that people are experiencing, which is a good way to know if there are major issues with the system or even compatibility issues with modules.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/51224474e4b0cbd2cf2a66e3/aed261db-e5f0-49c6-a8bc-4021a173f584/Modules.JPG</image:loc>
      <image:title>FoundryVTT: How to Update - Add-on Modules</image:title>
      <image:caption>You have two options when it comes to modules. You can update each module individually, or update them as a whole. By clicking the little padlock symbol you will prevent those modules from updating, even if you click “update all,” The modules can be downloaded by clicking "Install Module” which will allow you to get them. We will discuss this in more detail on the website in another article. Updating the modules is simple enough, the complicated part is knowing when to update your game to be compatible with the modules.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/51224474e4b0cbd2cf2a66e3/84652f52-b6fc-4260-9408-41646cdde058/Game+Client.JPG</image:loc>
      <image:title>FoundryVTT: How to Update - Client Software</image:title>
      <image:caption>This is easy enough. You simply go to the “Update Software” tab and click “Check For Update.” Here are some of the complications you could encounter: 1. It may ask you to be an administrator, or say you lack permissions. If this happens you can close Foundry and then locate it (on your taskbar, desktop, start menu) and then you right-click it and “open as administrator.” For Mac, you should already be running it as an admin if your user account is set up to do so. Otherwise, you may need a password from the admin of your system. 2. Modules may not yet be compatible. If you’re unsure you can always check the subreddit for the most up to date list of supported modules. It’s usually pinned to the top, particularly during the big update launch period. Once your modules list is all compatible, you are safe to update. If you do it before you should be prepared for your modules to either cause issues or not work at all.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/51224474e4b0cbd2cf2a66e3/74ddefa2-10fb-4dee-ae18-fb2074ed717e/fvtt-cc-text-sm.png</image:loc>
      <image:title>FoundryVTT: How to Update - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/51224474e4b0cbd2cf2a66e3/9ce98ea4-a681-4c93-93b9-a1b3cb199473/Game+Systems.JPG</image:loc>
      <image:title>FoundryVTT: How to Update - Game Systems</image:title>
      <image:caption>The game systems can be installed and updated from this page. This is usually determined by the game, and version, you wish to play. For example, You can download Pathfinder, Dungeons &amp; Dragons fifth edition, Warhammer, and dozens more game systems here. Updating this is relatively easy. You can simply click “update” on the right. In the case of DND5e, it gets updated every few weeks with patches, additional features and updates. At the bottom, you can see an orange URL. This will actually usually take you to a website where you can see the update, what is involved and (if it has been up long enough) you can also see issues that people are experiencing, which is a good way to know if there are major issues with the system or even compatibility issues with modules.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/51224474e4b0cbd2cf2a66e3/aed261db-e5f0-49c6-a8bc-4021a173f584/Modules.JPG</image:loc>
      <image:title>FoundryVTT: How to Update - Add-on Modules</image:title>
      <image:caption>You have two options when it comes to modules. You can update each module individually, or update them as a whole. By clicking the little padlock symbol you will prevent those modules from updating, even if you click “update all,” The modules can be downloaded by clicking "Install Module” which will allow you to get them. We will discuss this in more detail on the website in another article. Updating the modules is simple enough, the complicated part is knowing when to update your game to be compatible with the modules.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/51224474e4b0cbd2cf2a66e3/84652f52-b6fc-4260-9408-41646cdde058/Game+Client.JPG</image:loc>
      <image:title>FoundryVTT: How to Update - Client Software</image:title>
      <image:caption>This is easy enough. You simply go to the “Update Software” tab and click “Check For Update.” Here are some of the complications you could encounter: 1. It may ask you to be an administrator, or say you lack permissions. If this happens you can close Foundry and then locate it (on your taskbar, desktop, start menu) and then you right-click it and “open as administrator.” For Mac, you should already be running it as an admin if your user account is set up to do so. Otherwise, you may need a password from the admin of your system. 2. Modules may not yet be compatible. If you’re unsure you can always check the subreddit for the most up to date list of supported modules. It’s usually pinned to the top, particularly during the big update launch period. Once your modules list is all compatible, you are safe to update. If you do it before you should be prepared for your modules to either cause issues or not work at all.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://flyingorc.com/hero-forge-tutorials</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2022-01-14</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/51224474e4b0cbd2cf2a66e3/a16af499-315c-4c0c-8020-a63ed4f7288f/Hero+Forge.png</image:loc>
      <image:title>Hero Forge Tutorials - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/51224474e4b0cbd2cf2a66e3/849c3199-eb42-4866-bce1-d975e8e31fec/Hero+Forge+-+Create+a+Mini.jpg</image:loc>
      <image:title>Hero Forge Tutorials - Creating Your Mini</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/51224474e4b0cbd2cf2a66e3/a16af499-315c-4c0c-8020-a63ed4f7288f/Hero+Forge.png</image:loc>
      <image:title>Hero Forge Tutorials - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/51224474e4b0cbd2cf2a66e3/849c3199-eb42-4866-bce1-d975e8e31fec/Hero+Forge+-+Create+a+Mini.jpg</image:loc>
      <image:title>Hero Forge Tutorials - Creating Your Mini</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://flyingorc.com/dd-rules-lawyer</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2022-12-15</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/51224474e4b0cbd2cf2a66e3/5156c666-33de-447e-beeb-6652a999e8c9/D%26D+Rules+Lawyer.png</image:loc>
      <image:title>D&amp;D Rules Lawyer - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/51224474e4b0cbd2cf2a66e3/5156c666-33de-447e-beeb-6652a999e8c9/D%26D+Rules+Lawyer.png</image:loc>
      <image:title>D&amp;D Rules Lawyer - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://flyingorc.com/what</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2022-12-15</lastmod>
  </url>
  <url>
    <loc>https://flyingorc.com/amaedrianna-bludfist</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2025-11-18</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/51224474e4b0cbd2cf2a66e3/cfca9061-8dd1-413a-89b3-2049b64cba2a/Amaedrianna.png</image:loc>
      <image:title>Amaedrianna Blüdfist</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/51224474e4b0cbd2cf2a66e3/cfca9061-8dd1-413a-89b3-2049b64cba2a/Amaedrianna.png</image:loc>
      <image:title>Amaedrianna Blüdfist</image:title>
    </image:image>
  </url>
  <url>
    <loc>https://flyingorc.com/dash-heidmann</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2025-04-03</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/51224474e4b0cbd2cf2a66e3/c1b324f2-2b5a-42bd-96c2-9d2421fd8c92/Dash+Heidmann.jpg</image:loc>
      <image:title>Dash Heidmann - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/51224474e4b0cbd2cf2a66e3/a11323c0-022a-4c92-9172-c6f00a786302/Dash%27s+Clothes%2C+Common.jpg</image:loc>
      <image:title>Dash Heidmann - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/51224474e4b0cbd2cf2a66e3/6d627be4-3cfc-48d6-81a4-9f92922dcc0c/Dash%27s+Backpack.png</image:loc>
      <image:title>Dash Heidmann - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/51224474e4b0cbd2cf2a66e3/c1b324f2-2b5a-42bd-96c2-9d2421fd8c92/Dash+Heidmann.jpg</image:loc>
      <image:title>Dash Heidmann - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/51224474e4b0cbd2cf2a66e3/a11323c0-022a-4c92-9172-c6f00a786302/Dash%27s+Clothes%2C+Common.jpg</image:loc>
      <image:title>Dash Heidmann - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/51224474e4b0cbd2cf2a66e3/6d627be4-3cfc-48d6-81a4-9f92922dcc0c/Dash%27s+Backpack.png</image:loc>
      <image:title>Dash Heidmann - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://flyingorc.com/ekdkisi-tintreach</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2025-04-03</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/51224474e4b0cbd2cf2a66e3/677a47f3-d995-492d-b778-e5fbf1ce0c24/Ekd%C3%ADkisi+Eos+Tintreach.png</image:loc>
      <image:title>Ekdíkisi Tintreach - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/51224474e4b0cbd2cf2a66e3/248dfcc1-b1e9-4702-9459-c9964f789cca/Eos+Common+Clothes.png</image:loc>
      <image:title>Ekdíkisi Tintreach - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/51224474e4b0cbd2cf2a66e3/19477f11-c57b-416f-9b63-5d12579f819a/Eos%27+Backpack.png</image:loc>
      <image:title>Ekdíkisi Tintreach - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/51224474e4b0cbd2cf2a66e3/677a47f3-d995-492d-b778-e5fbf1ce0c24/Ekd%C3%ADkisi+Eos+Tintreach.png</image:loc>
      <image:title>Ekdíkisi Tintreach - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/51224474e4b0cbd2cf2a66e3/248dfcc1-b1e9-4702-9459-c9964f789cca/Eos+Common+Clothes.png</image:loc>
      <image:title>Ekdíkisi Tintreach - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/51224474e4b0cbd2cf2a66e3/19477f11-c57b-416f-9b63-5d12579f819a/Eos%27+Backpack.png</image:loc>
      <image:title>Ekdíkisi Tintreach - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://flyingorc.com/hatsu-toshitsugu</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2025-04-03</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/51224474e4b0cbd2cf2a66e3/0842ef58-151c-4d60-9ba6-1244c8c4d910/Hatsu.PNG</image:loc>
      <image:title>Hatsu Toshitsugu</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/51224474e4b0cbd2cf2a66e3/c2fa1b2c-5b6a-4ce0-8a55-f5b9c0e8a5c5/Hatsu+Clothes%2C+Common.png</image:loc>
      <image:title>Hatsu Toshitsugu - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/51224474e4b0cbd2cf2a66e3/40ea2831-d07c-4078-8f8e-c4385bb873f8/Hatsu%27s+Backpack.png</image:loc>
      <image:title>Hatsu Toshitsugu - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/51224474e4b0cbd2cf2a66e3/0842ef58-151c-4d60-9ba6-1244c8c4d910/Hatsu.PNG</image:loc>
      <image:title>Hatsu Toshitsugu</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/51224474e4b0cbd2cf2a66e3/c2fa1b2c-5b6a-4ce0-8a55-f5b9c0e8a5c5/Hatsu+Clothes%2C+Common.png</image:loc>
      <image:title>Hatsu Toshitsugu - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/51224474e4b0cbd2cf2a66e3/40ea2831-d07c-4078-8f8e-c4385bb873f8/Hatsu%27s+Backpack.png</image:loc>
      <image:title>Hatsu Toshitsugu - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://flyingorc.com/slate</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2025-04-03</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/51224474e4b0cbd2cf2a66e3/14dd4a30-aafc-4fea-a801-6effbcc6621a/Slate.png</image:loc>
      <image:title>Slate</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/51224474e4b0cbd2cf2a66e3/14dd4a30-aafc-4fea-a801-6effbcc6621a/Slate.png</image:loc>
      <image:title>Slate</image:title>
    </image:image>
  </url>
  <url>
    <loc>https://flyingorc.com/weslyn-theiwyse</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2025-04-03</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/51224474e4b0cbd2cf2a66e3/af7edd0b-6dc5-4962-a945-deadd81e9af2/Weslyn+Theiwyse.png</image:loc>
      <image:title>Weslyn Theiwyse</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/51224474e4b0cbd2cf2a66e3/855cd395-cdb6-4d8e-bd82-e1f50dd1c714/Weslyn%27s+Clothes%2C+Common.png</image:loc>
      <image:title>Weslyn Theiwyse - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/51224474e4b0cbd2cf2a66e3/069d9090-f33b-4026-b1fe-677994cda293/Weslyn%27s+Backpack.png</image:loc>
      <image:title>Weslyn Theiwyse - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/51224474e4b0cbd2cf2a66e3/af7edd0b-6dc5-4962-a945-deadd81e9af2/Weslyn+Theiwyse.png</image:loc>
      <image:title>Weslyn Theiwyse</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/51224474e4b0cbd2cf2a66e3/855cd395-cdb6-4d8e-bd82-e1f50dd1c714/Weslyn%27s+Clothes%2C+Common.png</image:loc>
      <image:title>Weslyn Theiwyse - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/51224474e4b0cbd2cf2a66e3/069d9090-f33b-4026-b1fe-677994cda293/Weslyn%27s+Backpack.png</image:loc>
      <image:title>Weslyn Theiwyse - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://flyingorc.com/dnd</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2025-04-13</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/51224474e4b0cbd2cf2a66e3/3259476a-617f-4e1d-8f30-3929e7ff99ee/The+Group.png</image:loc>
      <image:title>Dungeons &amp; Dragons - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://flyingorc.com/rory</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2024-04-14</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/51224474e4b0cbd2cf2a66e3/1d65a66b-afbd-4dd2-9d57-3348badc6237/Rory.png</image:loc>
      <image:title>Rory</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/51224474e4b0cbd2cf2a66e3/1d65a66b-afbd-4dd2-9d57-3348badc6237/Rory.png</image:loc>
      <image:title>Rory</image:title>
    </image:image>
  </url>
  <url>
    <loc>https://flyingorc.com/richard</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2024-04-14</lastmod>
  </url>
  <url>
    <loc>https://flyingorc.com/ryan</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2024-04-14</lastmod>
  </url>
  <url>
    <loc>https://flyingorc.com/kian</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2024-04-14</lastmod>
  </url>
  <url>
    <loc>https://flyingorc.com/ken</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2024-04-14</lastmod>
  </url>
  <url>
    <loc>https://flyingorc.com/rss-feeds</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2025-03-29</lastmod>
  </url>
  <url>
    <loc>https://flyingorc.com/credits</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2025-04-15</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/51224474e4b0cbd2cf2a66e3/e70cf505-7b7f-466b-bbe7-cd90e854658a/Cinema.png</image:loc>
      <image:title>Credits - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/51224474e4b0cbd2cf2a66e3/e70cf505-7b7f-466b-bbe7-cd90e854658a/Cinema.png</image:loc>
    </image:image>
  </url>
  <url>
    <loc>https://flyingorc.com/twitch-commands</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2025-09-24</lastmod>
  </url>
  <url>
    <loc>https://flyingorc.com/tempestas</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2025-04-14</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/51224474e4b0cbd2cf2a66e3/7f377e2e-8174-4bc7-921f-8a8aaebd632d/Tempestas.png</image:loc>
    </image:image>
  </url>
  <url>
    <loc>https://flyingorc.com/minerva</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2025-04-14</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/51224474e4b0cbd2cf2a66e3/c91551c9-6b1d-416b-a90c-636f8fb58bec/Minerva.png</image:loc>
    </image:image>
  </url>
  <url>
    <loc>https://flyingorc.com/the-unnamed-one</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2025-04-14</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/51224474e4b0cbd2cf2a66e3/4ffb78df-f898-4817-bc83-28a05895b48f/Forbidden.png</image:loc>
    </image:image>
  </url>
  <url>
    <loc>https://flyingorc.com/cobrus</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2025-04-14</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/51224474e4b0cbd2cf2a66e3/80762a18-9408-42db-88d6-4111ff04a8c9/Cobrus.png</image:loc>
    </image:image>
  </url>
  <url>
    <loc>https://flyingorc.com/orius-eriyus</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2025-11-18</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/51224474e4b0cbd2cf2a66e3/2ec0c7db-50a0-4e76-8510-1c46bfed9af3/OriusAndEriyus.png</image:loc>
    </image:image>
  </url>
  <url>
    <loc>https://flyingorc.com/gusto</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2025-04-03</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/51224474e4b0cbd2cf2a66e3/112ba890-71f0-4aba-9400-0743c5d73199/Gusto.png</image:loc>
      <image:title>Gusto</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/51224474e4b0cbd2cf2a66e3/ba036dff-e87d-41b4-9b75-993410c95741/Clothes%2C+Common+%28Gusto%29.png</image:loc>
      <image:title>Gusto - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/51224474e4b0cbd2cf2a66e3/61318c3f-89ef-4075-8287-0e80a82d3081/Backpack+%28Gusto%29.png</image:loc>
      <image:title>Gusto - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://flyingorc.com/boss-commands</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2024-10-03</lastmod>
  </url>
  <url>
    <loc>https://flyingorc.com/natural-list</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2024-10-03</lastmod>
  </url>
  <url>
    <loc>https://flyingorc.com/donate</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2024-10-08</lastmod>
  </url>
  <url>
    <loc>https://flyingorc.com/eldrin-drosk</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2025-04-03</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/51224474e4b0cbd2cf2a66e3/387f380b-c38f-481f-9301-07918a9aea0e/Eldrin+Drosk.png</image:loc>
      <image:title>Eldrin Drosk - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/51224474e4b0cbd2cf2a66e3/a168be04-c522-4ebc-858f-2ef3b7c4dc2f/Robes+%28Eldrin+Drosk%29.png</image:loc>
      <image:title>Eldrin Drosk - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/51224474e4b0cbd2cf2a66e3/b8af82e9-7bed-466c-9611-1dc4eaf61c60/Backpack+%28Eldrin+Drosk%29.png</image:loc>
      <image:title>Eldrin Drosk - Make it stand out</image:title>
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