Sniper: Ghost Warrior

My hopes for this game had been high ever since I heard of it. Unfortunately, for and for the last two weeks I’ve been playing the demo for Sniper Elite V2. Probably owing to its 2010 release, Sniper: Ghost Warrior falls short of my expectations. The long range bullet tracking was exactly what I was expecting and raises some moments of shock and awe but the overall game feels lacking. 

 

The graphics are dated, even for a two year old game, and the AI are as basic as cardboard cut. When I was checking this game before its release, trying to decide should I buy it or not, I read a review which stated that the AI are so inflexible they could spot you through a hole in a fence at 400 yards even if the AI had no eyes. I was on a ridge in heavy shrubbery looking down on a refinery plant when i noticed a sentry swing round and raise his Ak47 in my direction until i quick scoped a bullet into his virtual brain. 

I assumed since the title had Sniper in it the game would focus around stealth, strategy and lot of patience. This is partially the case, as during few missions you cannot be seen or discovered. However, in others, the mission consists of ‘run and gun’ Call of Duty style gameplay, which I wouldn’t mind if it actually played like a half-decent first person shooter. The controls and aiming system are sluggish and unwieldy, like trying to shoot a rifle with weights attached to your shooting arm.

The heart rate control system was a clever introduction to a sniping game but is far too sensitive to be of any use. You lay down briefly and your heart rate drops to 60 beats per minute, you stand up and walk one foot and your heart jumps to 80-100 beats per minute, which is completely inaccurate and ridiculously stupid.

The multiplayer. Oh the multiplayer. I thought this would consist of huge forest dome where eight-plus snipers are dropped in, forcing you to crawl and carefully plan every inch of your movement. By the gods was I wrong! To start the prone button was disabled! This results in your heart beat being permanently high, reducing your accuracy dramatically. The maps were a lot smaller than I expected and the games are general won by two factors: on the one hand, the first team to set up has the clear advantage as they can see the opposition move into position, while on the other, if you run across to the opposing side you can kill everyone with your pistol without being noticed. 

Overall the game isn’t as bad as most reviewers would deem it but it is close enough. The multiplayer mode is the most enjoyable part of the game and that is flawed to me. I gave the game 4/10 due to the graphical shortfall added to the lack of desire to pick up the controller to continue through the game.

Overall Rating: 4/10

- James Monaghan