Xbox 720 Production Delayed

Reports emerging concerning the Xbox 720 (Durango) is apparently referred to internally at Microsoft as 'Kryptos' according to inside sources.

They also report that Microsoft’s next console will run on an AMD chip codenamed ‘Oban’, which was supposedly scheduled to go into mass production at the end of 2012. Apparently, problems with the chip’s manufacturing have delayed production, with a source describing the quality of the component as ‘painfully low’.

Microsoft recently went on a domain name shopping spree, snapping up a whole bunch of Xbox-related URLs. One of them, and the one that immediately catches the eye, is Either they have high hopes for the future, haven't counted the number of consoles they have released or the eight stands for "Infinity", and let's be honest here. Xbox: Infinity is a pretty impressive name. 

Basically the rumours for the Xbox that seem accurate are:

  • For central processing it will have a 22-28nm, quad core CPU, with similar clock speeds to the Xbox 360 (3.2GHZ) but with a much bigger and faster cache. 
  • Kinect 2.0 might not be available at launch, but will be soon after, with the ability to track up to four people and movements as small as finger twitches.
  • Augmented reality is expected to be a big part of Durango’s sales pitch, though it is thought likely not to appear until sometime in 2014. 
  • 3D Sound could make an appearance too, though the hardware for that application at the moment is pretty damn expensive. If implemented, it could allow for some interesting audio based puzzle games, or simply more realistic environments, that with Kinect motion tracking, could react audibly to player and character movements.
  • Blu Ray discs will be the medium of choice, with a capacity up to 50GB. Gone will be the seek times of old, requiring installation – though depending on the internal storage medium, it’ll still probably be a good idea. A slim Xbox further down the line could also do away with the optical drive altogether.
  • DirectX 11 is practically guaranteed for the next Xbox, which means tessellation, better anti aliasing – along the lines of Epic’s Samaritan or Unreal Engine 4 demos.
  • New controllers will surface it’s thought, with touch screens and remappable buttons being some of the most obvious. However Kinect is likely to come into play here too, with voice and gestures part of the mix.
  • Cloud gaming and a new Xbox Live. With better patching procedures, remote gaming for demos perhaps, better social media interaction and simple streaming, the next Xbox is likely to become more PC like in its makeup.