Tomb Raider's creative director Noah Hughs recently had an inteview, and he mentioned some interesting things regarding Tomb Raider and it's release on different consoles. In the interview he said that Crystal Dynamics aimed to have Tomb Raider be functionally the same experience across all platforms, and the Wii U’s GamePad would either force them into changing the experience too much, or ignoring the Wii U controller entirely:
“I’m always a fan of the Nintendo systems—that in particular they really push interface design, and from a game design perspective it’s fun to play with new interfaces. Having said that, it’s something that I think we would want to tailor the experience to if we were going to do it. And currently we’re offering it on PlayStation 3, Xbox, and PC, and all three of those are really trying to deliver roughly the same experience, but delivered best on each platform. And I think something like the Wii U often asks you to do something unique based on a unique interface. So that’s something as a gamer I love, but it’s something you don’t want to do half-heartedly as a developer.”
One may be reminded of other such other experiences like this, such as “James Cameron’s Avatar,” which was released for the PS3, Xbox 360, and Wii, all to coincide with the release of the film in 2009. The PS3 and 360 versions were practically identical; the Wii version was a watered-down, simplified version, which was not received well by critics.
Check out the interview below for more information. Any upset Wii U users out there? Let us know in the comments section below.