Big Snapshot Upgrade for Minecraft

Update: 14w03b has been released to fix some bugs & crashes:

  • [Bug MC-44990] – Iron Bars, Regular Glass Panes and Cauldrons aren't transparent.
  • [Bug MC-44993] – Custom player heads are messed up
  • [Bug MC-45004] – Placing clay pots crashes game
  • [Bug MC-45014] – Realms invited player skins are messed up
  • [Bug MC-45018] – Be killed makes your character lose his/her hat
  • [Bug MC-45026] – Hopper: java.lang.NullPointerException: Rendering screen

Notable additions for mapmakers:

  • /tp now supports rotation arguments
  • Player selectors (@p, @e, etc) now support cubic areas. For example: @e[x=0,y=0,z=0,dx=10,dy=10,dz=10] gets all entities between 0,0,0 and 10,10,10
  • Added /clone command to copy large areas to other areas
  • Added a /fill command to fill a large area with a block

To get snapshots, open your launcher and press the “New Profile” button. Call it “snapshots” and check the box saying “Enable experimental development snapshots” and save. To switch to the normal version, you can select it in the dropdown at the bottom left corner of the launcher. 

Check out the video guide by InTheLittleWood down below for a more in depth look at the snapshot.

Grand Theft Auto Online to Receive Content Update

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Rockstar has made a few announcements regarding the future of GTA V Online. 

Regarding the stimulus package, Rockstar have said that they have a few more tweaks and fixes to make in a new title update that will hit sometime next week and then they will distribute the cash. If they are still going by the same methods, you will receive two payments of 250,000 GTA$ spread over some time.

Coming in early November will be the first add-on content update, the Beach Bum Pack which will bring all-new beach themed vehicles and new weaponry that you’ll be able to use in both GTA Online and Story Mode. Plus new customization options for your GTA Online character including new tats, hairstyles and more. They will also be adding lots of brand new action-packed Jobs to play with Gang Attacks, Survivals, Last Team Standings, Parachutes, Deathmatches and Races that will have you bloodying up the waters and coastlines of the finest beach resorts across Los Santos and Blaine County.

Rockstar are also working to bring you the debut of the first part of the GTA Online Content Creator this fall – giving players the ability to craft, publish, rate and play custom-made Deathmatch and Race Jobs. Rockstar have confirmed that they be keeping our eye open for exceptional ones that they will be stamping as ‘Rockstar Verified’ and will be featuring them here at the Newswire and as part of forthcoming GTA Online Social Club Events. Both the Content Creator and the Beach Bum Pack are free.

Starting in November will be the first Grand Theft Auto Online Social Club Event weekends which will bring special rewards and bonuses ranging from limited-edition in-game Event Crate Drops to in-game discount specials and even a special new GTA Online live-stream show hosted by Rockstar at the Social Club Events page and Rockstar Games Twitch page – plus prize pack giveaways of hard to find GTAV gear and more.

Rockstar will have more information with more details and specific timings on these content updates as well as on GTA Online Heists and the new GTA Online Capture the Flag mode to share with you next week. They will also have initial details on more additional content coming for both Story Mode and GTA Online in the next few weeks.

Make sure you leave your thoughts in the comments, below.  

Minecraft : The Update that Changed the World

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Dinnerbone has announced some major updates to the amazing world of Minecraft. Pre-release 1.7.1 has been released to address some serious crashes, including the inability to start on some Linux computers.

It feels like we’ve been working on this for a year now, with more than half a million lines of code changed over 1,104 commits we’ve been working extremely hard on this update. We’re calling this one “The update that changed the world”, because it really has in two different ways; there’s over twice the amount of ingame biomes, and we’ve overhauled lots of the code preparing for the plugin API.
— Dinnerbone

Here’s a list of cool things that may be coming your way on Friday, if the pre-release goes well:

  • New world generation!
    • Double the amount of biomes, with new trees/flowers/blocks.
    • New “Amplified” world option.
    • Less ocean, more awesome.
  • New blocks!
    • Two new types of wood.
    • Stained glass! With both blocks and panes.
    • Packed ice, red sand, podzol.
    • Lots of new flowers, including double-tall versions of current plants.
    • Portals can be bigger sizes!
  • Fishing!
    • Added more type of fish.
    • Redone the fishing mechanics. Can now catch junk and treasure too.
    • Fishing rod enchantments!
  • Maps!
    • Put them in an item frame and hang them on your wall. They’re extra big!
    • Lots of new colours for lots of blocks!
    • Now with less lag!
  • Achievement & Statistics overhaul!
    • Now both world (or server) specific.
    • In multiplayer, it’s announced to everybody when you get an achievement.
      • You can move your mouse over this in the chat to see what it was!
    • Some new achievements and statistic types were added.
    • Zoomable achievements screen!
  • Multiplayer enhancements!
    • Servers can now put a 64×64 image called “server-icon.png” in their folder, that you will see on your server list.
    •  You can see who’s online before joining a server; move your mouse over the player count!
    • Lots of hidden preparation for allowing name changes.
  • Resource pack changes!
    • You can now have multiple selected.
    • They can completely re-do your sounds, adding new ones or changing current ones.
    • Servers can now recommend a resource pack for you to use.
  • Chat & command improvements!
    • New commands to spawn mobs or blocks of any type.
    • Command block minecart!
    • Clickable links to achievements and items.
    • Click on somebody’s name in the chat to message them!
  • Lots and lots of technical work!
    • Completely rewrote how the network (multiplayer) works.
    • Completely rewrote the sound manager.
    • New graphics options.
    • Basic shader support testing.
    • Many bugs fixed, including:
      • [MC-291] – Screenshots are treated as links in the console.
      • [MC-673] – Sky/lighting doesn’t get darker during a thunderstorm
      • [MC-715] – V-Sync in Window mode, settings not activated between sessions.
      • [MC-784] – Letters in Arabic Language not connected
      • [MC-881] – Boat inflicts fall damage if it runs aground in some fashion (Slabs, Mobs, Soul Sand)
      • [MC-944] – Armour with Protection on it seems to reduce against hunger damage
      • [MC-1018] – Black Lighting under overhangs
      • [MC-1105] – Villagers act like it is Raining when they are in the Desert, and it Rains elsewhere.
      • [MC-1379] – Transparent texture makes transparent texture behind invisible
      • [MC-2638] – Old AI mobs and Wolves don’t turn back to passive in Creative
      • [MC-2915] – Attempting to tp to an invalid coordinate returns “commands.generic.double.invalid”
      • [MC-3305] – Cyrillic font not displaying on signs and in chat (Russian language)
      • [MC-3871] – Cauldron water does not put out fire / damage blaze
      • [MC-3973] – Silk Touch, pre-lit Redstone Lamps
      • [MC-4150] – Baby Zombies do not drop any loot / xp
      • [MC-4482] – Saplings placed on Farmland are not affected by Bonemeal
      • [MC-4732] – Tools and weapons lose durability without doing damage
      • [MC-4921] – Sounds (eg. Mobs / Portals / Water) Don’t Immediately Fade
      • [MC-4973] – Zombie Pigman from Nether Portal still spawns even if doMobSpawning is false
      • [MC-5238] – 10 MB server texture pack limit too small
      • [MC-5305] – Arrows from a flame bow aren’t extinguished from rain
      • [MC-5550] – Night Time Doesn’t Immediately Allow Sleep
      • [MC-6820] – The generation of terrain surface layer produces local straight glitches (fix included)
      • [MC-7449] – Silverfish infected Stone Brick varients appears as normal stone brick.
      • [MC-8331] – Command block text disappears if too long
      • [MC-9271] – Opening a singleplayer world is counted as a multiplayer join in the statistics
      • [MC-9547] – Incorrect usage string for `/scoreboard teams empty`
      • [MC-9779] – Old versions of output-server.log and lock files remain on harddisk
      • [MC-10077] – Ajasent Obsidian Blocks prevent Nether portal appearing
      • [MC-10257] – when a pig gets struck by lightning it spawns without a sword
      • [MC-10984] – GS4 query listener fails to send player list when len(players) > 127
      • [MC-11027] – Axes accelarate the speed at which Slabs are broken
      • [MC-11280] – Sometimes Water flows out of newly generated Village Farms
      • [MC-11518] – RCON and Scoreboard Command Output Formatting
      • [MC-12450] – Missing usage string commands.scoreboard.players.list.usage
      • [MC-12452] – Scoreboard team join command fails on invalid team name
      • [MC-12454] – Scoreboard option seeFriendlyInvisibles not listed in usage
      • [MC-12541] – the letters for the ‘off’ setting on smooth lighting aren’t capitalised
      • [MC-12731] – Minecraft crashes if you click edit or delete on a LAN game
      • [MC-12769] – when typing /help with a number higher than 4, it produces the wrong message
      • [MC-12984] – getting a locked chest pushed into your head crashes the game
      • [MC-13565] – Fireworks sometimes don’t stack when they should
      • [MC-13661] – When re-sizing window before game loads internal view doesn’t resize
      • [MC-14521] – Boats cannot be steered by using the “left” and “right” keys
      • [MC-14865] – Carpets Are Not Flammable
      • [MC-15547] – Structures (witch huts, nether fortresses etc.) don’t get saved with the world file
      • [MC-15564] – Start up failure: “Cannot determine close requested state of uncreated window”
      • [MC-15688] – Axe breaks all slabs in adventure mode. No drops for stone.
      • [MC-16324] – Massive Amount of “[SEVERE] Reached end of stream” messages
      • [MC-16435] – Boats Still Break on Lily’s
      • [MC-16849] – Crash near pyramid
      • [MC-16910] – Packet250CustomPayload(dk)
      • [MC-17090] – Invalid teamcolors throw an NPE in the console
      • [MC-17831] – Crash selecting resource pack [13w24b]
      • [MC-18569] – Server resourcepacks not implemented yet
      • [MC-18672] – Textures disappearing after setting player walkSpeed to 0
      • [MC-19483] – sounds playing after leaving world
      • [MC-19604] – Cannot /playsound records
      • [MC-21870] – Screen goes blank when modifying walk speed
      • [MC-22927] – Animals running forever after being hit
      • [MC-26151] – Minecraft has advice on an error report that should be deleted.
      • [MC-26608] – /spreadplayers confirmation text is wrong
      • [MC-26660] – Constant minecart sound
      • [MC-27284] – /scoreboard teams option color: Tab doesnt list all options.
      • [MC-27904] – The Hindi, Malay and Norsk (Bokmål) language appear 2 times
      • [MC-28400] – Breeding animals gives xp even if doMobLoot gamerule is false
      • [MC-28405] – The saddle equip sound effect does not play when equipping a pig with a saddle.
      • [MC-28478] – Successful hit sound effect does not match the sound in the assets sound folder
      • [MC-28625] – The horse armor equip sound does not play when replacing others
      • [MC-28768] – Horse Breeding Doesn’t Produce Markings Correctly on Foal
      • [MC-29088] – Shearing sound does not play when shearing a mooshroom
      • [MC-29279] – Bug: the command block can be damaged by the explosion of Blue Wither Skulls
      • [MC-29321] – Jukeboxes play at the sound volume for effects until you change the music volume
      • [MC-29361] – Oceans are too big
      • [MC-29424] – Players appear offset for other clients after going through nether portals
      • [MC-31031] – Spawn eggs can be used on top of water, but not lava
      • [MC-31065] – Villages not generating? (snapshot 13w37b)
      • [MC-32250] – Typo on “Unable to Load Worlds” screen
      • [MC-32534] – piston extention givies tile.nill.name
      • [MC-32679] – Spawned in enderportals are not nameable

You can find out more on the Mojang website. Let us know your thoughts in the comments, below!

DayZ Developers Release Update on Standalone

The DayZ devs have released an update regarding the standalone game. They've delt with some pretty impressive points, which makes us think that this game will be even better than expected. 

They've made some improvements to the lighting and materials in the game. Mario Kurty, one of the lead artists, has been working with some of the ArmA3 artists to ensure that DayZ Standalone has the best visuals possible. They said:

The result is pretty striking when combined with some of the other improvements we have made in the engine. These improvements make the world really come to life, improving the visuals overall. 

The Volumetric Cloud system has now been fully configured for use within DayZ, used to great effect in Bohemia’s previous product Take on Helicopters (and coming in ArmA3 also). It adds a real sense of realism when compared with the previous result.

Contrary to some who say DayZ will be releasing with no anti-hack mechanisms, one of the key things they are doing with development is entirely redeveloping how the engine works. DayZ’s game servers will function like servers in other MMO style games, that is the server will control the behavior and the sending of updates. No longer will your machine receive all the updates allowing their analysis by various cheats.

They are dealing with spawning all zombies and loot at the start of server initialization, again a huge departure from the previous mechanism. This solves many design and technical issues with the spawning andrespawning of equipment, such as being able to tell whether players are in a village by seeing zombie’s havespawned.

Clothing/Inventory have now been completed to a basic level, you can put on and drop various items of clothing. These items can have diseases on them, and they have durability and other attributes. 

They have now begun their internal closed testing and have been working with Valve to ensure that their new server browser system is working. They utilized Steam for this purpose rather than Gamespy as for ArmA2. The Server/Client architecture needs to be fully implemented before they will begin our public testing.

A huge quantity of changes are flowing into the world. New areas, a mass of new objects (such as wrecked vehicles, buses, etc…) that are all designed with DayZ in mind - such as having good areas for loot to spawn. They have been busy bug fixing to redesigning of buildings such as the general store, and onto entirely new buildings and areas. 

When it comes to Customizing your Character they have said that the design has now really improved. They are also starting on vehicle customization and then they will focus on base building at the end of the year. Players will be allowed to select the gender and race of their character. Beyond this, allowing ways for your character to become your own will be a huge factor, from getting tattoo’s to finding unique clothing items and trying to deal with your own health aliments.

You will also be able to customize your weapons. You can get weapon attachments now, too. You must load the magazine with ammunition and then it is considered an attachment to the weapon. The quantity and condition of your magazines will be particularly important in the standalone. Look after them!

They don’t know a release date yet. They said in the blog:

We’re going to take our time. I feel fantastic about the situation, more than ever I feel like we’re doing something really interesting with this development. Now is not the time to rush things, but we do need to ensure our pace is kept up. Our development blog and getting players in and testing as soon as possible will be key in ensuring we succeed in making this a great game.

This game looks amazing so far. We are really looking forward to it. Let us know your thoughts in the comment section.