Mass Effect 4 to Use Frostbite Engine

Last week we got more or less official word that BioWare was already hard at work on a new installment in their Mass Effect RPG series. Today, the developer has announced that the new game will run on a version of DICE’s Frostbite engine, which serves as the basis of EA’s Battlefield franchise.

Previously the Mass Effect games were created by BioWare’s original studio in Edmonton, but the development duties for the next trilogy will move to a different studio in Montreal. The other Canadian team has already helped out on previous games and downloadable content though, and are the ones behind forthcoming download Omega. Yanick Roy, Studio Director at BioWare Montreal, said:

“There is really not much I can tell you about the game right now, except that it will be built with the amazing technology of Frostbite as its foundation, enhanced by many of the systems that the Dragon Age III team has already spent a lot of time building.

The other thing I can tell you is that, while it will be very respectful of the heritage built over the course of the first three games, with the original trilogy now concluded and the switch over to a new engine, we are exploring new directions, both on the gameplay and story fronts. You can still expect the pillars the franchise is known for to be fully intact though, including diverse alien races, a huge galaxy to explore, and of course rich, cinematic storytelling.”

Roy isn’t specific about what version of the Frostbite engine will be used, but there seems a good chance it will be a next gen version – or at least a variant of whatever is used for next year’s Battlefield 4. This is good news for fans of the Mass Effect universe.