Following discussions with the BioShock: Infinite team, project lead Ken Levine agreed to alter religious themes to ensure they were not offensive. Ken Levine said in an interview:
"One of the characters in the game was highly altered based upon some very interesting conversations I had with people on the team who came from a very religious background and I was able to understand they were kind of upset about something.
What I said to them was, ‘I’m not going to change anything to get your approval, but I think I understand what you’re saying and I think I can do something that’s going to make the story better, based on what you said.
So I did that, and I’m grateful for them bringing in their perspective. The last thing I wanted to do was change something because it offends somebody, but the thing they pointed out was making it a lesser story.”
I don't think this is as big of a deal as everybody is making it, but to each their own. Let us know what you think!
BioShock: Infinite is set for a March release on PC, PS3 and Xbox 360.